User:Z Grand GR/sandbox

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Z Grand GR/sandbox
3do doom cover.jpg
Someone should had told Art Data Interactive that game development is not easy at all
Genre: First Person Shooter
Platforms: 3DO
Release Date: 1996
Developer: LogicWare
Publisher: Art Data Interactive
Made in: USA


Doom its a an Fps game developed and released by ID Software in 1993, and became one of the most influential games of all time, the 3DO port that is beign covered in this page was developed by LogicWare and published by Art Data Interactive.

The 3DO port has a really complicated history, and after its release, it has rightfully obtained the fame of the absolute worst port of Doom to any system ever.

Development

Why It Sucks

  1. The most infamous part of this port, is that you play it in a really small screen, at an smaler resolution, than any other port of Doom, even the Snes port allowed you to play in fullscreen.
    • The game has 6 screen sizes but none of them come close to the other ports of the game.
    • there are extra 2 larger resoltions that are hidden behind a cheat code, this is because originally the 3DO company wanted to make a updated system called M2, which had the abilty to play 3DO games at better resolutions and framerates, but the project was cancelled.
  2. The second most infamous part is definetely; The absolutely atrocious framerate most of the time the game barely reaches 20 FPS., and sometimes outright goes to single digits.
    • While lowering the screen size improves the framerate, it never reaches a decent number, no matter the size.
    • Of course since the higher difficulty levels increase the amount of enemies, the already bad framerate becomes worst, making the game almost unplayable at times.
  3. Since this is a port of the Atari Jaguar, there is no Spider Master mind nor Cyberdemon.
  4. While the sound most of the time is decent, there are times that a louder sound will silence others completely or at least partially.
  5. False Adevertising, the back of the box still lists the supposed features that this port originally was going to have, including the FMV cutscenes, and new levels, which of course dont exist in the finish game
  6. The controls are awful:
    • The to switch weapons you must press the strife buttons and C, which is an akward combination and not very precise.
    • The automap is also behind an even less precise combination, in this case C+Start, this one takes at least 3 tries to work
    • The turning is way too slow, is really hard to go in the direction you want, and worst, its makes hard to aim correctly.
    • it doesnt help to the former than going backwards and foward feels really slippery, which makes the movement, a massive pain in the ass
    • The shooting has a delay, and it varies fromweapon to weapon, the worst beign the pistol and the rocket launcher, which have a half second of delay from pressing the button to the character actually shooting.
  7. Independently of the the resolution, the game looks as bad, if not worst than the Snes port, the enemies some of the time are barely visible, and the eintire game looks like a blurry mess of pixels.
  8. The chainsaw is absent from the game.
  9. The A.I of the enemies was completely buchered, many times they dont attack at all, or take years to attack, this makes hard enemies like Cacodemons,killable with punches.
  10. The cheat codes are ridiculously hard to pull, as you must enter a really long sequenceon the nav map.


Reediming qualities

  1. The game has a fantastic soundtrack.
  2. It has all the levels of the Atari Jaguar unlike the 32X version.


Reception


Videos

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