Rushing Game Development
"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Rushing Game Development refers to whenever a game is rushed into production to coincide with a holiday or other event (such as Christmas, hence the term Christmas Rushing is often used to refer to this practice as well). Because of this, games are often untested and numerous bugs and glitches remain when sold and the gameplay is not worked upon. Because of this, many of these games can be considered some of the worst games made and show that all the developers cared about was money and not about the quality of the product. This action can cause many gamers to lose trust with the developer and actually cost the developer more money than they make from sales.
Luckily, there are cases when games like this were still well-received, despite being rushed. For example, Sonic the Hedgehog 3 was actually rushed, with a large part of it being divided off into Sonic & Knuckles. It is still regard as one of the best Sonic games, with many saying the combined game is outright the best. Similarly, the seminal Castlevania: Symphony of the Night was deemed to be too short and ordered to be lengthened with a minimal amount of additional resources, which led to the addition of the "inverted castle" which is just the first half of the game flipped upside down (the most obvious sign of this is that almost all of the Inverted Castle uses the same background music). Some games like Devil May Cry 4 (which had a huge amount of production time and about 25% of its budget suddenly removed by Capcom) will still play well, but frustrate the player with how obvious it is that they should have been more than what they are.
There are also games that avoided the rushed development by being delaying such as Animal Crossing: New Horizons.
Some developers like Shigeru Miyamoto, the creator of Mario, are heavily against rushing games.
- Sonic '06 was heavily rushed for Christmas and also to coincide with Sonic's 15th anniversary, the launch of the PlayStation 3 and Microsoft's contract. The game was unfinished at that point, so Sonic Team instead released an untested alpha build. Predictably, the build that was released features numerous issues, parts of the game that are barely function and a badly-written and convoluted story.
- Sonic Boom: Rise of Lyric was made to coincide with Black Friday and the premiere of the television series, and thus, this game shared the same fate as Sonic '06; Numerous bugs and glitches, poor graphics, awful soundtrack (which other bad Sonic games actually didn't have a problem with), uninspired gameplay, and horrible framerate. The developers were informed that the game had to be a Wii U exclusive (as Sega already signed a 3 Sonic exclusive game deal with Nintendo, the other two were Mario and Sonic at the 2014 Winter Olympics and Sonic Lost World) but the engine the game runs on doesn't work well on the Wii U, however they were not given any time to solve the problem and multiple bug reports were completely ignored.
- E.T. the Extra-Terrestrial is arguably the most infamous case. Atari gave Howard Scott Warshaw only five and a half weeks to make this game (when most 2600 games took six to seven months to develop), just to coincide with Christmas. Though E.T. is not the worst game ever, it had extremely poor gameplay and graphics and Atari, in their arrogance, created more copies than there were 2600 consoles and as a result, E.T. became one of the major reasons for the Great Video Game Crash of 1983.
- Probably the biggest example is with the current generation of gaming itself. Many games that are released now are often unfinished, with patches and DLC being used to finish the game. Destiny was released in an incomplete state, and the remainder of the game was released via DLC, forcing gamers to pay more money than necessary. Because these games are released in unfinished states, the patches used to repair them are often very big, sometimes even several gigabytes in size.
- Street Fighter V was heavily rushed by Capcom in order to get the game in the hands of more gamers to meet the Street Fighter tournament. As a result, the game had so little content that it was described as a demo, with no arcade mode, poor online features, a lackluster roster of fighters, and an incredibly disjointed story mode.
- Mario Tennis: Ultra Smash was so rushed that it felt like an unfinished demo more than a full game, as it has no tournament and few tennis courts to play in!
- When Bubsy 3D's lead designer saw Super Mario 64, he wanted to delay Bubsy 3D and improve it, but Accolade forced them to launch the game anyway.
