Ultima VII: The Black Gate (SNES)

Ultima VII: The Black Gate is a "port" of the computer RPG released in 1994 for the Super Nintendo by Origin Software.

Why It Sucks
Note: This also applies to the Super Famicom version of Savage Empire.
 * 1) Awful graphics.
 * 2) A lot of the content of the original was removed, including whole towns, NPCs, items and dungeons. Almost all music and sound effects were removed as well.
 * 3) The game is smaller and more linear, instead of the huge open world of the original.
 * 4) You only control the Avatar instead of being able to create a party, and you can't even customize him. The whole combat system of the original is removed in favor of a generic Zelda-style system.
 * 5) Severely broken hit detection, both on the Avatar and enemies.
 * 6) You're given a ridiculously small life bar at the start of the game, making it possible for even weak enemies to kill you with one hit.
 * 7) The script was severely bowdlerized due to Nintendo's censorship, resulting in a game that plays nothing like the original. Most notably, the murder scene at the beginning of the game is changed into a kidnapping scene, which is never followed up on.

Redeeming Qualities

 * 1) Despite the censored cutscenes, the game still retains the same overall intriguing story as the PC version.
 * 2) As bad as the port is, it's not quite the worst console port of an Ultima game; that dishonor goes to the near-unplayable NES port of Ultima V: Warriors of Destiny.