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== Redeeming Qualities ==
== Redeeming Qualities ==
# If he didn't exist, then [[mh:awesomegames:The Last of Us]] will never come to fruition.
== Videos ==
== Videos ==
Revision as of 07:21, 23 February 2021
NOTE: You can edit this page, too, if you want, but don't vandalize it, please.
Assassin's Creed: Unity is a stealth action-adventure video game published by Ubisoft and developed by Ubisoft Montreal.
- At launch, the game suffered a great number of bugs and glitches, releasing a patch that weighs 6.7GB.
- Despite the first Assassin's Creed game that released natively to the 8th generation consoles (such as the PS4 and Xbox One at 2014), the game is locked at 30 FPS because the game developers wanted the game to be cinematic. Despite this, the game suffers from poor framerate dropping from 28 to 22 FPS on both consoles.
- The main missions are very boring and repetitive.
- The story is also very boring and bland.
- Poor combat system which has been downgraded from previous games.
- As mentioned in #BQ 1, the glitch faces and hairs are extremely creepy and disturbing like the face with only eyes and teeth.
- The graphics are seriously outdated and resemble more of a PlayStation 3 game or an Xbox 360 game, despite releasing exclusively for 8th gen consoles in 2014.
- Several key features from the franchise have been removed like hand-to-hand melee, picking up weapons from the ground, and crouching.
- The only way you can upgrade your skills is with upgrade points which are hidden throughout the game's world.
- The Present Day story is very barebones.
- Arno Dorian is a likeable protagonist.
- Good voice acting.
- The parkour animations are very fluent and is a major improvement from the previous games.
Nostalgia Pandering is a term used when a video game company adds nostalgia to their games with no new features or originality that make it stand out, and can be used as a tactic to make extra cash by adding noatalgia to lure fans of past games into spending money on this practice.
- Sega is infamously known for their constant nostalgia pandering ever since the release of Sonic Generations.
- Constantly re-releasing Sega Mega Drive & Genesis Collection just about every single platform, while ignoring their other platforms.
- Sonic Mania supposed to be all of the levels are original but Sega mandated to re-use the old zones, as a result only five new zones made into the game.
- Putting nostalgia elements to Sonic Forces, even though Sonic Generations and Sonic Mania already did that and Sonic Forces was released right after Mania.
- They're also turning Modern Sonic himself into Classic Sonic. The example is the fact that his quills and legs are shorter, which just makes him look disproportionate, and Sonic Forces went even further with this by outright changing Sonic's color and giving him even shorter quills.
- Nintendo is another offender, one notable example being Mario Party: The Top 100. Another example is when they released Super Mario 3D All-Stars, which is just a barebones port of Super Mario 64, Sunshine and the first Galaxy game, with no significant improvements or changes at all.
- Blizzard: When Blizzard merged with Activision, they began to create quick cash-grab "remastered" games and milk the money via nostalgia pandering instead of creating an entirely new game.
- Infogrames refashioned themselves as Atari, SA in 2009 to simply cash-in on owning the brand. Similar to Sega, they usually cash-in on nostalgia pandering of the good old days.
- Capcom has a habit of porting older games from previous generations to current consoles, mostly because they consider ports to be "cheaper and easier" to make than brand new ones, which is, in other words, considered nostalgia pandering. They also re-release older games on the Nintendo Switch, and barely releases any brand new games on it, with a few exceptions like Mega Man 11 and Monster Hunter Rise.
- Playtonic, which is a dev with ex-Rareware members, often makes games that rely on nostalgia rather than innovation or modernization, with the worst offenders being Yooka-Laylee, a spiritual successor to Banjo-Kazooie which, due to being almost too faithful to its predecessor, was criticized for its outdated mechanics and its lack of originality, and Yooka-Laylee and the Impossible Lair, which was positively recieved by critics ands fans, but was also criticized for being too identical to the Donkey Kong Country series with very little innovation and no new mechanics that make it stand out from other games in the genre.
Why This Practice Sucks
Neil Druckman is an Israeli-American writer, creative director, programmer and is the co-president of Naughty Dog.
Why He Sucks
- He is highly responsible for creating the infamous The Last of Us Part II.
- If he didn't exist, then The Last of Us will never come to fruition.
Resident Evil Origins Collection (Nintendo Switch)
Resident Evil Origins Collection is a bundle containing Resident Evil 0 and the Resident Evil remake from 2002 published and developed by Capcom. It was released for the PlayStation 4 and the Xbox One in early 2016 and came out for the Nintendo Switch 3 years later.
While the original version of the bundle is still good, this page focuses on the Nintendo Switch port based on its flaws.
Why It Sucks
- In the physical copies, only one game, that being Resident Evil 0, is included in the cartridge while the other is locked behind a download code.
- Because of the fact that half the bundle is a voucher, buying it used would be completely redundant, because someone who previously bought the game was guaranteed to have already redeemed the code.
- Since both of these games are sold seperately for $30 each, bundling them into this collection raised the price to $60 in total.