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Atlas cover.jpeg
It's basically ARK, but with all the charm sucked out of it and replaced with horrible gameplay and pirates, it feels like Risen 2 or 3.
Genre(s): Massively Multiplayer Online
Platform(s): Microsoft Windows
Xbox One
Release: Microsoft Windows
December 22, 2018
Xbox One
October 8, 2019
Developer(s): Grapeshot Games
Instinct Games
Publisher(s): Grapeshot Games
Country: United States

Atlas (stylized as ATLAS) is a massively multiplayer online action-adventure game co-developed by Grapeshot Games and Instinct Games, and published by Grapeshot Games for Microsoft Windows. It was released in early access on December 22, 2018 after a myriad of delays to a mostly negative reception. It was released on Xbox One on October 8, 2019.

Why It Sucks

  1. The game is rumored to essentially be DLC for the game Ark: Survival Evolved that was sold as a standalone game. There's plenty of evidence within the game's coding, such as a secret menu for Ark that can be found by plugging in a controller and scrolling down the title screen.
    • This is backed up by the fact that the game was developed by a sister studio to Studio Wildcard (developers of Ark: Survival Evolved).
  2. The game went through several delays before launch to "improve the game's quality", but this only served to anger players.
  3. False advertising: The game claims to have to have a scale of over 40,000 players, but the game limits the amount of players that can be in one area at any given time (that number being about 150 players per area), which only equals about 34,000 players
  4. The servers are of very poor quality, resulting in constant disconnects, rubberbanding with enemies and players, and input lag resulting in a full second delay at times between when the button is pressed and when an action is performed.
    • The servers are also not region-locked, resulting in Chinese players infesting the game and creating an artificial "region war" with other players in-game.
  5. The game is horribly unoptimized, with players resulting frame rates of 30 FPS and below, even on high-end rigs or computers running the game on low settings.
    • The game also runs on Unreal Engine 4, which Sea of Thieves (another pirate-themed game) just so happens to run on, just to add insult to injury.
  6. The game currently has a price tag of $30, which is extremely overpriced given the poor nature of the game itself.
  7. The game's main selling point (ship sailing and island claiming) is next to impossible due to exploiters running rampant claiming land throughout the game. This would be bad on its own, but to get to an island, you need a ship, which are very cumbersome to control and extremely buggy, meaning you are lucky to even get where you want to go and hope the land you are visiting has not been claimed.
  8. The trailers overhyped the game, leading players to believe the game would be what Sea of Thieves, a similar game, was not.

The Only Redeeming Quality

  1. The concept is pretty decent, though badly executed.


Due to the game's fundamental gameplay flaws, poor optimization, high price tag, frequent delays, and overall unpolished nature. Many reviewers compared the game unfavorably to other recent video game failures, such as Fallout 76 the game holds mixed reception on steam with a 5/10, and Ign which gave it a 4.8/10.



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