007 Legends is a first person shooter game that is supposed to celebrate the 50th anniversary of the James Bond movies and was released on PlayStation 3, Xbox 360, PC and Wii U. It was first released in October 2012 (the PC and Wii U versions were both released in November and December of the same year, respectively), and is the last game to be developed by Eurocom as well as the 4th and final James Bond game to be published by Activision.
This game would also be the death knell for Eurocom, as they went bankrupt the same year this came out. Activision, having had a series of Bond licensed games with poor sales and often mediocre reviews, dropped the Bond license shortly after: due to the terms of the license, all of their games were removed from digital storefronts (PSN, Xbox Live, and Steam) almost immediately. To date, it seems no other company has picked up the license.
The game revolves around past missions from the James Bond movie franchise, such as Goldfinger, Moonraker, License to Kill, Die Another Day and Skyfall.
Why It Sucks
- Eurocom laid off 75% of their staff less than a month after the game released and shut down a month later, so this is what it looks like when a game is made by people who all know they're about to be fired.
- Repetitive and boring gameplay that feels like a poor man's version of Call of Duty. Some sequences like the snowmobile chase and helicopter minigun segment at the start of On Her Majesty's Secret Service feel particularly like they were just lifted from Modern Warfare 2.
- Excessive recycling of assets from Goldeneye 007: Reloaded.
- The game is too linear and straightforward, almost always telling the player exactly what to do and where to go.
- On the flipside, the store system doesn't even bother to tell you what weapons can use which accessories, meaning the only way to find out is to buy an item and see if it's possible to equip it.
- In addition, there are several other mechanics the game simply does not explain, like that the push-button security controls are individual buttons that activate or deactivate specific objects, or what the "win" state is in the safecracking minigame.
- Fake Difficulty: The game can get really frustrating at times due to the programmers making ludicrous amounts of enemies appear in a single area. Even then, the only real difficulty is the last few hand-to-hand combat sequences: the second one in the first Moonraker level is ridiculously fast and also requires the player re-do an entire stealth section if they mess it up.
- Some of the challenges are flat-out absurd, such as requiring the player to get kills exclusively using a weapon that only appears halfway through the level in Die Another Day.
- The boss fights are unimpressive, since almost all of them use the hand-to-hand combat system which makes them glorified QTEs. The car sequence in Die Another Day is particularly underwhelming, since rather than being any kind of battle it just consists of locking missiles onto Zao's car until the game decides it's time to knock him into the satellite laser beam.
- Some of the character models in the game are not even close to their movie counterparts, such as Jinx from Die Another Day and Dr. Holly Goodhead from Moonraker. In the former case this is probably because getting the rights to Halle Berry's likeness would increase the budget considerably.
- Every single mission uses Daniel Craig's James Bond model, even though each mission represents the different actors playing 007 (Sean Connery, George Lazenby, Roger Moore, Timothy Dalton and Pierce Brosnan). It's kind of a problem when you're celebrating 50 years of James Bond by pretending only one of them existed.
- On top of that, Daniel Craig was unavailable because he was filming Skyfall at the time, and so he is replaced with a lame impersonator.
- On a similar note, some of the people they do bring back probably shouldn't have been bought back: Carey Lowell is now old enough to be Pam Bouvier's mother, while Michael Lonsdale, reprising his role as Hugo Drax at the age of 81, just sounds like he doesn't really know why he's there.
- In every mission, you are thrown into the scene without any background or info, meaning that you'll have no idea what's going on unless you've watched the movies. However, so many things have changed that even if you have watched the movies, the settings still make very little sense.
- Broken stealth mechanics: bodies now remain in place unlike Goldeneye Reloaded, but no changes have been made to account for this. Stealth becomes very easy once the pen gun is acquired since one of its functions is essentially a silent rocket launcher.
- Most weapon models are just slightly reworked versions of the ones from Goldeneye Reloaded.
- Poor framerates.
- Simplistic textures.
- Poor audio. For instance, the guns don't sound realistic.
- Terrible AI. Some of them don't even try to fight you, while others can kill you with just one bullet!
- Though the game has multiplayer, it is unimpressive, due to twitchy animation, severe lag and poor map design.
- Very poor grasp of the source material. For instance, in the Goldfinger mission, you attack an APC with a laser cannon at Fort Knox on foot.
- On the other hand, sometimes the game sticks too closely to the source material, such as requiring Bond to miss Oddjob with his hat, even though Oddjob dies seconds later anyway.
- Bizarre choices of Bond films: in particular, very few people are nostalgic about Die Another Day, and The Living Daylights. The Spy Who Loved Me and You Only Live Twice would probably make better FPS levels than Licence to Kill, Moonraker and Goldfinger.
- There are only 5 (6 if you count the Skyfall DLC) missions total and 11 levels in total (13 if you count the Skyfall DLC). To make matters worse, On Her Majesty's Secret Service level 1, Licence to Kill level 2 and Die Another Day level 2 are just short driving sequences (Die Another Day level 2 lasts about four minutes, for example), Die Another Day level 3 is ridiculously short and consists mostly of an easy fistfist with Gustav Graves, and most of Skyfall consists of an extended fistfight followed by a boss level that is essentially just two rooms.
- The only real gadgets are a cellphone, a "laser" from Bond's watch which can only be used to make noise in stealth sections, and a pen gun. Even movie-specific gadgets that would make sense in gameplay like the Signature Gun from Licence to Kill or the wrist-mounted dartgun from Moonraker do not appear.
- Tedious and baffling minigames which don't match the actions being performed, such as electrical switchboards being a column-matching puzzle. To make matters worse, some actions that should have minigames, such as defusing bombs, are just action commands.
- The Skyfall mission DLC is very rushed and barebones. After Patrice falls to his death following the skyscraper fight, the mission just...ends. The mission is also ridiculously hard on the highest difficulty since Patrice has almost as much health as Bond has ammo, and consists entirely of plinking endlessly at him with the default pistol.
- The game modernises every Bond film with only the basic outlines unchanged, such as Bond wielding a P99 in Goldfinger (even though the P99 was developed in the 1990s, decades after Goldfinger)
- The multiplayer (despite being dull and unimpressive) was one of the best parts of the game. It's quite fun to shoot other people with different Bonds, and works great (at least on the PC version, as multiple issues have been reported on the console versions).
- The game had good potential, as seen in demo footage, but was ruined due to Activision rushing it so it could be released before the 23rd Bond movie, Skyfall, came out.
007 Legends received generally negative reviews from critics. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 48.35% and 41/100, the Xbox 360 version 47.74% and 45/100, the Wii U version 40.67% and the PC version 16.00% and 26/100.