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m (→‎Trivia: - adding a warning to the ref, as the last vid of this playlist showing the dev footage of making postal 3 contain uncensored NSFW content, which somehow bypassed youtube age-restriction for years. And anyway since this page was marked NSFW a)
 
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|Franchise = ''Postal''
 
|Franchise = ''Postal''
 
|Prequel = ''[[mh:awesomegames:Postal 2]]''
 
|Prequel = ''[[mh:awesomegames:Postal 2]]''
|Sequel = ''Postal 2: Paradise Lost'' <small> (chronologically, canon, see trivia #7) </small> <br>''[[mh:awesomegames:Postal (video game)|Postal Redux]]'' <small> (release) </small>
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|Sequel = ''Postal 2: Paradise Lost'' <small> (chronologically after ''Postal 2'', see trivia #7) </small> <br>''[[mh:awesomegames:Postal (video game)|Postal Redux]]'' <small> (release) </small>
 
}}
 
}}
 
<tabber>1={{Quote|'''Disclaimer of Shame''': Postal III is a third-person shooter in which you... ehh... uhm...
 
<tabber>1={{Quote|'''Disclaimer of Shame''': Postal III is a third-person shooter in which you... ehh... uhm...
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What happened is that we agreed to let a big Russian publisher develop and publish a third Postal game, which we would handle the design for. It was actually going well for the initial development time, but then the economy crashed especially hard in Russia and the project was handed to a smaller, less experienced team that didn't have the skill or resources to make the game we designed, and they were forced to rush development to meet unreasonable deadlines. Corners were cut severely, dramatic changes to our design were made, and the game was put out in an unfinished barely-Alpha state. The game is simply unfinished and broken. And when it does work, the game is just boring and frustrating to play. The sad part is that the publisher made little-to-no effot to fix it themselves, nor did they ever give us access so that we could try patching it up for them. We are stuck with Postal III as it is.
 
What happened is that we agreed to let a big Russian publisher develop and publish a third Postal game, which we would handle the design for. It was actually going well for the initial development time, but then the economy crashed especially hard in Russia and the project was handed to a smaller, less experienced team that didn't have the skill or resources to make the game we designed, and they were forced to rush development to meet unreasonable deadlines. Corners were cut severely, dramatic changes to our design were made, and the game was put out in an unfinished barely-Alpha state. The game is simply unfinished and broken. And when it does work, the game is just boring and frustrating to play. The sad part is that the publisher made little-to-no effot to fix it themselves, nor did they ever give us access so that we could try patching it up for them. We are stuck with Postal III as it is.
   
You're a responsible adult (we hope), so I'm sure you're capable of making your own purchasing decisions. I just want you to consider all of the above, before you make the leap of regret into paying real hard-earned money for this title. We don't own the game, we can't support it and we don't get anything from its sales, so if you decide to risk the purchase - you're on your own.|Actual disclaimer from the game’s webpage on Running With Scissors}}|-|2={{Quote|I regret everything.|A Steam review of the game}}</tabber>
+
You're a responsible adult (we hope), so I'm sure you're capable of making your own purchasing decisions. I just want you to consider all of the above, before you make the leap of regret into paying real hard-earned money for this title. We don't own the game, we can't support it and we don't get anything from its sales, so if you decide to risk the purchase - you're on your own.|Actual disclaimer from the game’s webpage on Running With Scissors <ref>[https://web.archive.org/web/20190214113655/https://runningwithscissors.com/?page_id=853 Archived from RWS's Postal III page]</ref>}}|-|2={{Quote|I regret everything.|A Steam review of the game}}</tabber>
 
'''''Postal III''''' is a third-person shooter game developed by Trashmasters in association with Running with Scissors and published by Akella worldwide and CyberFront Corporation in Japan.
 
'''''Postal III''''' is a third-person shooter game developed by Trashmasters in association with Running with Scissors and published by Akella worldwide and CyberFront Corporation in Japan.
   
 
== Why It Disappoints The Fans ==
 
== Why It Disappoints The Fans ==
# Low-budget graphics, with noticeably pixelated skyboxes when looking closer and when screen resolutions set to highest possible, even when compared to [[mh:awesomegames:Postal 2|its predecessor]] released '''eight years prior''', or even any prior Source games.
+
# Low-budget graphics, with noticeably pixelated skyboxes when looking closer and when screen resolutions set to highest possible, poor lighting, even when compared to [[mh:awesomegames:Postal 2|its predecessor]] released '''eight years prior''', or even any prior Source games, including ''[[mh:awesomegames:Portal 2]]'' (not to be confused with ''Postal 2'') which was just released months earlier using latest Source engine branch at the time which have better graphics.
 
