Difference between revisions of "Riot Games"

From Crappy Games Wiki
Jump to navigation Jump to search
Line 18: Line 18:
 
'''Note: Their downfall were mainly caused by [[Tencent]]'s involvement before and after the complete takeover in December 2015'''
 
'''Note: Their downfall were mainly caused by [[Tencent]]'s involvement before and after the complete takeover in December 2015'''
 
# Since Tencent's acquisition in 2011, Riot Games has slowly headed towards "[[Games as a service]]" model, as they've started adding in [[Micro-transactions|microtransactions]] in the form of champion skins. While these skins are purely cosmetics, Riot has set the bar for "acceptable" microtransactions in games, which is quickly followed by various [[AAA game industry|AAA studios]] such as [[EA]], [[Activision]], and [[Take-Two Interactive|Take-Two]] to follow the same models and trying to raise the "standard" of acceptable microtransactions till today.
 
# Since Tencent's acquisition in 2011, Riot Games has slowly headed towards "[[Games as a service]]" model, as they've started adding in [[Micro-transactions|microtransactions]] in the form of champion skins. While these skins are purely cosmetics, Riot has set the bar for "acceptable" microtransactions in games, which is quickly followed by various [[AAA game industry|AAA studios]] such as [[EA]], [[Activision]], and [[Take-Two Interactive|Take-Two]] to follow the same models and trying to raise the "standard" of acceptable microtransactions till today.
# They ruined League Of Legends as they made it more competitive rather than fun
+
# They ruined ''League Of Legends,'' as they made it more competitive rather than fun.
  +
##Not only that, but starting October 20, 2021, Riot Games will disable the /all chat command, which allow players from opposing teams to communicate with each other, claiming that this is being done in order “to cut down on the growing negativity /all chat has been creating in your games.”
 
# Prior the release of ''Valorant'', Riot prefer to [[Franchise milking|milk the ''League of Legends'' franchise]] by creating a '''lot''' of spin-offs out of ''LoL'' based on other games, such as ''Teamfight Tactics'' (based on [[Valve Corporation|Valve's]] ''Dota Auto Chess''), ''Legends of Runeterra'' (based on [[Blizzard|Blizzard's]] ''Hearthstone''), as well as cash-in titles such as ''League of Legends: Wild Rift'' (created to cash-in on mobile MOBA game trend that Tencent has pioneered earlier with ''Honor of Kings/Arena of Valor''). Due to the fact that ''Project L'' and ''Project F'' (a work-in-progress project) was a fighting game and hack-and-slash spin-offs of ''LoL'', ''Valorant'' is so far the '''only''' non-''LoL'' game that Riot has created.
 
# Prior the release of ''Valorant'', Riot prefer to [[Franchise milking|milk the ''League of Legends'' franchise]] by creating a '''lot''' of spin-offs out of ''LoL'' based on other games, such as ''Teamfight Tactics'' (based on [[Valve Corporation|Valve's]] ''Dota Auto Chess''), ''Legends of Runeterra'' (based on [[Blizzard|Blizzard's]] ''Hearthstone''), as well as cash-in titles such as ''League of Legends: Wild Rift'' (created to cash-in on mobile MOBA game trend that Tencent has pioneered earlier with ''Honor of Kings/Arena of Valor''). Due to the fact that ''Project L'' and ''Project F'' (a work-in-progress project) was a fighting game and hack-and-slash spin-offs of ''LoL'', ''Valorant'' is so far the '''only''' non-''LoL'' game that Riot has created.
 
#Since 2015 (after Tencent's complete takeover), Riot has sold an even more expensive and somewhat overpriced champion skins in ''LoL'', the most expensive skins in ''LoL today were costed as much as '''$50'''.
 
#Since 2015 (after Tencent's complete takeover), Riot has sold an even more expensive and somewhat overpriced champion skins in ''LoL'', the most expensive skins in ''LoL today were costed as much as '''$50'''.

Revision as of 02:34, 14 October 2021

Riot Games
Riot Games (2019).svg
What was once a legend has turned into a rioting mess of a studio.
Founded: September 2006
Founder: Brandon Beck
Mack Merill
Headquarters: Los Angeles, California, United States
Key people: Brandon Beck (co-chairman)
Marc Merrill (co-chairman)
Nicolo Laurent (CEO)
Dylan Jadeja (CFO)
Parent: Tencent
Subsidiaries: Radiant Entertainment
Hypixel Studios
Website: https://www.riotgames.com



Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in West Los Angeles, California. The company was founded in September 2006 by University of Southern California roommates Brandon Beck and Marc Merrill. Riot Games was majority-acquired by Chinese corporation Tencent in February 2011 and fully acquired in December 2015. As of May 2018, Riot Games operates 24 offices around the world, in which it employs 2,500 staff members.

