Nintendo 64DD

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Nintendo 64DD
HEY! You still don't have a Sega CD? Waddaya waiting for, Nintendo to make one?
Developer: Nintendo
Release Date: JP: December 1st, 1999
Predecessor: SNES-CD (Cancelled)
Nintendo 64
Successor: Nintendo GameCube
Competitors: PlayStation
Sega Saturn
Generation: Fifth generation

The 64DD (short for 64 Disk Drive or Dynamic Drive) was a magnetic disk drive peripheral for the Nintendo 64 game console developed by Nintendo released only in Japan on December 1, 1999 and was discontinued on February 28, 2001, before the release of the Nintendo GameCube.

Why It Flopped

  1. Only TEN disks (9 games and 1 utility disk) were released for it. Almost half of these discs are Mario Artist games.
  2. It used a proprietary magnetic disk format which could only store aproximately 1/10th of what a CD-ROM could store. The 64DD disk only holds up 64 MB of data, while CD-ROMs hold even more than that, up to 650 or 700 MB. Plus 64MB N64 cartridges already existed, so that makes this disk format pointless other than being produced at low costs.
  3. 64DD disks were also a bit more expensive to manufacture than CD-ROMs.
  4. Its release was constantly delayed, because of the protracted development between the disks and drive technologies, meaning that by the time it did come out, it didn't last too long in the market against the other competing consoles, especially with the Dreamcast having already been released in Japan in 1998.
  5. Initially, it was only available in the Randnet Starter Kit via mail order.
    • Later on, though, small quantities of the add-on were sold in stores.
  6. Mother 3 (EarthBound 64 in the West) was cancelled, due to the Nintendo 64DD being discontinued. It was eventually remade as a Japanese-exclusive title for the Game Boy Advance.

Redeeming Qualities

  1. It wasn't particularly expensive.
    • That being said, however, the 64DD and its software titles command very high prices on eBay, due to being an extremely rare device.
  2. 64DD disks were much faster, more flexible and durable than CD-ROMs, and they also have copy protection.
  3. The disks were difficult to break, unlike the fragile ones from the older Famicom Disk System.
  4. The design of the disc drive blends in with the base N64.

List of released disks

A total of 10 disks were released for the 64DD.

English title Release date
Mario Artist: Paint Studio December 1, 1999
Doshin the Giant
Randnet Disk February 23, 2000
Mario Artist: Talent Studio
SimCity 64
F-Zero X Expansion Kit April 21, 2000
Japan Pro Golf Tour 64 May 2, 2000
Doshin the Giant:

Tinkling Toddler Liberation Front! Assemble!

May 17, 2000
Mario Artist: Communication Kit June 29, 2000
Mario Artist: Polygon Studio August 29, 2000


Rating the overall system at 6.0 out of 10.0, IGN's Peer Schneider finds the industrial design language of the 64DD and its accessories to perfectly match and integrate with that of the Nintendo 64, with no user-accessible moving parts, a single mechanical eject button, sharing the N64's power button, and child-friendly usability.

However, the N64DD became one of Nintendo's biggest commercial failures of all time, getting only an approximate 15,000 users on their Randnet service.






14 months ago
Score 3
"HEY! You still don't own a sega cd? waddaya waiting for? Nintendo to make one?" Sega Predicted the future


10 months ago
Score -2
It should have been a brand new console instead of an expansion. It might have had a chance then.

Lake's Wild World

9 months ago
Score 0
Maybe, but having it being its own console is a bit excessive, especially if they would drop the N64 itself right away.


8 months ago
Score 2
More Like Nintendo 64 CD


3 months ago
Score 1
Mario Artist was a good game.


2 months ago
Score 1
This accessory was released in a bad time, the PlayStation 2 was announced 9 months before this accessory came out in Japan and it's totally inexcusable to the 64DD disk to have only 64mb of data, while the CD-ROMs have 650mb of data by that time.

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