Deep Silver: Difference between revisions

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|Key people = Eugenio Vitale <small>(director of games development)</small>
|Key people = Eugenio Vitale <small>(director of games development)</small>
|Owner = [[mh:awesomegames:Embracer Group]]
|Owner = [[mh:awesomegames:Embracer Group]]
|Parent = Koch Media
|Parent = Plaion
|Divisions = Fishlabs
|Divisions = Fishlabs
|Subsidiaries = Dambuster Studios<br>Free Radical Design<br>Volition
|Subsidiaries = Dambuster Studios<br>Free Radical Design<br>Volition

Revision as of 00:57, 6 August 2022

Deep Silver
Deep Silver Logo.svg
Their name represents how much silver franchises have gone deep from them.
Type: Division
Founded: November 2002
Headquarters: Larkspur, California, United States
Key people: Eugenio Vitale (director of games development)
Owner: Embracer Group
Parent: Plaion
Divisions: Fishlabs
Subsidiaries: Dambuster Studios
Free Radical Design

Deep Silver is a German-Austrian video game publisher and a division of Koch Media. The company is notable for publishing the Dead Island, Metro, and Saints Row franchises.

Deep Silver was established in November 2002 to serve as a publishing label for Koch Media, with their first title being Anarchy Online: The Notum Wars. The company was initially labelled itself as a publishing label for smaller independent developers, before Koch Media invested into the gaming industry after the success of Dead Island, such as an acquisition of Volition (of Saints Row fame) in 2011, as well as a license of the Metro franchise from THQ who filed for bankruptcy in 2013. Thus Deep Silver have become the game development division of Koch Media.

In 2018, Koch Media has been acquired by Embracer Group (then known as THQ Nordic AB), which saw Deep Silver involved into a property exchange with Embracer's main publisher THQ Nordic in May 2020.

Bad Qualities

  1. They are heavily bad at handling titles from other companies, as they put out the quality of the original titles:
    • Shenmue III didn't improve much of the mechanics from the original titles of the game, repeating many of the same archaic design choices that those games had, which have aged poorly. A lot of the mechanics that made Sega's Shenmue games unique in the early 2000s are now common practices in modern gaming. As a result, Shenmue III is too similar to the older games without much improvements, making the game feel outdated when its selling points are now unimpressive.
    • Their Duke Nukem game, Duke Nukem: Critical Mass, was in development hell for a while. The game was supposed to be part of a trilogy and not only for DS, but also PSP, but PSP version got cancelled, the trilogy never came, and you can see why by just looking at the final result, it lacks the charm and personality of the older Duke Nukem titles.
    • When they handled Homefront: The Revolution from Crytek, is not a sequel, but a reboot, which disappointed actual fans and gamers of the game who wanted to see after the liberation of San Francisco, along with its weak story and lore.
    • They're responsible for ruining Ride to Hell: Retribution, as the game supposed to be an open-world biker game co-developed by Deep Silver Vienna and Eutechnyx, but instead, they have cancelled the original project, due to the closure of the development studio, Deep Silver Vienna. The project has been recreated as a budget linear action-adventure game. During the creation of an actual Ride to Hell, Eutechnyx was only responsible for developing process. Deep Silver rushed the development of the game, who also planned to release both smaller projects of an upcoming series, which was supposed to be born by Ride to Hell: Retribution. As a result, Ride to Hell: Retribution became one of the worst games of all time. After the abysmal reception, Deep Silver cancelled Ride to Hell: Route 666 and the mobile game titled Ride to Hell: Beatdown.
    • When they acquired Fishlabs, Galaxy on Fire 3: Manticore is built on a freemium model, introduces more IAPs and a premium currency and the more features from the prequels on this game are removed. And it even requires the Internet connection all the time.
    • They got involved in the publishing process of Mighty No. 9, which was a huge Kickstarter failure.
  2. They sometimes heavily rush their games, which led to have many bugs and glitches, poorly-written dialogues, abysmal level designs and bad mechanics. An example is Saints Row IV which, while still a great game, suffered from a 9 month rushed development in order to release before Grand Theft Auto V.
  3. They sometimes release similar games to older titles. For example, Risen 3 is nothing, but a reskin of Risen 2. None of the elements have improve or refine, and the locations and assets are recycled from Risen 2. Though the main fault goes to Piranha Bytes, who went downfall after the release of the third Gothic game, who release recently stiff and outdated mechanically games.
  4. They teamed up with Epic Games on a timed exclusivety deal for the PC version of Metro Exodus and Shenmue III on the Epic Games Store. Additionally, the deal was made and announced less than three weeks prior to the game's release, causing criticism and confusion among critics and fans of the Metro franchise.
  5. When the infamous Dead Island: Riptide torso controversy happened, they receive backlash with using the "deeply sorry" apology.

Good Qualities

  1. Like THQ Nordic, they sometimes do very good handling titles from defunct companies. Saints Row and Metro series are good examples.
  2. Apart from the Metro and Saints Row series, they published some good games, for example Wasteland 3, the first Dead Island game, Kingdom Come: Deliverance, Agents of Mayhem, Wasteland 2: Director's Cut, Broken Sword 5: The Serpent's Curse, Iron Harvest, and more.
    • Additionally, they released Persona 5 in Europe, one of the greatest anime-styled role-playing games ever.
  3. In 2021, they revived the developer Free Radical Design (which was folded into Crytek in 2014), bringing back two of the company's founders.


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