Action Girlz Racing
Action Girlz Racing is a racing game developed by Data Design Interactive and published by Metro 3D. It was released for the PC and PlayStation 2 in 2005 in Europe before being ported to the Wii in 2007. A PlayStation Portable version was planned but was canceled for unknown reasons.
Why It Sucks
- Shallow, generic, and forgettable characters. There are no features or special characteristics about them and are practically the same.
- The black character Latisha is very crass and stereotypical.
- There is a severe lack of tracks.
- Tracks themselves are too cramped and awkward.
- Tracks are also poorly designed. One of the tracks has no sign to direct the players through the doors, causing them to make a wrong turn to the right and go the wrong way.
- The camera is too close.
- With bad collision detection and physics, cars can literally flip over after hitting a wall.
- Sluggish frame-rate.
- Unresponsive and overly sensitive controls.
- Poor sound-effects.
- Awful visuals.
- Cars move very slowly on beginner mode, making it very dull to sit through and play when laps normally take two minutes to complete.
- If you collide into the back of a car that has been hit with a "chatter shot" (an immobilizing pickup), you stop to a halt as well.
- Annoying music.
- Rubberband AI.
- There is such little content in this game it is printed on a CD in 2005, the same year in which Gran Turismo 4 was released in Europe. The file size for this game is around 45MB
- Very repetitive gameplay, leading to little to no replay value.
- The credits include unusual messages such as "Other Mom and Dad" and "Hi Jean".
- The back of the cover states that it's "the only racing game designed by Girls, for Girls!", which is false advertising as a man (who also provided sound for No Man's Sky) worked on the audio production. The women's names in the credits (despite featuring men's names) are just female pseudonyms of the men who actually developed this game.
Action Girlz Racing was heavily panned by critics. IGN gave the game a 0.8 out of 10, making it the lowest-scoring game of Data Design Interactive's library.