Sega

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Sega
SEGA logo.svg
Sega doesn't do what Nintendoes.
Founded: June 3, 1960
Founder: Martin Bromley
Richard Stewart
Headquarters: Shinagawa, Tokyo, Japan
Key people: Haruki Satomi (chairman​ and CEO)
Kenji Matsubara (president​ and COO)
Ian Curran (president, Sega​ of America)
Gary Dale (president, Sega​ Europe)
Subsidiaries: Amplitude Studios
Atlus
Creative Assembly
Hardlight
Relic Entertainment
Sports Interactive
Two Point Studios
Website: https://www.sega.com


Sega Games Co., Ltd. (Japanese: 株式会社セガゲームス Hepburn: Kabushiki gaisha Sega gēmusu), originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with multiple offices around the world.

Sega is a subsidiary of Sega Group Corporation, which is, in turn, a part of Sega Sammy Holdings.

Sega developed and manufactured numerous home video game consoles from 1983 to 2001, but the financial losses incurred from their 32X, Saturn, and Dreamcast consoles caused the company to restructure itself in 2001, and focus on providing software as a third-party developer from then on.

Bad Qualities

  1. They used to only care about and milk Sonic the Hedgehog to death and ignore most of their other franchises like Puyo Puyo, Ristar, VectorMan, ToeJam And Earl, Phantasy Star and Alex Kidd and they're constantly pressured Sonic Team to make new Sonic the Hedgehog games every year. While they still support a few like Yakuza, Sonic the Hedgehog took way too much priority for Sega.
    • Speaking of the milking the Sonic The Hedgehog series, they also focus way too much on Sonic himself in recent games, while ignoring most of the other characters (even Tails), as they're reduced and downgraded to cameos and spin-offs (most notably Blaze, Silver and Cream).
    • It also resulted in not only one of the worst Sonic games ever made but one of the worst games of all time, most notably Sonic the Hedgehog (2006) and Sonic Boom: Rise of Lyric.
    • In fact, they're even admitted that they only kept Sonic around for business reasons.
    • Due to their constant pressure on Sonic Team, some of the key members left from the company.
    • Speaking of Sonic Team, whilst they were developing Sonic the Hedgehog (2006) and Sonic and the Secret Rings, they were also developing Sonic the Hedgehog Genesis and Sonic Riders which were both coming out the same year as Sonic the Hedgehog (2006). Sega had FOUR games in development and released THREE within a span of a year which is just outrageous and was a major factor for the previously mentioned departure of employees.
  2. Sega used to be a powerful first-party console developer that competed with Sony and Nintendo but constant conflicts between Sega of Japan and Sega of America and terrible mismanagement caused a large chain of flops that led to them restructuring themselves in 2001. Now, ironically, they release games for Nintendo and Sony consoles.
    • Speaking of Sony, Sega also helped to create the PlayStation. After Nintendo abandoned the deal to partner with Philips, Sony approached Sega and asked them the same offer to work on an add-on. While Sega of America agreed, Sega of Japan disagreed and cancelled it entirely claiming Sony doesn't know how to make hardware or software. This backfired horribly however, as it not only created the PlayStation brand but the PlayStation and PlayStation 2 outsold the Sega Saturn and Sega Dreamcast so badly that it pretty much sent Sega out of the console business.
  3. They cancelled the release of Streets of Rage 4 on the Saturn because Bernie Stolar (their President at the time, and the same person who released the Saturn early) had somehow never heard of the franchise, despite releasing three SoR games on the Genesis/Mega Drive. Ironically, SOR4 was eventually announced in late August 2018 and released in 2020.
  4. They released too many consoles and accessories only to discontinue them quickly whenever they didn't sell well. At one point Sega had at least five different 32-bit consoles announced at once, of which only the 32X and the Saturn were actually released and both flopped hard.
    • They also keep relying on AtGames to make Genesis/Mega Drive Plug n' Play systems, which always suck.
    • Their re-release of the Sega Game Gear, called the "Sega Game Gear Micro", goes to show how out of thought they are with making consoles.
      • It is far too small, which can make it difficult to use for people with large hands.
      • There are four different versions each with only four games on them, and all of the games are different between the versions.
      • Each version costs $50, which means that one will have to spend $200 just to get all 16 games.
  5. They focused too much on nostalgia (most notably Genesis/Mega Drive and Sonic the Hedgehog (thanks for the Sonic Generations' success)), going as far as throwing Classic Sonic in Sonic Forces right after Sonic Mania was released. Even the long-time fans of the franchise are now bored of the constant nostalgia-pandering.
    • In addition, they constantly release their Genesis collections to just about every platform, while ignoring most of the others.
    • Heck, they even almost ruined Sonic Mania because of this. They made the developers keep adding levels from the Genesis trilogy like Hydrocity Zone and Lava Reef Zone with no changes to the levels at all from their 16-bit counterparts except for current-gen 2D graphics. Fortunately, five new zones still made it into the final game.
