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Mario Strikers: Battle League

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Revision as of 17:32, 23 July 2022 by Tali64³ (talk | contribs) (Some fixes)
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Mario Strikers: Battle League
Mario strikers battle league.jpg
So little fun, it actually hurt, a lot.
Genre(s): Sports
Platform(s): Nintendo Switch
Release: June 10, 2022
Developer(s): Next Level Games
Publisher(s): Nintendo
Country: Canada
Series: Mario
Predecessor: Mario Strikers Charged

Mario Strikers: Battle League (known as Mario Strikers: Battle League Football in PAL regions) is a 2022 association football/soccer video game developed by Next Level Games and published by Nintendo. It is the first game in the Mario Strikers sub-series since Mario Striker Charged, released on the Nintendo Wii 15 years ago, was released on the Nintendo Switch, and is the third game in the Strikers series in general.

Bad Qualities

  1. Once again, it was clearly rushed in development just for Nintendo to release it for the Summer Holiday season, which resulted in several problems listed below.
    • To add insult to injury, like with many of Nintendo's games nowadays, they decided to once again release this in an unfinished state only to patch in certain elements that are missing from this game at a later date, proving that they are starting to care less about their games and more about money, completely going against Miyamoto's motto, "A delayed game is eventually good, but a rushed game is forever bad."
  2. The game lacks a major amount of content, especially single-player content. There isn't much for a solo run, with the expectation of the Cup Battles mode, which is an inferior version of the Road to the Strikers Cup mode in Charged, being far more limited and playing out like a typical Sports Tournament, similar to Mario Sports Superstars, rather than an amazing single-player experience that feels good to play, even by today's standards.
    • There are only five colors (red, pink, orange, yellow, and green) for your team and five other colors for the opponent's team (blue, cyan, purple, lavender, and grey), which is disappointing and it would have been better to have custom colors instead.
      • The custom colors only works when players create a team in the Strikers Club.
  3. The new game modes aren't very interesting nor memorable, as they're rehashes of previous game modes from other Mario Sports games, such as the new Striker's Club mode which is clearly just like every online mode in the other Mario Sports games, with the only unique thing about it being the customizable gear system which is just the same as the customizable modes in other Sport spin-offs in the Super Mario franchise, which makes the overall experience very tiring and plain.
    • Additonally, the only real unlockables are gear which you can buy with coins, and there isn't that many of them.
  4. The Menu UI is just disastrous and a pain to navigate since the layout is so convoluted that you're likely to get lost in the menu system and get confused about what you're trying to set up with the game modes, and since most players are likely wanting to play the game for the soccer gameplay, not getting lost in the menus or getting falsely sent back to a previous menu in general.
    • The game also features a considerable amount of loading times while changing menus, which makes navigating them even more of a pain than it already is.
  5. Underwhelming character roster, as there are only 12 playable characters in the roster and many iconic characters such as Bowser Jr, Petey Piranha, Diddy Kong and most infamously Daisy (who is regarded as one of the best characters in the Mario Strikers series only to have patched her later via a future update and was recently added to the game along with Shy Guy, all of which should have been in the base game in first place), and the only new ones in the roster are Toad and Rosalina, which again for Toad, he was already playable as a sidekick and the change into the main one isn't a real change really, and the fact that the sidekicks were removed adds to the already lackluster character roster as a whole.
    • In addition, the voice acting aren't as unique comparing to the previous two Mario Strikers games, instead they reuse voices, with the exception being Mario trying to pass the ball, which is the only unique voice heard in this game, which is somewhat disappointing.
  6. Lifeless purely aesthetic stages that recycle the same layouts as each other, and don't have enough variety to make them unique or interesting enough from the stages from the previous two games, and this is when considering when Charged had a lot more stage variety and dangerous obstacles that made them special to begin with, which is what this game lacks entirely.
  7. The game is a lot more slower-paced than other Mario Sports games, which were faster and slick with good time reactions and challenging gameplay that tested the patience of the player, whereas this game, it forces you to mash the buttons to make the pacing faster which is rather tiring, and the overall game is way too easy with zero challenge at all.
    • Strikers Charged has that distinction, such as the players playing a minigame where they have to guard the balls from the Mega Strikes, but it is to a lesser extent.
  8. The CPU AI for the Boom Booms is just atrocious, as he's very slow and doesn't react fast enough to block your kick of the ball into the goal, which can easily result in an easy score into the goal and this is due to the laughable animation he does when trying to block the ball from getting into the goal, as he slides away from the goal and just swipes his hand towards it when it clearly isn't aiming at him at all and is likely going to the goal, just like Sports Superstars, but with Pom-Pom, which makes the game a bigger cakewalk than it already is.
    • It should also be noted that Boom Boom is just a poor replacement for Kritter since he isn't as smart nor clever as Kritter and tends to barely catch the ball at all.
  9. For some reason, Rosalina's character model is absurdly huge and chunky with more polygons and a larger draw distance which doesn't match with how the other character models are sized in the game and just makes her model look laughable in general.
  10. Like Sports Superstars, the game's tone is a lot more light-hearted than Charged, with the dark and serious nature being scrapped in favor of the same tone of the Super Mario series which completely removes the charm of the Strikers series and what made it so special as a whole, and even with the characters bumping others into an electric forcefield, everything else that made the Strikers series so violent is removed.
    • Things have been made a lot more lighter and softer to match the style with the rest of the Mario franchise which wasn't what the Strikers series was supposed to do in first place.
  11. Cutscenes (both the intro cutscene and in-game cutscenes) have occasional frame rate drops that dip from 60fps to 50fps (although not as bad as 30fps) which can get extremely jarring at times when watching them, and the overall quality of them can get rather pixelated at times thanks to frame rate dipping in quality a bit at times.
  12. Lack of other features like game modes and alternate ways to play like the Striker Challenges from Charged or any other extras which it feel like an unfinished game.
  13. A bit too overpriced for its own good, with the game costing a total of $60 in North America, $79.95 in Australia ($69 at JB-HI-FI), and £42 in Europe despite being far too much for a game that has very little content in it and has barely anything unique going for it really, and not to mention that Charged only initially costed $20 and it had a lot more content and originality to it than this game ever had.
  14. One of Daisy's losing animations had her teammates cower in the corner as she's going crazy, which it was hilarious and mean-spirited in Charged, now she's just kinda "Oh no I lost :(".
  15. Zero originality when compared to previous games, as lots of traditional features from past games have been removed and the unique and fun gameplay of Charged has been replaced with more standard soccer action that regresses the formula far back to the point where it feels more like the original Strikers on the Nintendo GameCube but without the charm it once had, and it makes Battle League feel more like the first instalment of a [insert random] soccer franchise rather than the third game in the Mario Strikers series as it's intended to be in the first place.

