A Bug's Life

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A Bug's Life

A Bug's Life PS1 Coverart.jpg

Gbc a bugs life p to1q5u.jpg

This game just shows that quality controls should never be overlooked.
Genre: Platformer
Platforms: PlayStation
Microsoft Windows
Game Boy Color
Nintendo 64
Release Date: 1998
Developer: Traveller's Tales
Tiertex Design Studios (Game Boy Color)
Publisher: Sony Computer Entertainment (PS1)
Disney Interactive Studios(PC)
Activision (N64)

A Bug's Life is a video game based on the 1998 Disney/Pixar film of the same name. It was released for Sony PlayStation, Nintendo 64 and Microsoft Windows in 1998 and 1999. The game's story-line is similar to that of the movie, with a few changes. After completing levels the player can unlock real clips from the movie. Its Game.com, Sega Saturn and Dreamcast versions were canceled.

In March 2011, the PlayStation version was released on the PlayStation Store for the PlayStation 3 and PlayStation Portable.

Bad Qualities

Console and PC versions

  1. Horrible and extremely dated graphics. Even though the blocky models were normal for PS1/N64 games, there were games out there with better graphics at the time of release. The PC version even looks bad, despite personal computers having more powerful hardware than the game itself.
  2. The controls are horrible, and Flik moves like he's on ice. In the Nintendo 64 version, the controls are more sloppy.
  3. The momentum is messed up. In level 14, Atta's speed constantly stutters.
  4. Flik never shuts up. Also, there is no verbosity level or option to shut him up in the options menu, making Flik even more annoying.
  5. All the bosses follow the same formula and are laughably easy to beat.
  6. In the PlayStation and PC versions, all you get for finishing a level is a clip from the movie. However, these clips have a weaker quality than the film itself.
  7. Saving is useless because once you get a "game over" and reload the save, your lives are not back to five, they stay at zero.
  8. The Nintendo 64 version has a very choppy frame rate.

Game Boy Color version

  1. The game plays like a generic platformer.
  2. The graphics look ugly for GBC standards.
  3. Bad game design. For example, there is a mushroom that is a pain to jump over, which makes the Poison Mushroom from Super Mario Bros.: The Lost Levels look decent.
  4. Terrible jump physics, to the point where even Mega Man jumps better than Flik.
  5. Flik's only defensive move is to throw berries. Problem is, they can hurt you on contact when you're supposed to pick them up, and his ammo is limited.
  6. The final boss is so anticlimactic that you literally just have to hold B and forward to win.
  7. Weak ending.

Good Qualities

Console and PC versions

  1. Most of the cast from the movie reprised their roles.
  2. The soundtrack is nice.
  3. The levels are at least varied.
  4. Decent textures.

Game Boy Color version

  1. The Disney interactive logo in the GBC version is an FMV, which was impressive by GBC standards, and something few GBC games had.


  1. There is unlicensed bootleg ports of the Game Boy Color version for the SNES and Sega Genesis.
  2. The Game Boy Color version is one of the few Game Boy Color games that's compatible with the Super Game Boy with custom borders and enhanced music.





15 months ago
Score 1
Sorry, what is up with WIS #5? Berries don't hurt you when picked up, nor does Flik have limited ammo!


2 months ago
Score 0
Well, there's a longplay to show whether or not the berries hurts you or the ammos are limited.

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