# Lots of game-breaking bugs.
 
# Lots of game-breaking bugs.
 
# Very long loading screens, despite how most Source games (including mods) only took atleast average 6-18 secs to load depending on hardware. Even ''[[Sonic the Hedgehog (2006)|Sonic '06]]'' has faster loading screens than this game.
 
# Very long loading screens, despite how most Source games (including mods) only took atleast average 6-18 secs to load depending on hardware. Even ''[[Sonic the Hedgehog (2006)|Sonic '06]]'' has faster loading screens than this game.
  +
#* Also on the loading screens, most of them are unused by default, due to game development being rushed (see trivia #5), unless you copied everything from "p3_english\materials\vgui\loading" folder and paste all of VTF & VMT files into "p3\materials\vgui\loading" folder
 
# Every cutscene is filled with an awful film-damage filter that tried to make it look like something from a Grindhouse trailer, as well as lacking anti-aliasing on it (which makes jagged edges visible).
 
# Every cutscene is filled with an awful film-damage filter that tried to make it look like something from a Grindhouse trailer, as well as lacking anti-aliasing on it (which makes jagged edges visible).
 
# Awkward and obtuse controls.
 
# Awkward and obtuse controls.
 
# Bad collision detection, which, coupled with the bad controls, makes the gameplay a chore.
 
# Bad collision detection, which, coupled with the bad controls, makes the gameplay a chore.
 
# Kicking ''anything'', something that is perfected in ''POSTAL 2'', is a chore because of the bad hit detection and the fact that it has a one-second delay.
 
# Kicking ''anything'', something that is perfected in ''POSTAL 2'', is a chore because of the bad hit detection and the fact that it has a one-second delay.
# The game is completely linear, and feels like any [[Generic_modern_military_shooter_genre|modern FPS games during the late 2000s to early 2010s]], in contrast to the previous game's open-world structure.
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# The game is completely linear, and feels like any [[Generic_modern_military_shooter_genre|modern FPS games during the late 2000s to early 2010s]] (particularly ''Gears/Gears of Wars'' series), in contrast to the previous game's open-world structure.
 
# All missions play practically identical.
 
# All missions play practically identical.
# The game itself was poorly optimized and laggy, to the point that its has an extreme tendency to crashes easily, even more than it's predecessors.
+
# The game itself was poorly optimized and laggy, to the point that its has an extreme tendency to crashes easily (even worse with unofficial DRM removal patch), even more than it's predecessors.
#* The main reason is possibly due to the game intentionally using '''single threaded mode''' to avoid problems with ''PhysX'' physics engine, aswell most likely the game engine originally based off Beta version (according to leak build which also contains HL2 EP2 & TF2 Beta) of Source 2007 and later updated with few new patches applied rather using the latest branch available at the time, which the beta engine was less optimized.
+
#* The main reason for poor optimization is possibly due to the game intentionally using '''single threaded mode''' to avoid problems with ''PhysX'' physics engine, aswell most likely the game engine originally based off Beta version (according to leak build which also contains HL2 EP2 & TF2 Beta) of Source 2007 and later updated with few new patches applied rather using the latest branch available at the time, which the beta engine was less optimized. Even after manually enable multi-threaded mode and disabled PhysX, the game still suffers from performance issues, although less.
 
# Shockingly awful script, even for ''POSTAL'' standards, with bad attempts at edgy humor. It's even worse than Uwe Boll's ''[[Mh:Awfulmovies:POSTAL (2007)|POSTAL]]'' film.
 
# Shockingly awful script, even for ''POSTAL'' standards, with bad attempts at edgy humor. It's even worse than Uwe Boll's ''[[Mh:Awfulmovies:POSTAL (2007)|POSTAL]]'' film.
 
# Besides the edgy humor, this game's take on politics is laughably outdated, referencing stuff that were already out-of-date when this game was released, such as the Great Recession, Sarah Palin, and Osama Bin Laden being alive despite being killed 7 months after this game came out.
 
# Besides the edgy humor, this game's take on politics is laughably outdated, referencing stuff that were already out-of-date when this game was released, such as the Great Recession, Sarah Palin, and Osama Bin Laden being alive despite being killed 7 months after this game came out.
 
# Bad physics, despite the fact that it was made on the Source engine (which uses the Havok physics engine), where games got considered as revolutionary for their physics, like ''[[mh:awesomegames:Half-Life 2]]'' and ''[[mh:awesomegames:Portal]]'' which they were made in, however, this game also comes with Nvidia PhysX physics engine, which led to problems below.
 
