Action Girlz Racing
Action Girlz Racing is a racing game developed by Data Design Interactive and published by Metro 3D. It was released for the PC and PlayStation 2 in 2005 in Europe before being ported to the Wii in 2007. A PlayStation Portable version was planned but was canceled for unknown reasons.
Why It Sucks
(Disclaimer: This is mostly for the PS2 version)
- Shallow, generic, and forgettable characters. There are no features or special characteristics about them and are practically the same.
- The black character Latisha is very crass and stereotypical.
- There is a severe lack of tracks.
- Tracks themselves are too cramped and awkward.
- Tracks are also poorly designed. One of the tracks has no sign to direct the players through the doors, causing them to make a wrong turn to the right and go the wrong way.
- The camera is too close.
- With bad collision detection and physics, cars can literally flip over after hitting a wall.
- Sluggish frame-rate.
- Unresponsive and overly sensitive controls.
- Poor sound-effects.
- Awful visuals.
- Cars move very slowly on beginner mode, making it very dull to sit through and play when laps normally take two minutes to complete.
- If you collide into the back of a car that has been hit with a "chatter shot" (an immobilizing pickup), you stop to a halt as well.
- Annoying music.
- Rubberband AI.
- There is such little content in this game it is printed on a CD in 2005, the same year in which Gran Turismo 4 was released in Europe.
- Very repetitive gameplay, leading to little to no replay value.
- The credits include unusual messages such as "Other Mom and Dad" and "Hi Jean".
- The back of the cover states that it's "the only racing game designed by Girls, for Girls!", which is false advertising as a man (who also provided sound for No Man's Sky) worked on the audio production. The women's names in the credits (despite featuring a men's name) are just female pseudonyms of the men who actually developed this game.
Action Girlz Racing was heavily panned by critics. IGN gave the game a 0.8 out of 10, making it the lowest-scoring game of Data Design Interactive's library.