- Bioware Montreal planned Mass Effect: Andromeda to be "what the first ME game promised to be" (i.e. an open world game), but the five-year development cycle was plagued by engine restrictions, inexperienced developers, and executive meddling. Instead of delaying the game, EA forced Bioware Montreal to finish the game in just 18 months. The game was released in 2017 and was heavily panned by fans, resulting in Bioware Montreal being shut down and the Mass Effect franchise being put on "indefinite hold".
- Halo: The Master Chief Collection was rushed for Christmas 2014. As a result, the game launched with horribly broken multiplayer and matchmaking, and in a game series which is known for its multiplayer gameplay, it didn't sit well with players of the game and obviously angered the fans of the series.
- Final Fantasy XV was rushed by Square Enix to coincide with a deadline, resulting in a rocky and buggy launch with plot holes. While Square is fixing the game by adding story content, bug fixes, and free content via patches, the disastrous launch resulted in controversial rants from people who hated FFXV on YouTube, despite the game becoming the greatest Final Fantasy game since VII, X and XII.
- Shadow Man: 2econd Coming was supposed to feature six Grigori Sephiroth, as was said during in-game cutscenes, instead of the four that the final product had, which the player as Mike/Shadow Man must defeat to face Asmodeus in the final confrontation. But due to the possible fact that Acclaim faced major financial trouble at the time of the game's production, and that they did not have much of the production budget left to finish the game, the two remaining Grigori Sepiroth, and also the bad ending that was supposed to be shown after you were defeated by Asmodeus for a game over, were all cut together (although the sound clip of the bad ending was still left intact in the game's files), and the game was rushed and left unfinished, which resulted in overwhelmingly negative reviews from fans of the previous game, calling it "The Worst Sequel to a Stellar Game", yet press reviews were still mixed.
- The 3D0 version of DOOM was made in around ten weeks with Art Data Interactive‘s intention of releasing it in time for the Christmas season. There was only one programmer, Rebecca Heineman, who had just got off Wolfenstein 3D for the 3DO. Rebecca was hired, however, the person who contacted her gave the programmer the DOS PC version and expected her to slap that onto a CD and call it a day. For the programmer, porting Doom over was a nightmare. The back of the game's box advertises a fullscreen mode, but it can only be accessed via a cheat code. This seems bad enough, but the screen doesn't even go to the left and right sides. The game is also notorious for its poor framerate. When you cheat until you get to the game's credits, the DOS prompt shows up at the end even on the 32X! This is why Doom for the 3DO sucks.
- In Super Mario World ROM hacks, the equivalent of this is C3 Rushing, where hacks are rushed to be released during the semiannual C3 competition. Mario Endgame is an example of this.
- LittleBigPlanet 3 was rushed out by Sony for Black Friday. This caused the game's launch to be extremely bad, with many game breaking glitches, such as broken multiplayer on PS4.
- Minecraft: Bedrock Edition was rushed out by Microsoft and Mojang for Minecon Earth, as well as Christmas and the launch of the Xbox One X. Therefore, it turned out to be a complete downgrade of the original Xbox One version of the game.
- Knack was planned to be a mascot character for the PlayStation 4 similar to Crash Bandicoot for the PlayStation 1, but Sony rushed to the game so it could be a launch title, resulting in the game being very unbalanced and repetitive with little substance.
- According to the developers, this was the reason Mass Effect 3's original ending was terrible, as EA wanted Mass Effect 3 to be released quickly. The irony of this was that the March 2012 release date was after a delay, as it was originally supposed to be released in 2011, implying that even a delay couldn't save the game from the poorly made ending.
- The infamous Tony Hawk's Pro Skater 5 was rushed out to release before Activision's license to publish Tony Hawk games expired. Therefore, not only was it filled with bugs and glitches, but the physical game... isn't even the physical game. It's simply the game's demo shoved onto a Blu-Ray disc, and the famous 7.7GB day-one update that had to be installed was the full game.