# Bad physics, despite the fact that it was made on the Source engine (which uses the Havok physics engine), where games got considered as revolutionary for their physics, like ''[[mh:awesomegames:Half-Life 2]]'' and ''[[mh:awesomegames:Portal]]'' which they were made in, however, this game also comes with Nvidia PhysX physics engine, which led to problems below.
#* This problem probably caused because the game uses PhysX and Havok engine at the same time, which causes abysmal physics as a result, enabling multi-threaded mode may even break the physics (even the Dude's coat sometimes detaches) without disabling PhysX via console.
+
#* Most of the physics problem are probably caused because the game uses PhysX and Havok engine at the same time, which causes abysmal physics as a result, enabling multi-threaded mode may even break the physics (even the Dude's coat sometimes detaches) without disabling PhysX via console.
 
#* The PhysX physics engine was also poorly implemented, and like the latter above, it's causing weird flappy jigglebones in Postal Dude's jacket above, and also causing some performance problems together with single-threaded mode.
 
#* The PhysX physics engine was also poorly implemented, and like the latter above, it's causing weird flappy jigglebones in Postal Dude's jacket above, and also causing some performance problems together with single-threaded mode.
 
# Fire doesn't spread anymore as it did in ''POSTAL 2''.
 
# Fire doesn't spread anymore as it did in ''POSTAL 2''.
 
# All the weapons feel awkward and weak to use. In fact, the only weapon you will ever use is the M16 because it does the most damage.
 
# All the weapons feel awkward and weak to use. In fact, the only weapon you will ever use is the M16 because it does the most damage.
 
# The ''Free Roam'' mode is a complete joke. The only thing you can do there is killing people, wandering around the map and that's it. ''POSTAL 2'' has an open world, but it was also about exploration when you weren't focusing on the errands.
 
# The ''Free Roam'' mode is a complete joke. The only thing you can do there is killing people, wandering around the map and that's it. ''POSTAL 2'' has an open world, but it was also about exploration when you weren't focusing on the errands.
# Often times during cut-off points in cutscenes, a very loud, low-quality clipping sound of Ron Jeremy screaming plays before going to a different cutscene. It gets very annoying and possibly would jumpscare the player if they play using headphones maxxed out at 100% as it happens a lot.
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# Often times during cut-off points in cutscenes, a very loud, low-quality clipping sound of Ron Jeremy screaming plays before going to a different cutscene. It gets very annoying and possibly would jumpscare the player if they play using headphones maxed out at 100% as it happens a lot.
 
# The game introduces a new mechanic known as the ''Karma Meter'' which, while cool on paper with the ability to affect the story depending on how you play and get three different endings, '''doesn't fit with the ''POSTAL'' franchise''' '''at all''', especially if you consider the fact that the Postal Dude cares about himself and his dog companion, Champ. It also forcefully encourages you to take the Good path, and not to kill anyone by joining the Catharsis Police Force, where most of the time, you'll have to use the Stun Gun to stun them instead of killing them. If you kill enough people and empty all of your Meter, '''you'll be fired and get transitioned into the Insane path'''.
 
# The game introduces a new mechanic known as the ''Karma Meter'' which, while cool on paper with the ability to affect the story depending on how you play and get three different endings, '''doesn't fit with the ''POSTAL'' franchise''' '''at all''', especially if you consider the fact that the Postal Dude cares about himself and his dog companion, Champ. It also forcefully encourages you to take the Good path, and not to kill anyone by joining the Catharsis Police Force, where most of the time, you'll have to use the Stun Gun to stun them instead of killing them. If you kill enough people and empty all of your Meter, '''you'll be fired and get transitioned into the Insane path'''.
 
#* The Insane path, while interesting, isn't really worth your time, as it's apparently '''shorter''' than the Good path, so the game pretty much forces you to play it as the devs want!
 
#* The Insane path, while interesting, isn't really worth your time, as it's apparently '''shorter''' than the Good path, so the game pretty much forces you to play it as the devs want!
#** There's also some inconsistency when it comes to the mechanic. Primarily, in the first mission of the Good path, YouTuber Civvie 11 discovered a bug, where for some reason (later revealed that the game used the wrong cutscenes, renaming the both 2 .bik file or edit the map with Hammer Editor and rename the cutscenes would fix the issues), the game plays the wrong cutscenes for the wrong criteria; so if you messed it up with killing police officers and depleting your Karma, it will play the Good path cutscene, making you think that you got through the mission normally, and the next cutscene is from the Insane path. Same applies for vice versa; do it as the game wants it, and the game will play the Insane path transition cutscene, before going to a Good path cutscene.
+
#** There's also some inconsistency when it comes to the mechanic. Primarily, in the first mission of the Good path, YouTuber Civvie 11 discovered a bug, where for some reason (later revealed that the game used the wrong cutscenes, renaming the both 2 .bik file [pa_3.bik and pa_4.bik in p3_english folder] or edit the map with Hammer Editor and rename the cutscenes entity filename there would fix the issues), the game plays the wrong cutscenes for the wrong criteria; so if you messed it up with killing police officers and depleting your Karma, it will play the Good path cutscene, making you think that you got through the mission normally, and the next cutscene is from the Insane path. Same applies for vice versa; do it as the game wants it, and the game will play the Insane path transition cutscene, before going to a Good path cutscene.
 
