Marker Man

Marker Man Adventures is a 2009 action adventure video game developed by Glyphic Entertainment and published by Majesco Entertainment for the mh:awesomegames:Nintendo DS. It's about a stick-figure who loses his dog and goes on an adventure to find him.

Why It Sucks

 * 1) This game gives you no sense of direction on what you're supposed to do in this game, not even in the slightest, leading to a lot of trial and error.
 * 2) The music is nothing short of generic, and the sound effects when you beat the level are just ripped straight from Looney Tunes.
 * 3) The controls are laughable at best, as Marker Man can clip onto objects, giving players unlimited jumps as long as they are still in contact with the block.
 * 4) For even something as much as a DS game, there is noticeable lag in some of the levels, especially if too many objects have been drawn in at once.
 * 5) The game only gives you 3 lives (which can only be replenished by completing a bonus level, which will most likely cause you to lose more lives than gain them due to how unfair the game is), and if you lose them all, you have to restart THE WHOLE GAME FROM THE BEGINNING, even if you reach level 150 and lose your last life there, especially since there are no continues whatsoever. Considering such system is really unacceptable for 2009 standards and for a game that lasts 2-5 hours. On the topic of continues, there is a prompt to continue during the game over screen, but it just sends you straight to level 1. This is worse than something you'd expect in even some of the most difficult NES games.
 * 6) Without warning, innocent enemies such as houses and cakes may kill you instantly for no reason as soon as you make the slightest contact on them, and considering the life system mentioned above, it really adds insult to injury. What's worse, the game never tells you which of the houses are fake, leading to cheap deaths.
 * 7) When you draw in the shapes that you need, it won't always work, making something that should be a simple process frustrating.
 * 8) Every time you draw an object, you lose health, making this one of the stupidest mechanics in video game history.
 * 9) After you complete bonus levels, you are sent back a level. At this point, it's self explanatory how unstructured this game is.
 * 10) Sequel-baiting: If you do manage to beat the game, you will be met with a cliffhanger where the stick-figure never found the dog, and considering this game's ratings, a possibility for a sequel is impossible.

Redeeming Qualities

 * 1) The animation looks colorful and full and life.
 * 2) The whole concept of the game could've had potential if not for its abysmal execution.
 * 3) There are multiple exits in some levels, giving a sense of variety at the least, and allows players to skip levels, making the gameplay less tedious.

Trivia

 * Due to the ending of the game, there was likely a sequel for the game planned, but was never released due to bad reviews.