Blog:Hyperdimension Neptunia: Lost in America (FAKE)

'''NOTE: This game is FAKE. If you would like to add more to this page, Feel free to do so.'''

Hyperdimension Neptunia: Lost in America is a 2021 role-playing game co-developed by Compile Heart, Idea Factory and Nihon Falcom, and published by Nihon Falcom in Asia, Idea Factory worldwide, and Sega in Europe for the mh:awesomegames:Playstation 4 and mh:awesomegames:Playstation 5. A port for the PlayStation Vita was planned, but cancelled due to the game being developed after the console's lifespan.

It is the fith installment in the Hyperdimension Neptunia franchise.

Plot
After finding a mysterious purple stone, Nepgear teleports herself and the other Goddesses, into the real world, more specifically, the United States of America. They lost their powers and their ability to transform. They run into a 16-year old boy named Myron, who has a School assignment on writing a document on real events he witnessed. The gang works together find the purple stone and to restore their powers and make it back to Gamindustri. But little did they knew, That it was all the doing of an evil entity named Irata.

Why It’s Corrupt Again

 * 1) Probably the main reason as to why this game is hated, is because Neptune and Nepgear are both EXTREMELY unlikable and out of character in this game, where Neptune scolds Nepgear for getting her and the others into a strange world. She even goes as far as saying "I wish I didn't even have a sister".
 * 2) * And not to mention Nepgear told Neptune "Then consider yourself desisterized" and even calls Neptune "ex-sister".
 * 3) Many of the flaws from the first game are present, Causing most of the problems below.
 * 4) Horrendous combat system, which was even worse than the first game.
 * 5) Awful soundtrack, Consisting of poor Genesis-style music.
 * 6) Bad and clunky camera while roaming around dungeons.
 * 7) The story is rather generic and cliché, as it involves an anthropomorphic character arriving from another world after Nepgear found a purple stone and into the real world, where they meet a human protagonist. They, at first, don't get along and eventually become friends, and they cause tons of mayhem as the game progresses. Many have pointed out similarities to the Sonic movie.
 * 8) Irata is an unlikable main antagonist and her name is very lazy, As her name is Atari spelled backwards.
 * 9) The true ending does not feel like the true ending at all. Instead, it actually feels like a bad ending. The CPU's go home, and Myron turns in his school paper in it's final draft and reads it out to his class. But his Teacher thought it was fake and got a 0/100 for it.
 * 10) Tons of backtracking is required to get any of the endings.
 * 11) Aside from Neptune, most of the other characters are unlikable.
 * 12) If you exit a dungeon, you'll lose shares and have to start the quest over.
 * 13) Myron is a totally useless character, As he doesn't battle in gameplay and simply watches.
 * 14) Broken share system.
 * 15) Skills can't be used until you perform at least 2 combos.
 * 16) The only way to escape a battle is if you have an item called "Reset Button".
 * 17) The only way to use items is to make the item percentage go higher and is never used as a battle menu option.
 * 18) Large amount of dungeons, many of which are required to beat the game and this can be tedious.
 * 19) Picking up with WILTCW #5, The premise of fictional characters in the real world has been overused and the premise itself is not that interesting.
 * 20) TRANSFORMATIONS ARE ABSENT, at least until they find the purple stone.
 * 21) The game was only released digitally in Europe. While the rest of the world gets it physically and digitally. Possibly due to "lack of funds" from Sega.
 * 22) Due to the poor graphics, story, combat system, and share system meant that they barely had any time to implement more stuff. Which could mean that the game was rushed.

Redeeming Qualities

 * 1) Despite being a useless character, Myron IS a likeable character as he shows symphony in the CPU's and helps them on their quest.
 * 2) In the true ending, Neptune and Nepgear become sisters again and apologized to each other.
 * 3) Renai Circulation appears as the ending song. (Both the Japanese and English)
 * 4) The premise, despite being bland, can be interesting depending on your view.
 * 5) Has a lot of funny and humorous references to otaku culture and video games.
 * 6) The content (even without DLC) is large and very fun to explore.
 * 7) Real US locations appear in the game, such as New York City, Washington D.C. and Time Square.

Reception
While the game was still generally well received in Japan despite the game not having strong production values, and while it received mixed to negative reviews in the West, the game still managed to sell well in Japans, while in the West, as a result of the mixed reception, it only sold moderately well.

Trivia

 * This is the first Neptunia game to be developed and published (In Japan and Asia) by Nihon Falcom, Though not entirely.
 * This is also the first Neptunia game to be published (In Europe) by Sega.
 * This is also the first Neptunia game get a Mature rating since mk2. There are three possible reasons why they gave it an M rating:
 * Idea Factory probably told the ESRB to give it an M rating due to the nature of the game being similar to games like GTA.
 * Myron's English dialogue being foul mouthed even for Neptunia standards.
 * This is also the first Neptunia game to include the word F*ck.
 * This is also the first Neptunia game to be released internationally before releasing in Japan.