    • They've also been catering more towards the Classic Sonic fanbase as opposed to the Modern Sonic fanbase (people who actually like the Modern Sonic games). As a result, starting from Sonic Generations (and a little bit in Sonic Colours) despite being good, the Modern Sonic era began to notice a dip in quality over the years due to more emphasis towards just the platforming and slowing the pace of Sonic's speed. Sonic Forces was a perfect example of how much the Modern Sonic era downgraded due to this.
  6. They tried to make Super Sonic paid DLC in Sonic Forces. Fortunately, they made him free DLC after the backlash. Not to mention, It was an On-Disc DLC.
  7. Despite Sega acknowledging their decline in quality, they still keep developing Sonic games that feel lazy and uncreative in both gameplay and story due to them playing too safe. They've also haven't really been doing much to ease critiques about the franchise and mostly appeal to fans by making self-deprecated jokes at themselves and the Sonic franchise on social media, which is a very childish and unprofessional way to address their flaws.
  8. They've become notorious for their atrocious deadlines which serve no purpose or advantages towards their games other than to make a quick and easy profit. As mentioned in BQ #1, the Sonic the Hedgehog franchise has greatly suffered in quality because of this with notable examples being Sonic the Hedgehog (2006) for a 15th anniversary, PS3's launch and Microsoft's contract, Sonic Boom: Rise of Lyric to coincide with the T.V series and recently Sonic Forces to either come out the same year as the Nintendo Switch or to compete with Super Mario Odyssey.
    • Speaking of the latter, Sonic Mania already came out that same year giving no reason whatsoever to release Sonic Forces.
    • This also led to Sonic X-treme being cancelled entirely due to the developers gaining an illness over working to hard to complete it before Sega's demanded deadline.
    • For their consoles, they rushed out the Sega Saturn four months earlier in order to come out before Sony's PlayStation. The end result was a infamous launch that had a lackluster line-up of games, major retailers refusing to sell their console and poor sales. Even with that early launch, the PlayStation eventually released four months later and single-handedly outsold the Saturn within a single day, which is truly humiliating.
  9. Learning nothing from BQ #1, Sega lied about Sonic Forces, as they advertised Shadow and Chaos in the trailer, along with "the team brought you Colors and Generations" quote, while Shadow and Chaos appear in the game, they serve absolutely no purpose in the game along with other characters and two of the level designers never worked on a Sonic game before.
  10. They've gained a habit of misusing their game and physics engines for the Sonic the Hedgehog games. The best examples of this are Sonic the Hedgehog Genesis, Sonic the Hedgehog 4, Sonic Boom: Rise of Lyric and even the recent Sonic Forces which all suffered from clunky physics and severe amounts of bugs and glitches due to their poorly optimized game engines.
  11. They even made a contract with JungleTac to make an officially released retro console based on JungleTac's infamous Zone series, which also happen to be Wii rip-offs.
  12. In 2012, they abused the DMCA to take down videos discussing the Shining Force series, even if said videos had no gameplay of the games in question, likely to increase search traffic for their trailers for the then-latest installment in the series, Shining Ark.
    • This caused the late TotalBiscuit to boycott all Sega products, from 2012 to 2017.[1]
  13. When Phantasy Star Online 2 was released, they announced an English localization for a 2014 release, but did little else about localization news, and even kept quite about it, going as far as deleting their US page for the game. Fortunately, Microsoft bribed them to change their minds once again as the localization was re-announced at E3 2019.
  14. While they're one of the few Japanese companies that do not keep their Japanese games exclusive to Japan (at least, most of them), Puyo Puyo, A very well known franchise is one wasn't "most of them". They tried to keep Puyo Puyo Japan-exclusive, And didn't wanna release it in the west with the original setting. One prime example is Dr. Robotnik's Mean Bean Machine, a game which replaced the original characters with villains from Adventures of Sonic the Hedgehog. However, the Puyo Puyo series would later see western releases like Puyo Puyo Tetris and Puyo Puyo eSports (Puyo Puyo Champions).
    • Not to mention, people outside Asia can download Puyo Puyo!! Quest via QooApp.
    • English Puyo Puyo fans are currently translating and localizing Puyo Puyo games. Like Puyo Puyo Chronicle.
    • 3D Puyo Puyo 2 was included with the localization for Sega 3D Classics Collection, Without replacing it with Dr. Robotnik's Mean Bean Machine.
  15. They, for unknown reasons, censoring Sonic and other characters' feet. A good example is the Mario and Sonic Olympic game series, where the Sonic Characters wear shoes while swimming, surfing, karate where the rest of them were barefoot. This is also seen in Sonic Forces where you can't give your avatars an option without shoes completely, not to mention the stupid foot censorship of Sticks the Badger in the episode "Designated heroes"

Good Qualities

Despite their downfall, they're slowly improving themselves and they used to be much better back in the day. For the redeeming qualities, click here.

