Banjo-Kazooie: Nuts & Bolts
|Banjo-Kazooie: Nuts & Bolts|
Banjo-Kazooie: Nuts & Bolts is a 2008 action-adventure video game developed by Template:Awesome and published by Microsoft Game Studios for the Template:Awesome. The Template:Awesome version was released as a bundle of thirty Rare games titled Template:Awesome in 2015.
- This isn't really a Banjo-Kazooie game in the style of the first two games, it's a driving game with Banjo characters slapped in. Sure, there is platforming, but it is very limited. Also, almost every objective in the game is done with vehicles, since walking is pretty painful to do in the wasteland-esque worlds.
- Instead of unique worlds that are fun to explore, the worlds in this game are vast and empty wastelands with nothing to do except for challenges. Sure, there are set-pieces, but the worlds are mostly empty.
- Mumbo Jumbo and Bottles are horribly misrepresented in this game. Why is Mumbo a mechanic anyways?
- Trophy Thomas is bland and unlikable.
- Jamjars does not appear in this game (aside from his voice in the beginning).
- The vehicle is extremely hard to control in the first half of the game, until you get the right upgrades.
- The vehicle challenges are rather boring and frustrating.
- Vehicle building is extremely complicated to understand.
- The missions are often boring and even stray away from the story too much.
- The game forces you to carry the jiggies you earn to your vehicle, and then drive them to a Jiggy Bank. This is a pointless & tedious gimmick that tries to utilize the wrench. To make matters worse, Jiggies seem to be illegal in Showdown Town meaning if the authorities catch you with one, they will relentlessly pursue you until you lose them.
- The redesigns of the characters have been criticized by the fans for being too realistic and blocky looking, not to mention that the teeth people have are also unappealing to look at as well.
- The new character, Lord Of Gaming (or L.O.G for short) is an example if a hate sink gone horribly right as he's responsible for everything wrong with this game as well as his mean spirited comments on the franchise's schticks.
- The jokes the game tells are seemingly aggressive to its own games and its fans, heck it even talks about how L.O.G. was laughing at Canary Mary's rubber banding AI.
- There is a world called Banjoland, which is basically a cool tribute to the previous titles.
- There are some creative environments such as LOGBOX 720 and Terrarium of Terror, the inside of your Xbox 360 and a greenhouse in space respectively.
- Pretty great graphics despite the redesigns not being the best, looking like something out of a CGI animated movie from Pixar or Dreamworks.
- It has some of the charm of the old games, including Gruntilda going back to her rhyming habit.
- The introduction is nice.
- Great soundtrack.
- Messing around with setpieces using the wrench is pretty fun.
- Showdown Town (the game's hubworld) at least has some "platforming" elements from the first two games.
- It is possible to get some of the best vehicle parts earlier with proper use of the wrench's abilities, giving you more freedom and making the game much more fun.
- The game would've been great if it wasn't a Banjo-Kazooie game.
Banjo-Kazooie: Nuts & Bolts was met with mostly positive reviews from critics. However, it was disliked by many Banjo fans due to how different the game was compared to the previous Banjo-Kazooie games. Another factor that upsetted fans was that they were promised a third entry in the fanchise called Banjo Threeie, and after years of waiting they got this game instead. Due to the poor reception from fans, and the fact that the game rather sold poorly compared to the first two Banjo-Kazooie games, the Banjo-Kazooie franchise was seemingly declared dead until June 2019 when Banjo-Kazooie were announced for Super Smash Bros. Ultimate as the third character in the fighters pass.