Difference between revisions of "User:Z Grand GR/sandbox"

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{{GameInfobox
 
{{GameInfobox
|Picture=3do doom cover.jpg
+
|Picture =220px-Rastan Saga II Flyer.png
  +
|Quote = Bigger doesnt mean better Taito.
|Quote=Someone should had told Art Data Interactive that game development is not easy at all
 
|Genre= First Person Shooter
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|Genre = Hack n Slash platformer
  +
|Platforms = Arcade<br>[[mh:awesomegames:Sega Genesis]]<br>[[mh:awesomegames:TurboGrafx-16]]
|Platforms= 3DO
 
  +
|Release Date = Arcade:<br>WW: 1988<br>EU: 1989<br>TurboGrafx-16:<br>JP: July 6, 1990<br>Sega Genesis:<br>JP: August 10, 1990<br>US: 1991
|Release Date=1996
 
|Developer=LogicWare
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|Developer = Taito
|Publisher= Art Data Interactive
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|Publisher = Taito
|Country=USA
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|Country = Japan
  +
|Prequel = ''Rastan''
}}
 
  +
}}'''''Rastan Saga II''''', also known in Europe as '''''Nastar''''' and in North America as '''''Nastar Warrior''''' (except for the North American Sega Genesis version, which was released as ''Rastan Saga II'') is a hack and slash platform arcade game developed and published by Taito in 1988. It is the sequel to ''Rastan'' (released as ''Rastan Saga'' in Japan).
   
  +
While the original and ''Warrior Blade: Rastan Saga Episode III'' had a good reception and ''Rastan Saga II'' had decent success in japan, its overall look as a poor sequel to the original game, and a huge step from the first one, and its port on the Genesis is of ten called one of the worst games on the system.
'''''Doom''''' its a well known Fps game developed and released by ID Software in 1993, the 3DO port that is beign covered in this page was developed by LogicWare and published by
 
Art Data Interactive.
 
   
  +
== Gameplay ==
The 3DO port has a really complicated history, and after its release, it has rightfully obtained the fame of the absolute worst port of Doom to any system ever.
 
  +
''Rastan Saga II'' is a side scrolling hack-and-slash-em-up where the player takes the role of a barbarian who tries to defeat an evil wizard. The controls of Rastan consist of an eight-way joystick, a button for attacking, and a button for jumping. Like the first installment, the player is able to swing Rastan's sword in multiple directions. By using the joystick in combination with either button, the player can determine the height of Rastan's jumps.
   
  +
A new mechanic is blocking which can be done by just pressing a direction without the attack button.
==Development==
 
   
  +
There are a total six rounds, each consisting of two areas: an outdoor scene, and a castle hall where the player must confront the stage's boss. The backgrounds of the outdoor areas feature broad landscapes with changing sunlight effects with detail. The game's bosses include Medusa, a Gladiator Centaur, and the final boss, the evil wizard.
   
==Why It Sucks==
+
== Why It Sucks ==
  +
# While the game's graphics look okay, Rastan's new sprite looks ugly as hell, blurry and you can barely tell its him, also it looks poorly drawn, but more importantly, the fact that the sprite got massively enlarged is the reason of many of the problems in this game.
  +
# The animations on the other hand suck for everyone, the sprites are barely animated, the bosses are by the most part static, and at best enemies have like 3 frames of animation, Rastan is not much better, specially when he walks
 
# The Movement controls are dreadful
  +
#* The jumping control has a half a second delay.
  +
#* even when Rastan jumps its really hard to control where you land, which will get you hurt or even killed.
  +
#* The downwards attack in the air works when it feels like, which can easily cause you to fall on an enemy and take damage without hurting it.
  +
# The level design is complete garbage
  +
#* it was severely streamlined from the previous game, now every level is a simple corridor with obstacles. in the original game the smaler sprite allowed, levels with verticality and different paths, like caves underground, something that is completely missing in the game
   
# The most infamous part of this port, is that you play it in a really small screen, at an smaler resolution, than any other port of Doom, even the Snes port allowed you to play in fullscreen.
 
#* The game has 6 screen sizes but none of them come close to the other ports of the game.
 
#* there are extra 2 larger resoltions that are hidden behind a cheat code, this is because originally the 3DO company wanted to make a updated system called M2, which had the abilty to play 3DO games at better resolutions and framerates, but the project was cancelled.
 