# There's no point in even buying this game because Mike Jaret (VP of Running With Scissors) will <s>give out product keys for free if you nicely email him asking for one</s> (outdated, Mike says he has no more keys to give), or alternatively, you can buy ''POSTAL XX'' from the Running With Scissors website (a 20th-anniversary box that includes all ''POSTAL'' games, the movie and some other goodies).
 
# There's no point in even buying this game because Mike Jaret (VP of Running With Scissors) will <s>give out product keys for free if you nicely email him asking for one</s> (outdated, Mike says he has no more keys to give), or alternatively, you can buy ''POSTAL XX'' from the Running With Scissors website (a 20th-anniversary box that includes all ''POSTAL'' games, the movie and some other goodies).
 
# Some of the achievements are broken, such as "CHAMP WHISPERER" and "MEGA-SADIST".
 
# Some of the achievements are broken, such as "CHAMP WHISPERER" and "MEGA-SADIST".
 
# Melee weapons have low damage, and with the horrendous hit detection, you won't want to use them anyways.
 
# Melee weapons have low damage, and with the horrendous hit detection, you won't want to use them anyways.
# '''The game somehow blatantly lies about how the ''Karma Meter'' works, likely because it's possibly that it might be rushed.''' In the ''Krotchy's Korner'' cutscene where Krotchy introduces the mechanic to the player and explains how it works, he says that using Non-Lethal force will refill your Karma, but in reality, it doesn't do anything and it's actually only meant to ''prevent it'' from dropping. In fact, if one is to go on a Good path playthrough, they only have '''one shot to not screw it up''', otherwise there is no coming back, and your only choice is starting all over again.
+
# '''The game somehow blatantly lies about how the ''Karma Meter'' works, likely because it's possibly that it might be rushed.''' In the ''Krotchy's Korner'' cutscene where Krotchy introduces the mechanic to the player and explains how it works, he says that using Non-Lethal force will refill your Karma, but in reality, it doesn't do anything (unless this [https://www.moddb.com/games/postal-3/downloads/postal-3-karma-fix unofficial fix] is installed) and it's actually only meant to ''prevent it'' from dropping. In fact, if one is to go on a Good path playthrough, they only have '''one shot to not screw it up''', otherwise there is no coming back, and your only choice is starting all over again.
   
 
== Redeeming Qualities ==
 
== Redeeming Qualities ==
# The art style is good, especially the opening cutscene at the beginning of the game (serving as a recap of the events from ''POSTAL 2'' and referencing a bit of the original ''POSTAL''), which is done well and shows off what they were going for.
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# The art style is good, especially the opening cutscene at the beginning of the game (serving as a recap of the events from ''POSTAL 2'' and referencing a bit of the original ''POSTAL''), which is done well and shows off what they were going for, some of that art style was returned in later sequels (such as ''[[mh:awesomegames:POSTAL 4: No Regerts]]'').
 
# Corey Cruise's voice acting is alright, and he returns in ''Postal 2: Paradise Lost'' expansion pack as "The Alternate Postal Dude". Meanwhile, ''Postal 2''<nowiki/>'s Steam release features Rick Hunter's unused lines recycled from the fearful horrors of this game... Regarding Corey Cruise, he also voiced the psychiatrist at the end of POSTAL Redux, and a voice option in POSTAL 4: No Regerts, and the Dude again in Brain Damaged, making him the "favorite kid" in Running With Scissors due to his fitting voice for the Dude.
 
# Corey Cruise's voice acting is alright, and he returns in ''Postal 2: Paradise Lost'' expansion pack as "The Alternate Postal Dude". Meanwhile, ''Postal 2''<nowiki/>'s Steam release features Rick Hunter's unused lines recycled from the fearful horrors of this game... Regarding Corey Cruise, he also voiced the psychiatrist at the end of POSTAL Redux, and a voice option in POSTAL 4: No Regerts, and the Dude again in Brain Damaged, making him the "favorite kid" in Running With Scissors due to his fitting voice for the Dude.
 
# Good soundtrack, with an excellent remix of "Goodbye Almond Eyes" by Tokyo Rose and "Going Postal" by Secondhand Child.
 
# Good soundtrack, with an excellent remix of "Goodbye Almond Eyes" by Tokyo Rose and "Going Postal" by Secondhand Child.
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* ''POSTAL 2'' was later updated to have a boxed copy of the game hidden in the grass of the junkyard. If you pee on it, you'll get an achievement for it called "SCREW that game!" and has a picture of Calvin from ''[[w:Calvin and Hobbes|Calvin and Hobbes]]'' peeing on the game.
 
