Mega Man Mobile

Mega Man Mobile is a series of Run and Gun games released on mobile by Capcom. They were released on January 5th, 2017 for iOS and Android. This page will focus on the 2017 Mobile Ports, not the 2009 Mega Man 2 port.

Why These Ports Mega Suck

 * 1) The worst things about these ports is the atrocious framerate. It hovers at around 10-15 FPS at Speed 1. Whats worse is that these games were made from the ground-up, so they should've been improved. It is so bad, that they give Sonic the Hedgehog Genesis a run for its money.
 * 2) The speed sliders were most likely added in order to mask this fact. Speed 1 is the closest original game speed, but the framerate is still quite low, and the game speed is slightly slower than the original. Speed 2 and 3 are way too fast, but the framerate is slightly improved.
 * 3) The original Mega Man 2 on iOS, while having poor controls and issues of its own, ran better than these ports ever wish they could. Why not build off this version?
 * 4) The awkward control scheme. This port has 3 buttons. The original Mega Man 2 (2009) port had 2, and even Mega Man X (Mobile) had 2, so why change it for the worse?
 * 5) The Left button can be quite inconsistent because it's close to the screen bezels, but in general the D-Pad feels pretty unresponsive.
 * 6) Mega Man moves very slowly, and it feels very unnatural. His jump and overall weight are pretty heavy.
 * 7) It actually seems like they slowed down the game speed a bit. Some enemies move slower as well.
 * 8) Mega Man's bullets feel pretty sluggish. They take a short pause before they actually fire.
 * 9) Terrible and cheap looking UI. While you can move the buttons around, all the buttons are spaced apart poorly.
 * 10) Like Mega Man X (Mobile), many of the graphical effects are removed. For example, the scrolling in some games have been completely removed, now it shows a black screen, then onto the next area.
 * 11) No controller support, even on Android. However, you can use a controller mapper as a workaround on Android.
 * 12) While most phones are more powerful than the 3DS, the Old 3DS ran these games better, even with the occasional slowdown (which is not a fault of the 3DS or the Legacy Collection, this is just how the original game ran).
 * 13) You can even play the original games on mobiles using emulation of the NES or the PS1 versions and they'll run much better.
 * 14) Speaking of which, the 3DS and Switch both have the Mega Man Legacy Collection, the 3DS also has Mega Man 1-6 on Virtual Console, and you can play the Legacy Collection on the Steam Deck, plus you can emulate these games very easily on Android and iOS (with some setup), deeming these ports Mega-pointless.
 * 15) *These games are now delisted, so the only way you can play these games now is via piracy.

Redeeming Qualities

 * 1) The ports are decently priced. They go for $2 per game ($12 in total), which is overall less than the Legacy Collection.
 * 2) They're at least faithful, and the soundtrack and sprites are still here.
 * 3) They didn't remove any content unlike Mega Man X (Mobile).
 * 4) Some bonuses are nice.
 * 5) *The auto charge is pretty good in Mega Man 4 - 6, so they at least made it more comfortable.
 * 6) *An easy mode is present, which is pretty much required with the subpar controls.

Reception
TouchArchade rated all 6 games with 1/5 stars. All of the games had a 2/5 star rating on the iOS App Store.

Videos
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