Videos

An ironic commercial considering the colored screen is why the Game Gear was a failure while the Game Boy was one of the most successful consoles ever.
A Sega Saturn commercial trying to mock the PlayStation, the console that ended up killing the Saturn.

Comments


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SpazJR61

18 months ago
Score 8

Sega : If EA, Konami and Capcom mixed together.

Sonic The Hedgehog : Need For Speed of the platformer games
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S012891

14 months ago
Score 1
Well, they have a lot of making up to do. If there’s anything they could restore their reputation they could.
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Grust

14 months ago
Score 6
I think Sega has a chance to bounce back, unlike Konami. Sega's never done anything bad enough for me to say, "they're dead to me" like Konami has.
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SpazJR61

14 months ago
Score 4

Also their mascot Sonic has a chance to bounce back.

I still thinking gameplay styles can be done right in Sonic because Sonic has the potential but Sega never uses it due to they're playing too safe and running out of ideas.
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Jeff35122

14 months ago
Score 2
They aren't running out of ideas. They're just trying too hard to please the entire Sonic fanbase with ideas that lack creative or interesting aesthetics and come off as shallow and pandering. The current Sonic IDW comics have a great story currently regarding Sonic's characterization over his sense of morality while Eggman's incompetence being questioned with pretty dark tone to it that makes it feel more like a story than any of the franchises current games. The reason Sonic Mania even exists was to pander to the Classic Sonic fans and have Classic Sonic an alternate dimensional concept in Sonic Forces due to the success of Sonic Mania. They used to take risks and go all out, but they took the backlash they got from their games too personally and never realized that games like Sonic 06 were bad because they rushed through development and released an untested beta.
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SpazJR61

14 months ago
Score 2

Yeah but still, they're running out of ideas.
IDW comics also shows us the minor characters nicely but in games they're don't do anything, as they're useless and reduced to cameos. Also Sonic Forces' cliffhanger ending is should be explained in the next game rather than the comics.
Nostalgia pandering in Forces is completely redundant since Generations and Mania already did that and this game was released right after Mania by the way. Infinite is also nothing but a bland and whiny Shadow the Hedgehog wannabe character. The storyline is just a generic "Sonic saving the world storyline" rather than "resistance saving the world" storyline because there's no freakin' resistance. A studio make a half-assed game in four years, literally something is wrong about Forces' development cycle.

And you missed many points.

First, Sonic Mania is almost ruined by Sega, Second is Sonic 06 is released an alpha build, not beta due to the almost everything is unfinished in 06
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SpazJR61

14 months ago
Score 3
Also, the ironic thing is Sonic fanbase acutally made a really good game when Sonic Team made the exact opposite.
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Jeff35122

14 months ago
Score 1
I didn't say Sonic Mania was bad, it's just so derivative with how it reuses assets from the classic games along with all the references made to it. I feel like this game would have had its reception more deserving if the entire game was completely original and had more of a story. It does have new original content, but not much compared to the rest of the content that's mostly just previous stages from the classic games and remix levels. The stages in the game that are pretty much original are Studiopolis Zone, Press Garden Zone, Mirage Saloon Zone, Titanic Monarch Zone, and Egg Reverie Zone. There are thirteen stages in Sonic Mania, and there are only five original stages while the other eight stages aren't.
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SpazJR61

14 months ago
Score 3
Sega and Sonic Team must be stop playing too safe.
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SpazJR61

14 months ago
Score 2
Unpopular opinion: Sonic '06 and Generations are not that aged well.
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Jeff35122

13 months ago
Score 2
Sonic Generations is a very memorable Sonic game with one of the best gameplay that highlights what people want if Sega were to finally get their act together and develop a better 3D game. The Sonic Adventure games are the ones that aged the least but were still good games, and I accept your opinion.
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OpenRISC

12 months ago
Score 2
Sonic on the Genesis has been pandered so hard that it doesn't feel nostalgic anymore
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SpazJR61

12 months ago
Score 2
Yeah, you're right.
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Grust

11 months ago
Score 2
Even back as a kid I recall them shoveling Sonic so hard that it takes a huge Genesis fan to find the non-Sonic gems for the console.
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HunterZolomon

11 months ago
Score 2
At least they released some yakuza games on PC.
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SpazJR61

9 months ago
Score 1

They're turned Sonic Team to a cash cow studio who now make almost nothing but Sonic the Hedgehog games.