- There's noticeable evidence that The Sims 4 was rushed out when it was first released on the PC on September 2014. Features that were baseline in previous games in the franchise were inexplicably removed. There were also quite a bit of bugs on release, some of which were game-breaking. Thankfully, these issues have been fixed.
- Metal Gear (NES) was rushed out and released for the Christmas season of 1987. This was despite it was released five months apart from the original Metal Gear on the MSX. There were some bugs and inconsistencies that were introduced in the NES port. Hideo Kojima was not involved in this port, and expressed regret for it.
- Final Fantasy for the NES was also rushed out for Christmas of 1987. Multiple bugs were there, related to stat calculation and other unusual glitches. The North American release attempted to fix some of the bugs.
- Mega Man X6 was released around the 2001 holiday season, and it's quite evident: there are a lot of bugs, some levels are impossible if you choose the wrong armor/character, there's a lot of grammar errors in the English translation, and the controls and gameplay are overall worse than the previous entry.
- Fallout 76 shown infamy since its B.E.T.A showing due to the fact that it was rushed to the market, thanks to the fact Bethesda Softworks thought that an intentionally incomplete multiplayer spinoff Fallout title can help them with their financial problem from their many recent single player titles underperforming financially. To date, it had since kept getting them into scandal after scandal from post-launch for months. In a recent interview, Todd Howard admitted that the launch was going to be rough, but Bethesda launched it anyway!
- Dragon Age 2 was rushed for an early 2011 release after Electronic Arts wanted BioWare to release the game in early 2011. There are a lot of reused maps, content doesn't seem as good as Dragon Age: Origins, game glitches and crashes were common.
- Might & Magic IX was rushed out because of the original developer, New World Computing, went bankrupt in early 2002. 3DO tried to salvage what was left of it, but the overall product was an incomplete game with unfinished plot points, multiple bugs and game balance problems were among the problems.
- Even Mega Man 2 was a victim of this. It had four months of game development, starting in August 1988 and the game was released a day before Christmas. Some minor issues with late-game bosses notwithstanding, it turned out to be one of the best games on the NES.
- Much like its predecessor, Final Fantasy II had a lot of issues, such as the ultimate spell, Ultima, deals pathetic amount of damage, even at maximum level! There were a lot of programming errors and bugs in the Famicom original. Square wisely avoided making this mistake with Final Fantasy III, giving it decent time until releasing it during the Spring of 1990.
- Xaviant, the developer of The Culling, deliberately abandoned the game barely two months after it escaped Steam Early Access hell in order to develop The Culling 2. The game received a sudden announcement on July 10, 2018, before being released in its broken state shortly thereafter.
- Phoenix Games did this to all of their games to make a quick buck and give them an advantage over the larger competitors. The result is some of the worst games ever made.
- The Austrian game publisher JoWooD Entertainment were not well received in western regions due to the fact they forced developers to release games before they were completely finished, which resulted in them being broken and buggy, and then providing poor support in patching/fixing these games afterward.
- The Xbox 360 version of Madden NFL 06 was rushed so it can be released at the console’s launch.
- Gran Turismo 2 was rushed to meet the Christmas 1999 deadline, which led to 100% completion being impossible in early copies of the game.
- Need for Speed: Carbon' was rushed because EA wanted to have a Need for Speed game released every November, which led to certain cars not being fully completed, making them either being cut or only playable in Quick Race Mode. Furthermore, additional content such as a final race against Nikki were to be included.
- Need For Speed: Undercover was rushed due to Black Box being split into three teams, and EA wanting a Need for Speed game being released every late quarter of each year, which led to the game having a number of issues on top of certain cars being unfinished and cut.
- Despite Metal Slug 5 receiving positive reviews from critics and players, it was heavily criticized for being rushed and how much great hidden potential should have. Because of the rushing development, many content in the game has been cut in the final release. This will soon be fixed in the unofficial remake, Metal Slug 5 Elite, and was fixed in Mr.Beacon00's Metal Slug 5 Remake. Some of these unused content will end appearing in Metal Slug Defense and its sequel, Metal Slug Attack (Particulary the Stone Turtle and the leader of the Ptolemaic Army that was seen in one cutscene before Mission 2).
