Their name indicates that during production they poured jam out of the jar, sticking their heads there. And that explains a lot!
Jarhead Games was a Canadian video game developer founded in 2001 by Russ Bullock and Bryan Ekman, who also founded Pirahna Games two years before. They were known for budget games aimed at casuals, mainly due to the maintenance of Pirahna Games, due to the failure they suffered in the form of the game Die Hard: Nakatomi Plaza, which was not well received by critics.
Jarhead collaborated with Groove Games, ValuSoft, Vivendi Universal Games and Crave Entertainment when it comes to the publishing process of their games.
List of video games
- Elite Forces: Navy SEALs (2002)
- CTU: Marine Sharpshooter (2003)
- Elite Forces: Navy SEALs - Weapons of Mass Destruction (2003)
- Western Outlaw: Wanted Dead or Alive (2003)
- Marine Sharpshooter II: Jungle Warfare (2004)
- World War II: Sniper - Call to Victory (2004)
- Army Ranger: Mogadishu (2005)
- Outlaw Chopper (2006)
- DMZ: North Korea (2006)
- NRA Gun Club (2006)
- Bass Pro Shops: Trophy Hunter 2007 (2006)
- Marine Sharpshooter 3 (2007)
Why Their Games Sucked
- Their games were usually graphically outdated by several years. Worthy examples are Western Outlaw and Outlaw Chopper.
- There is no such game that at least had an interesting soundtrack. What's worse, in some games don't have any soundtrack. Examples are Elite Forces: Navy SEALs with its sequel.
- The studio was focused on quantity over quality. These games were done at a low production cost, but no games that have been rushed in the production process have achieved any success.
- From what can be deduced, Jarhead did not accept criticism, not learning from mistakes, creating as bad games as during the debut of their first game.
- Terribly programmed artificial intelligence. In the case of Navy SEALs, a teammate could not let you into the room, and opponents could get stuck in the walls, running permanently.
- This is one of the companies that was able to completely destroy the potential of the Monolith Productions' LithTech engine, like the rest of the most inept developers.
- Some games, such as Navy SEALs and Western Outlaw, have an artificial difficulty. In Navy SEALs, in the penultimate stage, you need to run away from the helicopter, but usually they can kill you. You must have a full health and you need to perform Bunny Hop on the gate with the exit and make a quick save before the helicopter attacks again. In Western Outlaw's situation, the game has terribly useless weapons that mostly do no damage, or some have fairly little damage.
- These games are not only frustrating, but boring. Great example is Marine Sharpshooter II, where there are a small number of opponents and mainly you have to walk on giant maps where there is mostly empty jungle.
- Bad voice acting, especially in Outlaw Chopper.
- Sometimes the textures can't read. Most often such anomalies occur in Navy SEALs: Weapons of Mass Destruction.
- Their games usually disappoint in terms of length of games. You can usually finish these in a few hours.
- Almost nonexistent stories.
- Games have no replay value due to the above reasons.