Midnight Club: Street Racing (Game Boy Advance)

mh:awesomegames:Midnight Club: Street Racing is a racing game developed by Angel Studios and published by Rockstar Games.

The page applies to the mh:awesomegames:Game Boy Advance version developed by Rebellion Developments.

Why It Sucks
Note: This will only cover the Game Boy Advance port of the game.
 * 1) Poor controls.
 * 2) Speaking of controls, the same can be said for the physics. You bounce off a wall at low speed, and you drive too slow.
 * 3) Instead of using save RAM and a battery to save progress, which the game does not have, the game uses a password system for an EARLY Game Boy Advance game!
 * 4) Horrible chiptune renditions of the recognizable tracks of the original game. For example, this one sounds like a terrible, ear-destroying and loud knock-off of "Stalker" from mh:awesomegames:Duke Nukem 3D' s first level.
 * 5) Mediocre visuals, which makes some people think it's a modified GTA 2 put on a toilet when you get to the actual game.
 * 6) Bad sound effects topped off with distorted voices. Speaking of voices, each character only has one voice clip. Super Mario Advance came out the same year and that game has a lot of voice clips.
 * 7) The HUD is incredibly minimalistic and lacks the mini-map unlike the PS2 version, the HUD also lacks count of how many times you can use nitrous which makes the gameplay very unbearable for its own good.
 * 8) The AI is basic and completely rushed. The AI is sometimes cheap and unfair.
 * 9) Frustratingly hard difficulty.
 * 10) Instead of Police being scripted in the races, they are traffic and if you hit them, they will chase you. This can be very annoying when following other members to get to the next race.
 * 11) The Baja Buggy and capture the flag game mode are absent from this port.
 * 12) No multiplayer features despite the GBA having a link cable.
 * 13) Arcade mode unlocks are tied to the career mode unlocks which means you cannot unlock Kuruma and the bonus cars without cheats.
 * 14) Having full damage during a race will not disqualify you like in the PS2 version. Instead your car goes to a full stop for 3 seconds and the car gets fully repaired.
 * 15) Poor framerate. When there is a lot of cars on the screen, the framerate will drop.
 * 16) Horrible Ending. The ending in the PS2 version reveals that the world champion is Anika and her father manufactured Zender which was a concept car in Japan and she gives Zender to you and returns to Japan while you become the new world champion of the Midnight Club which was a satisfying ending. But the GBA port simplified the ending by saying that the world champion thinking that she would have never been beaten and you are the new world campion without revealing who the world champion is and the story behind her.

Redeeming Qualities

 * 1) It still manages to have all the same cars and cities as the original PS2 game, it's an impressive feat when done right.
 * 2) Adequate menu design.
 * 3) It still features the same menu music as the original game. If you don't count the title screen music, which was part of the game's TV commercial in North America.
 * 4) There are no load times unlike the PS2 version.
 * 5) Passwords only require 4 characters and only uppercase letters.
 * 6) Beating the game or just typing AGEM in the password screen gives you the unlock everything cheat as well as to skip races in Career by pressing Select on the GBA, you can also use Kuruma and the bonus cars in career mode with this cheat.
 * 7) The idea of turning a 3D PS2 game into a Top-Down 2D GBA game was an interesting idea since the early GTA games were also top-down until GTA III.

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