Bethesda Softworks (2017-present)

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"It just works." -Todd Howard

Bethesda Softworks LLC (also known as Bugthesda) is a game publisher based in Rockville, Maryland. The company was founded in 1986 by Christopher Weaver, They were a subsidiary of Media Technology Limited before being purchased by ZeniMax Media in 1999. They became video game publishers in 2001, and their development team became its own division known as Bethesda Game Studios. Besides Bethesda Game Studios, they also publish games from Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios.

Why They Suck Now

  1. As with other bad gaming companies, they have become greedy (see points 4, 5, 7, and 11 for more info).
  2. Due to them almost never focusing on updating their video game engines (Gamebryo and Creation engines), releasing games before they are ready to be released, and its poor netcoding, their open world RPGs are infamous for having tons of glitches and other technical problems, due to the game's worlds being huge, this is especially a problem in Fallout 76.
    • Some patches for their games cause them to be even more buggier than before, which shows that they can't be bothered to test the game out before releasing said patches.
    • During an interview, Todd Howard admitted that he was well aware of Fallout 76 (and possibly other games) being riddled with bugs and glitches, but decided to release the game anyways!
  3. Their director and executive producer, Todd Howard, is infamous for being a fraudulent, compulsive liar. As a result of his insane amounts of lying, most of their games are falsely advertised.
  4. They have been adding microtransactions, loot boxes, and other pay-to-win features in their recent games, most notably Fallout 76 and The Elder Scrolls: Blades
  5. The Creation Club feature in Skyrim and Fallout 4 is a horrible feature since you had to pay for mods, that are usually downloadable for free, with microtransactions included. This feature was unsurprisingly met with tons of criticism.
  6. They have been caught plagiarizing from a Dungeons & Dragons tabletop adventure game called The Black Road for their Elder scrolls tabletop adventure game called Elsweyr. The game was ultimately pulled as a result.
  7. They have re-released Skyrim way too many times and almost every re-release has a tons of bugs. This can be seen as Bethesda Softworks trying to milk their latest entry of The Elder Scrolls as much as they can before The Elder Scrolls VI releases.
    • To be fair, they acknowledged this and even made fun of themselves by announcing Skyrim on Alexa.
    • They even admitted that they're milking Skyrim for money, as Todd said that they'll stop re-releasing Skyrim when people stop buying it.
  8. The gameplay and even the lore for the Fallout and Elder Scrolls franchises (especially the former) gets more watered-down and too light toned with each game.
  9. Fallout 76 is a massive failure, and is responsible for ruining Bethesda's reputation. Everything related to that game has been one PR disaster after another.
  10. After Sony announced they were going to do cross-play with other platforms, Bethesda outright stated that they never planned on having cross-play in Fallout 76, which seemed like they were just scapegoating.
  11. Similarly to EA and Activision, they are openly against the recent US bill to ban loot boxes.
  12. Wolfenstein: YoungBlood for the Nintendo Switch is digital only, meaning that physical copies are just a box with a download code instead of a cartridge. This prevents people who bought the game on said system from selling it.

Redeeming Qualities

  1. Before Fallout 76 destroyed their reputation, they were a great company, and they're still not as bad as other bad gaming companies (such as Activision). For the redeeming qualities, click here.