Crazy Kong

Crazy Kong (also known as Crazy Kong 64 on the Commodore 64) is a 1983 platform game for the Commodore 64 and the Commodore VIC-20, published by Interceptor Software. It is a clone of the arcade game Donkey Kong.

VIC-20 version

 * 1) The title screen in the VIC-20 version isn't centered properly.
 * 2) There are no hammers to smash the barrels with.
 * 3) The animation is almost completely absent.
 * 4) The level starts off with Mario having to jump onto a falling platform that teleports back into its starting position, which is easier said than done.
 * 5) There's a glitch where it's possible for Mario to glitch into the conveyor belt, with the only method of escaping being to jump and die.
 * 6) Very minimalistic sound effects.
 * 7) The controls are really bad: at first, Mario will go really slow, but the closer he gets to the top of the screen, he suddenly starts going faster, which is a very annoying game mechanic.
 * 8) * Mario can occasionally get stuck on a ladder, making it impossible to dodge an incoming barrel.
 * 9) The VIC-20 version has only one level. If Mario beats the level, he'll just play the same level again, just with the obstacles going slightly faster each time.

Commodore 64 version

 * 1) The graphics look very ugly and primitive for a C64 game.
 * 2) This version requires the player to collect diamonds before getting to the top of the level.
 * 3) This version is ridiculously difficult.

Redeeming Qualities

 * 1) The graphics in the VIC-20 version look decent for a game made in machine code for the unexpanded VIC-20.
 * 2) The C64 version is marginally better than the VIC-20 version, having hammers to smash barrels with, as well as more levels.