- Sonic Forces - Despite its four-year development cycle, the game only took a year to develop due to Sonic Team mostly focusing on the Hedgehog Engine 2.
- NHL 15 was rushed to be released for the 2014-15 NHL Season, which led to missing features on the 8th-generation versions, and the 7th generation versions were just mostly a re-skin of NHL 14.
- Spider-Man 2 (DS) was rushed for the 2004 holiday season and to be released as a Nintendo DS launch title.
- Enter the Matrix was rushed for the release for The Matrix Reloaded.
- Pokémon Sword and Shield was rushed because Game Freak was also developing Little Town Hero at the time, which resulted in some of the game's problems, such as the unpolished graphics (for the most part), lack of National Dex and little to no post-game content, though this was seemed to be fixed with the DLCs.
- Crash Twinsanity' was rushed because Traveller's Tales oxford spent too much time in the planning process of the game's already troubled development , which nearly got the game cancelled when vivendi universal forced the developers to finish the game in a year.
- Plants vs. Zombies: Garden Warfare 2 originally scheduled for Spring 2016 release, but it was rushed to February 2016 just to release only 3 months before Overwatch.
- SiN was rushed to November, in order to release before Half-Life. As a result, it has a ton of bugs and glitches, long loading times and terrible vehicle controls.
- Super Mario 3D All-Stars was rushed to coincide around Mario's 35th Anniversary. Because of this, the game suffered from terrible port issues, such as several emulation issues at launch, no framerate upgrades (besides Galaxy), and sound delays. Another bad thing is that Galaxy 2 wasn't in the game, there wasn't any major enhancements or even any artwork or trailers, and it felt really empty.
- The Sega Saturn was launched four months earlier than it was supposed to in North America in order to give the system an advantage over the PlayStation. None of the developers making games for the system were informed of this decision, resulting in the Saturn having only eight launch games in North America and major retailers refused to sell the console since they believed Sega had screwed them over. The launch titles for the Saturn also had to be rushed to meet the new release date. Ironically, the PlayStation outsold the Saturn's four early months in a single day.
- The Virtual Boy was rushed for many reasons, but mostly because Nintendo wanted to start focusing on the Nintendo 64. The Virtual Boy was released far before the creator, Gunpei Yokoi, felt it was ready. The system flopped heavily for its poor design and was discontinued in less than a year.
- The Epic Games Store was announced and released during The Game Awards 2018 and is to be a competitor to Steam. But however, due to the launcher releasing at The Game Awards 2018, the Epic Store was somewhat rushed for Christmas 2018. And as such, the Epic Store universally panned by PC gamers when the platform came out due to lacking features, a DRM system, and being inferior to Steam and other platforms such as Blizzard's Battle.net, and how the store handles exclusivity deals, with Metro Exodus stirring up controversy when Deep Silver's parent company Koch Media signed the exclusive.
- The PlayStation Classic was released on December 2018 as a cash-in on Nintendo's NES and SNES Classic Edition consoles. It had noticeable hardware issues, such as games not running properly, emulation problems and one game didn't even work (Tom Clancy's Rainbow Six) not to mention no time to get proper licence's to have more poplar games on the PS1 classics .
- Google Stadia was released in 2019 as a "Founder's Edition" only for an expensive $130 while the free version was released the next year, however the Founder's edition lacked most of the promised features and the streaming technology is very unreliable and the game library severely lacking.
- The PC Engine SuperGrafx was announced to be released in 1990 in Japan as the successor to the PC Engine with the name PC Engine 2 but because the Super Famicom and the Neo Geo were on the horizon it was instead released as a minor upgrade of the PC Engine released on December 1989. The console was soon discontinued and NEC would focus on the PC Engine and the upcoming PC-FX.