BMB (possibly pronounced as "VMV" since these are Cyrillic letters) is the only known alias of a bootleg game developer closely related to KDS (Kudos), the publisher who distributed most of their games on Mega Drive on the Russian market. It's unknown what BMB stands for exactly, but it most likely might be the developer's initials.
Typically, they go uncredited in their games, but there are enough similarities between their games to be identifiable as a single developer.
Why They And Their Games Sucked
- Despite being active only in the early 2010s, they only released games for the Sega Genesis, a 16-bit console that was discontinued in 1997. In other words, they published games only on a severely outdated console without insisting to make games for consoles of the seventh and eighth generations, like the PlayStation 3 and Xbox One. Both of those consoles are already capable of native 3D graphics, which the Mega Drive wasn't even capable of.
- Most of the assets are directly plagiarized, especially the music, which is also sometimes reused in multiple games at once. This can be explained by BMB using VGM Music Maker's native sound engine. Since they're unable to produce music on their own, a lot of sample songs from both VGMMM and TFM Music Maker, were used as well. As a matter of fact, almost all sound effects are taken from Uwol: Quest for Money.
- Most of their games contain disturbing imagery in the continue and game over screens. Felix The Cat is the worst out of them: they plagiarized a photo of Felix ripping off his face. In reality, few of their games have this, but the ones that do have become well-known to the point that they are perhaps the best-known element of BMB's games. Other examples include: Ben 10 being covered in blood, Iron Man with a decaying skull, and Mario being eaten alive. The continue screen is typically accompanied by a slightly sped-up version of the title screen music from Uwol: Quest for Money.
- This doesn't make sense, despite the games are never meant to be intentional "creepypastas".
- False advertising: the cover art of the aforementioned Felix the Cat claims that the game is rated 6+, but the game has a gory game over screen.
- With a few exceptions, most of their games are either sidescrolling platformers or clones of Battle City.
- The introductory and ending cutscenes only consist of one or more still images, usually with simple writing style.
- Some level tiles or collectibles are either laid out to spell "BMB" or the background objects contain those letters directly.
- Most of the gameplay and game controls they created are of poor quality, lazy and boring, being Felix the Cat and their Mario games the best examples.
- Some of the songs used in their games are imported from TFM Music Maker, a sister project to VGM Music Maker, both developed by Shiru. This music tracker is capable of creating songs for TurboSound FM, a soundboard created for ZX Spectrum and its' clones which contains an FM synth chip similar to MegaDrive's. Matter of fact, these songs were made by a number of people prominent on the ZX Spectrum demoscene, such as Shiru, Karbofos and Alone Coder - but none of them got credited. Also at least one song was converted from a Commodore Amiga .mod file: a cover of the Super Mario Bros overworld theme by Nighthawk.
- While not common, another identifying factor of BMB's is background tiles being arranged to resemble small Mario's head from Super Mario Bros. This shows up in LEGO Batman and The Adventures of the Gummi Bears.
- The font used in their games are taken from the Russian fan-translation of Super Mario Bros. 3 for NES, released in 1999.
- BMB on Bootleg Games Wiki