Difference between revisions of "Mortal Kombat Mythologies: Sub-Zero"

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Revision as of 03:00, 14 October 2021

Mortal Kombat Mythologies: Sub-Zero


Mortal Kombat Mythologies Sub-Zero Nintendo 64.jpg

"No wonder I haven't played this one before! THIS IS ANAL SAUCE!"
Protagonist(s): Bi Han (Sub-Zero)
Genre(s): Action-adventure
Platform(s): PlayStation
Nintendo 64
Release date: PlayStation
NA: October 1, 1997
EU: December 2, 1997

Nintendo 64
NA: December 8, 1997
EU: February 12, 1998
Developer(s): Midway Games
Avalanche Software (N64)
Publisher(s): WW: Midway Games
EU: GT Interactive (PS1)
Made in: United States
Franchise: Mortal Kombat
Predecessor: Mortal Kombat 4
Successor: Mortal Kombat: Special Forces

Mortal Kombat Mythologies: Sub-Zero is a 1997 platform action-adventure video game based on the fighting game series, Mortal Kombat. Developed and published by Midway Games for the PlayStation and Nintendo 64. The Nintendo 64 version was ported by Avalanche Software.

It's the first Mortal Kombat game to feature side-scrolling gameplay.


Unlike the rest of the series, the game is a 2D side-scrolling platformer game with beat'em up gameplay sections and boss battles. The player controls Sub-Zero in multiple stages as he faces multiple enemies trying to eliminate him.


Mythologies is a prequel set prior to the events of the original Mortal Kombat game. The story centers on the cryomancer Lin Kuei warrior, Bi Han (Sub-Zero), as he's asked to find an amulet by the sorcerer Quan Chi, otherwise, he will be terminated.

Why Sub-Zero Would Perform The Fatality On It

  1. The game uses the standard Mortal Kombat fighting controls which are completely ill-suited for a platforming game that requires precise jumping. It doesn't help that you have to jump with the Up button and need to press a button just to turn around.
  2. Making facts worse is that some of the platforms move in a 3D plane while Sub-Zero is stuck in a 2D plain, the perspective makes it difficult to land on them accurately.
  3. Awful level design full of instant-death traps and cryptic puzzles (falling pillars, blade pendulums, etc.) that kill you constantly.
  4. Slightly delayed control. It takes a few seconds to perform Sub-Zero's Freeze move after execution.
  5. The graphics are okay, but the sprites are awful, especially in the N64 version.
  6. Dreadful AI. Enemies frequently commit suicide and jump off into bottomless pits in platforming stages.
  7. Sub-Zero's moves have to be unlocked in an unnecessary RPG like progression system.
  8. The foreground sometimes obstructs the background, like in Batman Forever.
  9. The camera is zoomed too close, causing you to get hit by off-screen enemies and leads to multiple leaps of faith jumps.
  10. Some of the enemies are ridiculous, e.g. a robot somehow is a boss fight?
  11. As soon as you lose your last life, it takes you to the continue screen instantly meaning you might accidentally hit “No” and get a game over.

Redeeming Qualities

  1. The deaths and screams (not only of Sub-Zero) are unintentionally hilarious and they only get funnier the more you watch them.
  2. It introduces new characters to the series like Quan Chi, Shinnok and Fujin.
  3. The plot does explore a good amount of lore involving the series, including Scorpion's canonical death, Shinnok's amulet, among others.
  4. There is a funny series of outtakes and bloopers from the cutscene actors.
  5. It is possible to get enemies killed by death traps.
  6. The soundtrack is awesome and memorable, like the rest of the games from the Mortal Kombat series.
  7. The cutscenes from the PS1 versions are so bad that they're good.


Mortal Kombat Mythologies: Sub-Zero was met with extremely negative reception from critics and players alike, and it is considered to be one of the worst video games of all time. Due to the game's massive failure, plans for other "Mythologies" Mortal Kombat games were cancelled.



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