# The second most infamous part is definetely; The absolutely atrocious framerate most of the time the game barely reaches 20 FPS., and sometimes outright goes to single digits.
 
#* While lowering the screen size improves the framerate, it never reaches a decent number, no matter the size.
 
# Since this is a port of the Atari Jaguar, there is no Spider Master mind nor Cyberdemon.
 
# While the sound most of the time is decent, there are times that a louder sound will silence others completely or at least partially.
 
# False Adevertising, the back of the box still lists the supposed features that this port originally was going to have, including the FMV cutscenes, and new levels, which of course dont exist in the finish game
 
# The controls are awful:
 
#* The to switch weapons you must press the strife buttons and C, which is an akward combination and not very precise.
 
#* The automap is also behind an even less precise combination, in this case C+Start
 
   
   
==Reediming qualities==
 
   
   
   
   
== Reception==
 
   
  +
#
  +
  +
== Redeeming Qualities ==
 
#
 
#
   
 
== Reception ==
   
==Videos==
+
== Videos ==
 
<youtube width="320" height="180">https://www.youtube.com/watch?v=XQ52us9AEW8</youtube>
 
<youtube width="320" height="180"></youtube>
 
 
<youtube width="320" height="180"></youtube>
 
 
<youtube width="320" height="180"></youtube>
 
   
 
==Comments==
 
==Comments==
<comments voting="Plus" />
+
<comments voting="Plus"/>

Latest revision as of 13:21, 14 April 2021

Z Grand GR/sandbox
220px-Rastan Saga II Flyer.png
Bigger doesnt mean better Taito.
Genre: Hack n Slash platformer
Platforms: Arcade
Sega Genesis
TurboGrafx-16
Release Date: Arcade:
WW: 1988
EU: 1989
TurboGrafx-16:
JP: July 6, 1990
Sega Genesis:
JP: August 10, 1990
US: 1991
Developer: Taito
Publisher: Taito
Made in: Japan
Previous Game: Rastan

Rastan Saga II, also known in Europe as Nastar and in North America as Nastar Warrior (except for the North American Sega Genesis version, which was released as Rastan Saga II) is a hack and slash platform arcade game developed and published by Taito in 1988. It is the sequel to Rastan (released as Rastan Saga in Japan).

While the original and Warrior Blade: Rastan Saga Episode III had a good reception and Rastan Saga II had decent success in japan, its overall look as a poor sequel to the original game, and a huge step from the first one, and its port on the Genesis is of ten called one of the worst games on the system.

Gameplay

Rastan Saga II is a side scrolling hack-and-slash-em-up where the player takes the role of a barbarian who tries to defeat an evil wizard. The controls of Rastan consist of an eight-way joystick, a button for attacking, and a button for jumping. Like the first installment, the player is able to swing Rastan's sword in multiple directions. By using the joystick in combination with either button, the player can determine the height of Rastan's jumps.

A new mechanic is blocking which can be done by just pressing a direction without the attack button.

There are a total six rounds, each consisting of two areas: an outdoor scene, and a castle hall where the player must confront the stage's boss. The backgrounds of the outdoor areas feature broad landscapes with changing sunlight effects with detail. The game's bosses include Medusa, a Gladiator Centaur, and the final boss, the evil wizard.

Why It Sucks

  1. While the game's graphics look okay, Rastan's new sprite looks ugly as hell, blurry and you can barely tell its him, also it looks poorly drawn, but more importantly, the fact that the sprite got massively enlarged is the reason of many of the problems in this game.
  2. The animations on the other hand suck for everyone, the sprites are barely animated, the bosses are by the most part static, and at best enemies have like 3 frames of animation, Rastan is not much better, specially when he walks
  3. The Movement controls are dreadful
    • The jumping control has a half a second delay.
    • even when Rastan jumps its really hard to control where you land, which will get you hurt or even killed.
    • The downwards attack in the air works when it feels like, which can easily cause you to fall on an enemy and take damage without hurting it.
  4. The level design is complete garbage
    • it was severely streamlined from the previous game, now every level is a simple corridor with obstacles. in the original game the smaler sprite allowed, levels with verticality and different paths, like caves underground, something that is completely missing in the game





Redeeming Qualities

Reception

Videos

Comments


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