* ''POSTAL 2'' was later updated to have a boxed copy of the game hidden in the grass of the junkyard. If you pee on it, you'll get an achievement for it called "SCREW that game!" and has a picture of Calvin from ''[[w:Calvin and Hobbes|Calvin and Hobbes]]'' peeing on the game.
 
** In fact, in a similar manner to ''[[Sonic the Hedgehog (2006)|Sonic 06]]'', the game actually traumatized fans of it's predecessor to the point where they pretend that ''[[mh:awesomegames:Postal 4: No Regerts]]'' is the "true sequel". The community of the franchise and RWS themselves even have an inside joke that "''Postal III'' never happened" (due of RWS not being involved in the development and disowning the game).
 
** In fact, in a similar manner to ''[[Sonic the Hedgehog (2006)|Sonic 06]]'', the game actually traumatized fans of it's predecessor to the point where they pretend that ''[[mh:awesomegames:Postal 4: No Regerts]]'' is the "true sequel". The community of the franchise and RWS themselves even have an inside joke that "''Postal III'' never happened" (due of RWS not being involved in the development and disowning the game).
* Sometime in 2020, the beta version got leaked for unknown reasons, presumably because Valve's Source engine license at the time, contained the beta content for TF2 and Half Life 2: Episode 2 (June 2007 build, 4 months before the release of The Orange Box, which both of the games mentioned was featured in.)<ref>https://twitter.com/valvenewsnetwor/status/1271154230645178371?lang=en</ref>
+
* Sometime in 2020, the beta version got leaked for unknown reasons, presumably because Valve's Source engine license at the time, contained the beta content for TF2 and Half Life 2: Episode 2 (June 2007 build, 4 months before the release of The Orange Box, which both of the games mentioned was featured in.)<ref>https://twitter.com/valvenewsnetwor/status/1271154230645178371?lang=en</ref><ref>[https://tcrf.net/Category:June_11th,_2020_Postal_III_Beta_Leak Category:June 11th, 2020 Postal III Beta Leak]. ''TCRF''.</ref>
 
*Rick Hunter, the voice actor of the Postal dude in the first two games, wasn't present to voice the Postal Dude in this game. In a 2017 interview, he claimed it was because he was depressed after breaking up with his girlfriend at that time.
 
*Rick Hunter, the voice actor of the Postal dude in the first two games, wasn't present to voice the Postal Dude in this game. In a 2017 interview, he claimed it was because he was depressed after breaking up with his girlfriend at that time.
*The game was released early during mid development by Akella. As such, many promised features (such as the multiplayer) were never implemented, and the game tends to crash in many ways and areas, especially in the areas where NPCs and Gunfire is used, or by simply throw a grenade which sometimes happens (most likely related to bug from the NODRM patch, which is required to play the game on Windows 8 and later, as the DRM was incompatible with later versions of Windows). Many players reported a common crash while playing with the final boss, which Akella yet has to patch.
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*The game was released early during mid development by Akella. As such, many promised features (such as the multiplayer) were never implemented, most of the game's loading screen are unused, the consoles port (see below), and the game tends to crash in many ways and areas, especially in the areas where NPCs and Gunfire is used, or by simply throw a grenade/cats/other throwable objects which sometimes happens (most likely related to bug from the unofficial NODRM patch, which is required to play the game on Windows 8 and later, as the ActControl [[Digital rights management|DRM]] was incompatible with later versions of Windows). Many players reported a common crash while playing with the final boss, which Akella yet has to patch.
*There was originally gonna be ports for Mac OS X, Linux, and even the [[Mh:awesomegames:PlayStation 3|PlayStation 3]] and [[Mh:awesomegames:Xbox 360|Xbox 360]] (which would’ve marked the ''Postal'' series’ true first time on a console before ''Postal Redux'' on the [[Mh:awesomegames:PlayStation 4|PlayStation 4]] and [[Mh:awesomegames:Nintendo Switch|Nintendo Switch]]), but they never surfaced.
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*There was originally gonna be ports for Mac OS X, Linux, and even the [[Mh:awesomegames:PlayStation 3|PlayStation 3]] and [[Mh:awesomegames:Xbox 360|Xbox 360]] (which would’ve marked the ''Postal'' series’ true first time on a console before ''Postal Redux'' on the [[Mh:awesomegames:PlayStation 4|PlayStation 4]] and [[Mh:awesomegames:Nintendo Switch|Nintendo Switch]]), but they never surfaced, however, the above beta version was demonstrated on the X360 console<ref><small>'''WARNING (NSFW)''': The last video of the playlist "Making of POSTAL 3" may contain NSFW content at around 1:05:03. The dev footage is linked below.<br></small> Most of the early/beta gameplay footage can be found here: [https://www.youtube.com/playlist?list=PLcaHY6S9qordm-T18F6mHtdionA73_3H1 Postal III Alpha/Beta footage (YouTube Playlist)]</ref> (indicated by the Menu UI using the consoles version of Orange Box and another footage showing developers testing the game with X360 controller).
*The game developer company Running with Scissors retconned the game with Postal 2 (2003) and DLC Postal 2: Paradise Lost (2015) in 2016, claiming that the games took place within a dream the Postal Dude had during a coma.
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*The game developer company Running with Scissors retconned the game with Postal 2 (2003) and DLC Postal 2: Paradise Lost (2015) in 2016, claiming that the games (regardless of ending) took place within a dream the Postal Dude had during a coma.
*Clicking on "POSTAL 3" on the Running With Scissors website brings you to "Never Gonna Give You Up" by Rick Astley.
+
*Clicking on "POSTAL 3" on the Running With Scissors website brings you to "Never Gonna Give You Up" by Rick Astley. A previous archived website used to show the actual Postal III page, with the disclaimer.
 
