Linux, Microsoft Windows, OS X September 30, 2015 PlayStation 4, Wii U, Xbox One August 23, 2016
Pencil Test Studios
Armikrog (stylized as Armikrog.) is a stop-motion point-and-click adventure game created by Doug TenNapel, developed by Pencil Test Studios and published by Versus Evil. It is a spiritual successor to The Neverhood. it first came out for Linux, Microsoft Windows, and OS X, and was later ported to the PlayStation 4, Wii U, and Xbox One.
While it tries its best to be a spiritual successor to The Neverhood, it doesn't do that well for several reasons:
Rather than being humourous like The Neverhood was, it tries to be more edgy and serious.
Despite being composed by Terry S. Taylor, the soundtrack lacks the charm of The Neverhood's soundtrack.
The main protagonist Tommynaut speaks, despite the fact Klaymen from The Neverhood Rarely speaks, aside from a few scenes, one of the reasons why it made it interesting.
The characters also lack the charm of The Neverhood.
The main protagonist, Tommynaut, is uninteresting especially compared to Klaymen from The Neverhood. Tommynaut has a generic cliched backstory of where one of his brothers died while the other ran away and became evil, now it’s up to him to stop him. Klaymen from The Neverhood was more interesting, he was created by one of Hoborg’s seeds that Will.e used to spawn him then he makes video cards to tell him a backstory and knows that he has to stop Klogg.
Beak-Beak, while likable, feels like a pointless side character for the most part.
Vorgnaut compared to Klogg is also an uninteresting villain, he just wants to kill Tommynaut and kidnap P (The baby), and take over the planet, Klogg from The Neverhood however was more interesting because he stole Hoborg’s crown and became evil, and wants to take over The Neverhood, also in the sequel Skullmonkeys, he wanted to get revenge on Klaymen and he became Klogg monkey leader of the Skullmonkeys and forced them to built an evil engine 9 to destroy The Neverhood.
The gameplay feels poor and outdated, although it would make sense since it’s a spiritual successor to a game from 1996, it does not innovate from it.
When the game initially launched there were bugs and glitches, for example, there are some points where Tommynaut will refuse what you click on, and at one point where you ride the cart, you will hear Beak-Beak’s voice even when he is dead.
Beak-Beak’s death could’ve been an emotional moment but ends up being more disturbing.
The console versions suffer from long loading times, especially on the PS4.
Also, there’s a bug in the PC version where the menu is invisible.
The puzzles range from too easy to too complicated.
The Hall of Records is also short, as it doesn't give you that much evidence about the world.
The Ants are all annoying and unlikeable, they try to be Comic reliefs like Wille Trombone.
The puzzles get repeated way too much only harder.
Most of the rooms are bland and uninteresting, to look at especially in comparison to the world of the Neverhood.
Rather disappointing ending.
The claymation graphics are better to compare to the Neverhood thanks to being HD.
Great voice acting, especially from Vorgnaut.
Despite feeling pointless Beak-Beak is a likable character.
The bonding between Tommynaut and P can be cute.
Many noted that Beak-Beak looks like the Ma-Bird, the checkpoints from Skullmonkeys.