Hong Kong Phooey

Hong Kong Phooey is a beat 'em up game for the Amiga and other home computers released in 1990 and possibly only in Europe. It was based on the Hanna-Barbera TV series of the same name.

Why You Should Say "Phooey" To This Game

 * 1) The game is very rushed, the ZX Spectrum being the biggest offender.
 * 2) The jump animation is non-existent, and the jump-kick doesn't count. Even Super Mario Bros., made on an 8-bit system, had jump animations!
 * 3) Like in Ghostbusters on NES, we have a decent rendition of a song relating to, in this case, Hong Kong Phooey, in the Amiga 500 at the very least. It's the ONLY song in the whole game, and it never stops looping, which slowly becomes an annoying earworm for the player.
 * 4) The enemies are generic, robotic, and lacking any sort of character or difference, just like the NES Ninja Turtles game, despite that having some enemies that throw daggers.
 * 5) The ending is seriously anti-climactic. You don't even get to fight the last boss (a giant guy holding a rocket launcher who just stands there doing nothing, not even moving, or a giant monster with a massive bazooka﻿ on the Amstrad CPC version).
 * 6) * If you try to attack him or even just touch him the screen goes black and shows a picture of Spot the cat (Hong Kong Phooey's sidekick from the cartoon) along with this message: "As usual Hong Kong Phooey messes things up but luckily Spot is there to save the day. Congratulations.". That's the end of the game. It's as if the game was unfinished, but it still got released for some strange reason.

Redeeming Qualities

 * 1) On the Amiga 500, the opening had the original faithful voice of the titular character, Scatman Crothers.
 * 2) The graphics on the Amiga 500 are colorful and are somewhat stylized.
 * 3) Later games by Cartoon Network, for example, would attempt remaking more action-oriented games for Hong Kong Phooey, for better or for worse.

Videos
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