Milon's Secret Castle

Milon's Secret Castle, known in Japan as Meikyū Kumikyoku: Miron no Daibōken (迷宮組曲 ミロンの大冒険 lit. "The Maze Suite: Milon's Great Adventure"), is a 1986 action-adventure game released by Hudson Soft for the Nintendo Famicom (Japan) on November 13, 1986 and for the mh:awesomegames:Nintendo Entertainment System r(North America) in September 1988. Despite the game's poor quality, it sold over four million units in Japan.

Bad Qualities

 * 1) Any time you start the game, you don't start with full health.
 * 2) Very cryptic and confusing puzzles. The Angry Video Game Nerd had to use Nintendo Power magazine just to get past the first area.
 * 3) There are no continues or extra lives. There is, however, a continue code: On the main menu, hold left and hit start. However, you need to obtain the orb from the first boss in order to do this code.
 * 4) Slippery controls. Milon can sometimes stop on a time, other times he doesn't.
 * 5) You don't have temporary invincibility if an enemy, environmental hazard or projectile injures you. Any jumping enemy can juggle you to death if you're not careful.
 * 6) All of the bosses, except Marahito, have the same attack pattern.
 * 7) Your main weapon is bubbles, which made the AVGN think this game was for little girls. Also, the bubbles can only be fired diagonally, making it difficult to hit enemies. However, the bubbles can be upgraded to a fireball later in the game.
 * 8) Anytime you reach the door at the top or end of the room, it sends you back outside the castle.
 * 9) Hit boxes for the boss characters were small and it only targets the head to hurt them. The bosses had fast projectile that was hard to dodge on time.
 * 10) If you stay idle outside the castle for too long, lightning will begin to strike which can damage the player. Fortunately, there's a pause button.

Good Qualities

 * 1) The music is at least quite decent.
 * 2) The graphics are also good for a late 1986 NES game.
 * 3) The Game Boy port managed to fix quite a bit of flaw in the game: a password feature, more music variety, slight temporary invincibility after getting hit, and being able to continue after a game over without a code. While you still need to beat the first boss to get passwords after a game over, it's an improvement from how it was originally handled.

Trivia

 * Despite the negative feedback, the game somehow made it onto the Wii and 3DS Virtual Console.

Videos
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