* Osama bin Laden and Uwe Boll make appearances.
 
* Osama bin Laden and Uwe Boll make appearances.
   

Latest revision as of 04:38, 11 August 2022

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Postal III
Postal-3-box.jpg
Russian Postal III.jpeg
Postal-3-JP.jpg
"I couldn't disappoint the fans."
— The Postal Dude
Protagonist(s): The Postal Dude
Genre(s): Third-person shooter
Platform(s): Microsoft Windows
Release: CIS: November 23, 2011
WW: December 21, 2011
JP: July 20, 2012
Engine: Source
Developer(s): Trashmasters
Running with Scissors
Publisher(s): WW: Akella
JP: CyberFront Corporation
Country: Russia
United States
Series: Postal
Predecessor: Postal 2
Successor: Postal 2: Paradise Lost (chronologically after Postal 2, see trivia #7)
Postal Redux (release)


"Disclaimer of Shame: Postal III is a third-person shooter in which you... ehh... uhm...

Alright I'm going to level with you - don't buy Postal III. Seriously, you'd regret it. Hell, you'd regret playing it for free. It's a borderline-broken, boring, frustrating, unfinished mess, and there was nothing we could do stop it.

What happened is that we agreed to let a big Russian publisher develop and publish a third Postal game, which we would handle the design for. It was actually going well for the initial development time, but then the economy crashed especially hard in Russia and the project was handed to a smaller, less experienced team that didn't have the skill or resources to make the game we designed, and they were forced to rush development to meet unreasonable deadlines. Corners were cut severely, dramatic changes to our design were made, and the game was put out in an unfinished barely-Alpha state. The game is simply unfinished and broken. And when it does work, the game is just boring and frustrating to play. The sad part is that the publisher made little-to-no effot to fix it themselves, nor did they ever give us access so that we could try patching it up for them. We are stuck with Postal III as it is.

You're a responsible adult (we hope), so I'm sure you're capable of making your own purchasing decisions. I just want you to consider all of the above, before you make the leap of regret into paying real hard-earned money for this title. We don't own the game, we can't support it and we don't get anything from its sales, so if you decide to risk the purchase - you're on your own."

Actual disclaimer from the game’s webpage on Running With Scissors [1]
"I regret everything."
A Steam review of the game

Postal III is a third-person shooter game developed by Trashmasters in association with Running with Scissors and published by Akella worldwide and CyberFront Corporation in Japan.

