Asphalt 9: Legends
Asphalt 9 is a 2018 racing game developed and published by Gameloft.
- As with Airborne, Legends has a lot of grinding involved.
- Hordes of rampant micro-transactions. Many items in the game require tokens (hard currency) to be bought.
- As with current F2P racing games, all vehicles require blueprints to be obtained.
- Many of these are extreme and will only get worse due to Vivendi’s hostile takeover of Gameloft in 2016, which occurred 2 years before Asphalt 9's release.
- Card packs, the game's version of loot boxes. Worse, they not only have low drop rates for desirable cards (e.g. blueprints), but they require tokens. All of them.
- Questionable car performance placement, including but not limited to:
- Aston Martin Vulcan, a track-only hypercar that can easily beat the hypercar "holy trinity" on any track and yet it is placed far below them in Class A.
- Chevrolet Camaro ZL1 50th Anniversary Edition (Gen 6), a special 50th anniversary version of the Gen 6 Camaro ZL1 that can do 196 mph (316 km/h) in real life and yet it is capable of doing only up to 167 mph (268 km/h) in the game.
- Some very track-capable supercars and hypercars like the Ford GT, SCG 003S, Ferrari F12tdf and Ferrari LaFerrari handle worse than the Dodge Challenger Scat Pack, a 4,500-pound boat.
- The Dodge Viper ACR is in a class lower than the SRT Viper GTS, despite the former being a special, more track-focused variant of the Viper.
- The Christmas 2018 update introduced a time-limited event where you could win the Bugatti Chiron (the fastest car in the game), but the event itself was a massive pay-to-win mess.
- On the second day of the event, one of the new cars added to the game in said update was required to get the Chiron's blueprints, but the only way to get the added car required for the Chiron was to buy blueprint packs from the game's shop.
- The blueprint packs are priced at 75 tokens, but they are infected with extremely unfair drop rates, causing some people to even spend 15,000 tokens (read, over US$100 spent in real money terms) just to get the required blueprints.
- Adding insult to injury, there were three other new cars with similar requirements that were needed for the Chiron's event.
- Some new cars get added to the game only to be postponed indefinitely or never even released. The Genty Akylone is an example.
- The aforementioned car was eventually released six months later.
- Some cars are still modeled or named wrongly:
- Acura NSX (NC1): wrongly named "Acura 2017 NSX". (the year should be at the end in parentheses)
- Ford GT (GEN2): wrongly named "Ford 2017 GT". (same case as NC1 NSX, but the GT did not have the year in its name in Street Storm Racing)
- Lamborghini Centenario LP 770-4: no "LP 770-4" or "V12" markings on the car.
- W Motors Fenyr SuperSport: still uses the 2015 pre-production model instead of the 2018 production model.
- Forced fuel system on all cars. All cars require refuelling after being used several times regardless of track length, functioning much like the maintenance system in Real Racing 3, only worse.
- Power creep. As with Airborne and CSR Racing 2, almost any highest-class car required to win races in higher level races requires paying with money.
- As with Airborne, Asphalt 9: Legends is sometimes the first game to feature a new car model (thus marking that car's video game debut), although this is not a good thing and is becoming more frowned upon as more often than not, the new cars that are added to the game are blocked off by massive paywalls and deliberately given better performance than previous cars in the same class or other classes to lure out our wallets.
- Worse, some of these cars even take a very long time to even be released into the game, as mentioned in point #7.
Despite its flaws, it still has enough good qualities to have a separate article on Awesome Games Wiki.
Asphalt 9 Legends was met with mixed reviews from critics and a negative reception from players. Despite that, it won a Webby award.