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"The other Hydlide games? Because the first one was so good, you gotta have more."— The Angry Video Game Nerd
Why It's Virtually Abysmal
- Hideous, ugly, and dull graphics. The environments are fully-rendered, but all the objects, including trees, enemies and the player character, are digitized sprites that look like something out of a live-action show, the textures are a pile of vomit and look absolutely horrendous, especially the trees and grass, and the game looks like it was made by a college student who looks like a presentation due to its ugly polygonal graphics.
- Lack of story. It's basically the same story as the original Hydlide: gather the three fairies, three gems and defeat Varalys.
- The player character is a portly-looking digitized actor, wearing armor that looks like it is made of cardboard.
- Terrible framerate and/or scrolling, often going down to single digits.
- Awful combat. It's hard to tell when to attack an enemy with melee attacks due to the camera always being behind the hero. There are weapons such as the Dark Sword and Light Sword that enable long-range energy attacks, but you don't get them until later.
- The shop in the game is worthless because everything it offers can be obtained in the world.
- Rather than improving the level experience that made the original Hydlide a chore, fighting monsters in Virtual Hydlide is mostly pointless aside from getting points. You only level up in this game by completing objectives.
- While the randomly-generated world system was praised, the only major difference it makes in each playthrough is the location of each of the items and dungeons so all you do is run to different areas in the game rather than explore. It also changes where treasures are placed in dungeons.
- No dialogue. The only voiced character is a vampire boss, and his one line is unintelligible.
- The box art is an ugly mess of random images.
- The soundtrack is good.
- Although hideous and ugly, the graphics are surprisingly good.