Why It Disappoints The Fans

  1. Low-budget graphics, with noticeably pixelated skyboxes when looking closer and when screen resolutions set to highest possible, poor lighting, even when compared to its predecessor released eight years prior, or even any prior Source games, including Portal 2 (not to be confused with Postal 2) which was just released months earlier using latest Source engine branch at the time which have better graphics.
  2. Lots of game-breaking bugs.
  3. Very long loading screens, despite how most Source games (including mods) only took atleast average 6-18 secs to load depending on hardware. Even Sonic '06 has faster loading screens than this game.
    • Also on the loading screens, most of them are unused by default, due to game development being rushed (see trivia #5), unless you copied everything from "p3_english\materials\vgui\loading" folder and paste all of VTF & VMT files into "p3\materials\vgui\loading" folder
  4. Every cutscene is filled with an awful film-damage filter that tried to make it look like something from a Grindhouse trailer, as well as lacking anti-aliasing on it (which makes jagged edges visible).
  5. Awkward and obtuse controls.
  6. Bad collision detection, which, coupled with the bad controls, makes the gameplay a chore.
  7. Kicking anything, something that is perfected in POSTAL 2, is a chore because of the bad hit detection and the fact that it has a one-second delay.
  8. The game is completely linear, and feels like any modern FPS games during the late 2000s to early 2010s (particularly Gears/Gears of Wars series), in contrast to the previous game's open-world structure.
  9. All missions play practically identical.
  10. The game itself was poorly optimized and laggy, to the point that its has an extreme tendency to crashes easily (even worse with unofficial DRM removal patch), even more than it's predecessors.
    • The main reason for poor optimization is possibly due to the game intentionally using single threaded mode to avoid problems with PhysX physics engine, aswell most likely the game engine originally based off Beta version (according to leak build which also contains HL2 EP2 & TF2 Beta) of Source 2007 and later updated with few new patches applied rather using the latest branch available at the time, which the beta engine was less optimized. Even after manually enable multi-threaded mode and disabled PhysX, the game still suffers from performance issues, although less.
  11. Shockingly awful script, even for POSTAL standards, with bad attempts at edgy humor. It's even worse than Uwe Boll's POSTAL film.
  12. Besides the edgy humor, this game's take on politics is laughably outdated, referencing stuff that were already out-of-date when this game was released, such as the Great Recession, Sarah Palin, and Osama Bin Laden being alive despite being killed 7 months after this game came out.
  13. Bad physics, despite the fact that it was made on the Source engine (which uses the Havok physics engine), where games got considered as revolutionary for their physics, like Half-Life 2 and Portal which they were made in, however, this game also comes with Nvidia PhysX physics engine, which led to problems below.
    • Most of the physics problem are probably caused because the game uses PhysX and Havok engine at the same time, which causes abysmal physics as a result, enabling multi-threaded mode may even break the physics (even the Dude's coat sometimes detaches) without disabling PhysX via console.
    • The PhysX physics engine was also poorly implemented, and like the latter above, it's causing weird flappy jigglebones in Postal Dude's jacket above, and also causing some performance problems together with single-threaded mode.
  14. Fire doesn't spread anymore as it did in POSTAL 2.
  15. All the weapons feel awkward and weak to use. In fact, the only weapon you will ever use is the M16 because it does the most damage.
  16. The Free Roam mode is a complete joke. The only thing you can do there is killing people, wandering around the map and that's it. POSTAL 2 has an open world, but it was also about exploration when you weren't focusing on the errands.
  17. Often times during cut-off points in cutscenes, a very loud, low-quality clipping sound of Ron Jeremy screaming plays before going to a different cutscene. It gets very annoying and possibly would jumpscare the player if they play using headphones maxed out at 100% as it happens a lot.
  18. The game introduces a new mechanic known as the Karma Meter which, while cool on paper with the ability to affect the story depending on how you play and get three different endings, doesn't fit with the POSTAL franchise at all, especially if you consider the fact that the Postal Dude cares about himself and his dog companion, Champ. It also forcefully encourages you to take the Good path, and not to kill anyone by joining the Catharsis Police Force, where most of the time, you'll have to use the Stun Gun to stun them instead of killing them. If you kill enough people and empty all of your Meter, you'll be fired and get transitioned into the Insane path.
    • The Insane path, while interesting, isn't really worth your time, as it's apparently shorter than the Good path, so the game pretty much forces you to play it as the devs want!
      • There's also some inconsistency when it comes to the mechanic. Primarily, in the first mission of the Good path, YouTuber Civvie 11 discovered a bug, where for some reason (later revealed that the game used the wrong cutscenes, renaming the both 2 .bik file [pa_3.bik and pa_4.bik in p3_english folder] or edit the map with Hammer Editor and rename the cutscenes entity filename there would fix the issues), the game plays the wrong cutscenes for the wrong criteria; so if you messed it up with killing police officers and depleting your Karma, it will play the Good path cutscene, making you think that you got through the mission normally, and the next cutscene is from the Insane path. Same applies for vice versa; do it as the game wants it, and the game will play the Insane path transition cutscene, before going to a Good path cutscene.
  19. There's no point in even buying this game because Mike Jaret (VP of Running With Scissors) will give out product keys for free if you nicely email him asking for one (outdated, Mike says he has no more keys to give), or alternatively, you can buy POSTAL XX from the Running With Scissors website (a 20th-anniversary box that includes all POSTAL games, the movie and some other goodies).
  20. Some of the achievements are broken, such as "CHAMP WHISPERER" and "MEGA-SADIST".
  21. Melee weapons have low damage, and with the horrendous hit detection, you won't want to use them anyways.
  22. The game somehow blatantly lies about how the Karma Meter works, likely because it's possibly that it might be rushed. In the Krotchy's Korner cutscene where Krotchy introduces the mechanic to the player and explains how it works, he says that using Non-Lethal force will refill your Karma, but in reality, it doesn't do anything (unless this unofficial fix is installed) and it's actually only meant to prevent it from dropping. In fact, if one is to go on a Good path playthrough, they only have one shot to not screw it up, otherwise there is no coming back, and your only choice is starting all over again.