Good Qualities

  1. The graphics look absolutely beautiful, great, and sharp, with a cartoony vibe to it with crisp animations and an amazing art style that fits the Mario series, and it looks very similar to Luigi's Mansion 3 which was also made by Next Level Games since both games have the same developer which explains why they look so similar to each other in general.
  2. The gameplay, despite being more slower and too easy, is still very fun to play and hasn't been downgraded at all with the previous games.
  3. The cutscenes are still fun to watch due to how amazing-made the animations are and how fluently they move with the actions they fit the motif of the characters and how well they blend with the family-friendly nature of the Mario franchise in general, despite the family-friendly tone being out of place for a Mario Strikers game as said in BQ#10.
  4. Rosalina has finally been added as a playable character in the Strikers series, which was praised by many since fans have wanted Rosalina to make a playable appearance in the series since she started to become fully playable in other modern Mario games and spin-offs and it was likely for her to playable in this entry, which was nice for Next Level Games to add her as apart of the playable roster as a whole.
    • Daisy and Shy Guy have been added in a free update alongside a new stadium and new gear set, with more to come.
  5. The soundtrack is amazing, with the heavy metal renditions of classic Mario tracks being absolute bangers and many of the original tracks being just as good as the metal remixed in general.
  6. The Gear System is a nice new feature added to the game, as it allows you to customize the characters with new Gear and the potential to also raise the stats of each character to make them more fun to play and easier to handle, which adds a new fresh coat of paint to the core gameplay of the Strikers sub-series.
  7. While the game was pretty disappointing for many fans, it was nice to see the Mario Strikers sub-series back in the limelight ever since the highly acclaimed Strikers Charged in 2007, 15 years before the release of this game which feels refreshing due to the Tennis and Golf sub series' being overused for Sports spinoffs in the series that led to disappointing titles such as Mario Tennis: Ultra Smash.
  8. The losing animations in this game are improvements over the Charged losing animations as they have less mean-spirited moments and focus on balancing their personalities, especially Princess Peach.
    • Peach redeemed herself in the game and she goes back to her original self rather than her stereotypical "mean popular girl" self, and she never throws tantrums in her losing animations, in fact, she stops herself from doing so during the losing animations.
    • Daisy, though tolerable in Charged, does improve herself in this game where she continues playing rather than giving up, despite the BQ#14.


While it received mixed to positive reviews from critics, it was heavily panned by fans and gamers alike for its lack of content, slower and easier gameplay than previous titles, mediocre character roster that lacked certain characters such as Daisy and many more, and the overall game being unfinished since it was rushed in order for the Summer Holiday season.

It holds a 4.3 user score on Metacritic in the Red Zone, which is the lowest-rated user score for a Mario-related game to date and holds the record for being the most disliked Mario game from fans to date thanks to this.

The game is considered to be one of the worst Mario Sports games of all time, along with Mario Tennis: Ultra Smash and Mario & Sonic at the Sochi 2014 Winter Olympic Games, by many Super Mario fans alike and was labeled as a major disappointment by many alike.



  • Each color trails of the team while dashing or kicking a soccer ball in full force resembles the Electron wheels from Crash Team Racing Nitro-Fueled:
    • Red team's trail resembles Electron Team Cortex;
    • Blue team's trail resembles Electron Team Bandicoot;
    • Green team's trail resembles Electron Team Oxide;
    • Yellow team's trail resembles Electron Team Trance;
    • Cyan team's trail resembles Electron Doom Buggy;
    • Pink team's trail resembles Electron Roadster;
    • Orange team's trail resembles Electron Trikee;
    • And Grey and Black team's trails resemble Electron Deadinator
      • The only exceptions are the Purple and Lavender team since they have indigo-colored trails and Lime Green team has lime green-colored trails.


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