Riot Games is best known for League of Legends, a multiplayer online battle arena (MOBA) game and the company's flagship product. The game was first released in October 2009 and subsequently became the game with the highest active player count by 2013. They also operates various esport tournaments for the game, most notably the League of Legends World Championship tournament, which is one of the most viewed esport tournaments in the world.

Why They Suck Now

Note: Their downfall were mainly caused by Tencent's involvement before and after the complete takeover in December 2015

  1. Since Tencent's acquisition in 2011, Riot Games has slowly headed towards "Games as a service" model, as they've started adding in microtransactions in the form of champion skins. While these skins are purely cosmetics, Riot has set the bar for "acceptable" microtransactions in games, which is quickly followed by various AAA studios such as EA, Activision, and Take-Two to follow the same models and trying to raise the "standard" of acceptable microtransactions till today.
  2. They ruined League Of Legends, as they made it more competitive rather than fun.
    1. Not only that, but starting October 20, 2021, Riot Games will disable the /all chat command, which allow players from opposing teams to communicate with each other, claiming that this is being done in order “to cut down on the growing negativity /all chat has been creating in your games.”
  3. Prior the release of Valorant, Riot prefer to milk the League of Legends franchise by creating a lot of spin-offs out of LoL based on other games, such as Teamfight Tactics (based on Valve's Dota Auto Chess), Legends of Runeterra (based on Blizzard's Hearthstone), as well as cash-in titles such as League of Legends: Wild Rift (created to cash-in on mobile MOBA game trend that Tencent has pioneered earlier with Honor of Kings/Arena of Valor). Due to the fact that Project L and Project F (a work-in-progress project) was a fighting game and hack-and-slash spin-offs of LoL, Valorant is so far the only non-LoL game that Riot has created.
  4. Since 2015 (after Tencent's complete takeover), Riot has sold an even more expensive and somewhat overpriced champion skins in LoL, the most expensive skins in LoL today were costed as much as $50.
    • In 2017, they announced "Chroma", a palette pack that changes champion's and skin's palette colors. This technically makes chroma a skin of a skin.
      • Some chroma packs were as expensive as an actual skin in the game.
    • The skin pricing problem are also carried over to Valorant, as the game featured a ridiculously cheap-looking gun skin packs that were sold at $15 minimum and may reached up to $50.
      • On July 2020. they announced the Elderflame skin bundle which had the base price tag of $100 with the "skin of a skin" mechanic carried over from LoL in form of "visual upgrades", it costed $192 to fully upgrade all weapons, and $292 in total.[1]
  5. Riot is infamous for their failed attempt to fix power creep problem in their games. As they priorize a popular champions (such as Darius and Teemo) over other champions. The problem were made much worse after the inclusion of Yasuo, a champion who's infamous for his overpowered skills and his abilities to block and evade several attack while delivering a ridiculous damage in return.
  6. In 2018, Riot Games was accused of gender discrimination by various former and current employees, according to Kotaku, several of whom claimed that female employees at Riot were being discriminated against, such as ideas from female employees being overlooked while the same ideas from male employees being readily accepted, and some female employees being groomed for more senior positions only to be passed up by a new male hire (described as a "bro culture" by former employees). There are also a report of sexual harassment and misgendering. This led to a class-action lawsuit filed by Riot's former employees who demanded US$10 million in damages to women that had been employed at Riot Games over the prior five years and a mass walkout in 2019.[2]
  7. During and after 2018 gender discrimination controversy, Riot has went into pro-SJW route in an attempt to recover their image, for example;
  8. Similar to Blizzard Entertainment, they fired voice actor Quinton Flynn from League of Legends when sexual harassment allegations rose against him and won't re-hire him even after he proved his innocence.

Redeeming Qualities

  1. Riot Games has pioneered and sponsored the esport tournament (started with League of Legends World Championship in 2013), which in turn greatly improve an image of the gaming industry and turned it into a widely anticipated and supported sporting event around the world.
  2. While Riot is milking the money out of various skins, they are well-known for creativity on several game mechanics and character designs, including skins.

Comments

Loading comments...