Redeeming Qualities

  1. The art style is good, especially the opening cutscene at the beginning of the game (serving as a recap of the events from POSTAL 2 and referencing a bit of the original POSTAL), which is done well and shows off what they were going for, some of that art style was returned in later sequels (such as POSTAL 4: No Regerts).
  2. Corey Cruise's voice acting is alright, and he returns in Postal 2: Paradise Lost expansion pack as "The Alternate Postal Dude". Meanwhile, Postal 2's Steam release features Rick Hunter's unused lines recycled from the fearful horrors of this game... Regarding Corey Cruise, he also voiced the psychiatrist at the end of POSTAL Redux, and a voice option in POSTAL 4: No Regerts, and the Dude again in Brain Damaged, making him the "favorite kid" in Running With Scissors due to his fitting voice for the Dude.
  3. Good soundtrack, with an excellent remix of "Goodbye Almond Eyes" by Tokyo Rose and "Going Postal" by Secondhand Child.
  4. Although most of them were not released yet, there are some mods that make the game play like it used to be, such as Catharsis Reborn, Controlled By POSTAL, and the POSTAL III Improvement Mod. Heck, this game even have a mod which mutes literally all of the hellish screams Ron Jeremy made inbetween cutscenes.

Trivia

  • The reason why this game is so terrible is due to the fact that RWS outsourced this game to a game studio from Russia named Akella. Because of the economic downfall Russia was dealing at the time thanks to the 2008 recession, the game was transferred to a shovelware developer owned by Akella fittingly named Trashmasters. It didn't help that they had no money to pay for any kind of quality control whatsoever.
  • POSTAL 2 was later updated to have a boxed copy of the game hidden in the grass of the junkyard. If you pee on it, you'll get an achievement for it called "SCREW that game!" and has a picture of Calvin from Calvin and Hobbes peeing on the game.
    • In fact, in a similar manner to Sonic 06, the game actually traumatized fans of it's predecessor to the point where they pretend that Postal 4: No Regerts is the "true sequel". The community of the franchise and RWS themselves even have an inside joke that "Postal III never happened" (due of RWS not being involved in the development and disowning the game).
  • Sometime in 2020, the beta version got leaked for unknown reasons, presumably because Valve's Source engine license at the time, contained the beta content for TF2 and Half Life 2: Episode 2 (June 2007 build, 4 months before the release of The Orange Box, which both of the games mentioned was featured in.)[2][3]
  • Rick Hunter, the voice actor of the Postal dude in the first two games, wasn't present to voice the Postal Dude in this game. In a 2017 interview, he claimed it was because he was depressed after breaking up with his girlfriend at that time.
  • The game was released early during mid development by Akella. As such, many promised features (such as the multiplayer) were never implemented, most of the game's loading screen are unused, the consoles port (see below), and the game tends to crash in many ways and areas, especially in the areas where NPCs and Gunfire is used, or by simply throw a grenade/cats/other throwable objects which sometimes happens (most likely related to bug from the unofficial NODRM patch, which is required to play the game on Windows 8 and later, as the ActControl DRM was incompatible with later versions of Windows). Many players reported a common crash while playing with the final boss, which Akella yet has to patch.
  • There was originally gonna be ports for Mac OS X, Linux, and even the PlayStation 3 and Xbox 360 (which would’ve marked the Postal series’ true first time on a console before Postal Redux on the PlayStation 4 and Nintendo Switch), but they never surfaced, however, the above beta version was demonstrated on the X360 console[4] (indicated by the Menu UI using the consoles version of Orange Box and another footage showing developers testing the game with X360 controller).
  • The game developer company Running with Scissors retconned the game with Postal 2 (2003) and DLC Postal 2: Paradise Lost (2015) in 2016, claiming that the games (regardless of ending) took place within a dream the Postal Dude had during a coma.
  • Clicking on "POSTAL 3" on the Running With Scissors website brings you to "Never Gonna Give You Up" by Rick Astley. A previous archived website used to show the actual Postal III page, with the disclaimer.
  • Osama bin Laden and Uwe Boll make appearances.

Videos

References

  1. Archived from RWS's Postal III page
  2. https://twitter.com/valvenewsnetwor/status/1271154230645178371?lang=en
  3. Category:June 11th, 2020 Postal III Beta Leak. TCRF.
  4. WARNING (NSFW): The last video of the playlist "Making of POSTAL 3" may contain NSFW content at around 1:05:03. The dev footage is linked below.
    Most of the early/beta gameplay footage can be found here: Postal III Alpha/Beta footage (YouTube Playlist)

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