Sure, they're called Sonic Team but they're also made non-Sonic games as well.
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Glitchedblood

9 months ago
Score 2
They have also worked on Puyo Puyo.
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DarkMatterMan4500

8 months ago
Score 0
Fun fact for you: Some Puyo Puyo games were published by THQ at one point.
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Lukaaa640

7 months ago
Score 1
Do you know why I kept putting that header? Because my love for this company has completely diminished. I used to love Sega back in the day when I played Sonic Heroes or any other Sonic game and even watched their TV shows. Heck even that shit show Sonic Underground couldn't stop me from watching it. I even called them one of the best companies in the world.
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Lukaaa640

7 months ago
Score 1
But nowadays, I absolutely But nowadays, I absolutely dislike them the most, almost to a Konami level. They've been milking my Sonic the Hedgehog to death and barely focusing on other franchises like Samba De Amigo, Space Channel 5 or Crazy Taxi. They keep catering towards Classic Sonic fans rather than Modern Sonic fans and u can clearly see how much dip in quality the Modern Sonic games have takes with Sonic Forces being a huge example. them the most, almost Konami-like hate. They've been milking my Sonic the Hedgehog to death and barely focusing on other franchises like Samba De Amigo, Space Channel 5 or Crazy Taxi. They keep catering towards Classic Sonic fans rather than Modern Sonic fans and u can clearly see how much dip in quality the Modern Sonic games have takes with Sonic Forces being a huge example. Like I really feel sorry for Sonic Team for all the pressure they were getting every year like that's an absolute pain to deal with.
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Lukaaa640

7 months ago
Score 3

Sega stands for Service Games but no I got a better definition for that. How about Stupid Erect Greedy Assholes. Sums them up perfectly.

Stupid - for not focusing on other franchsies.

Erect - for constantly getting a boner over nostalgia.

Greedy - for milking the Sonic franchise to death.

Assholes - for those awful deadlines. No seriously they have one of the worst deadlines in video game history, so bad in fact that it could give Activision and EA a run for their money. No pun intended.
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CircleyDoesExtracter

8 months ago
Score 2
Sonic on genesis has too much pandering! Sonic Forces?
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Pacsonic9000

5 months ago
Score 3
You complain about Sega releasing a Genesis collection for every platform but you guys don't complain about Namco releasing Namco Museum for every platform since the original Game Boy and PS1 and Nintendo64. Just saying.
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SpazJR61

5 months ago
Score 1
Well, because there's no article about Namco.
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Paprika

5 months ago
Score 1
Well there was an article about Bandai Namco once but it was written by...Mr-ex777. So it got deleted.
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AgentLocke

5 months ago
Score 1
I rather have them focus more on Yakuza more than the 85th sonic game in total
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HellLord

5 months ago
Score 1
Sorry if it offends you but the PSP had what nintendont.... (which is the joystick) well for a while at least before 3DS
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Grammar guy

4 months ago
Score 3
They should just rename themselves Sonic Games considering how often they milk him.
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SpazJR61

4 months ago
Score 2
Well, that make sense.
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LuigiMan050-5

3 months ago
Score 3
Soga LOL
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LuigiMan050-5

3 months ago
Score 1
They're a very interesting game company overall...
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LeroyManTheFirst

3 months ago
Score 2
Sad news, SEGA retired 650+ employees due to financial losses, resulting their arcades getting pulled and now owned by Genda.
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LeroyManTheFirst

3 months ago
Score 2
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S012891

3 months ago
Score 1
They are censoring the characters feet? When did that happen?
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Mickey Mouse

2 months ago
Score 1
I feel Sega is gonna be more beloved than Nintendo soon because of what Nintendo has been doing recently
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Lukaaa640

2 months ago
Score 1
Nah Sega is much worse than Nintendo.
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ParodiS2021

2 months ago
Score 1
They need to stop milking the Sonic franchise and make games from their other franchises.
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JDM4678

2 months ago
Score 0
Damnit Sega! Atleast focus on other games like Puyo Puyo or something.
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Danirabbid

one month ago
Score 0
They did...
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HunterZolomon

one month ago
Score 0
Good thing Sega lost the console wars to Nintendo, we couldn't be able to see more great Nintendo consoles
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The Dunkman

one month ago
Score 0
Can we add for BQ that Sega is starting to lose employees?
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Zeephare

one month ago
Score 2
It has nothing to do with the quality of the company.
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The Dunkman

one month ago
Score 0
Oh, ok
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Grammar guy

27 days ago
Score 0
What the heck did they do in the 60s? I heard Taito did vodka vending machines, so it could be anything.
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SpaceHarrierFanBoy85

3 days ago
Score 0
They made electromechanical games like Periscope and Helicopter, and I think they made jukeboxes and pinball tables.
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SpaceHarrierFanBoy85

3 days ago
Score 0
I kinda wish Sega would bring back Space Harrier and Fantasy Zone. I’d kill to see a Space Harrier reboot/sequel where Opa-Opa is Harrier’s sidekick or something.

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