Tony Hawk: Shred

Tony Hawk: Shred is the sequel to Tony Hawk: Ride, and a skateboard peripheral-based video game developed by Robomodo and published by Activision. It was released in October 2010 for PlayStation 3, Xbox 360, and Wii, a year after the release of Ride, and has a new mode for snowboarding. The two games share the same peripheral.

Why It Sucks

 * 1) Suffers from the same control problems as Ride, including the lack of standard controller support during gameplay.
 * 2) Snowboarding mode, while interesting at first, doesn't add anything significantly new.
 * 3) Challenge mode drags on due to an excessive number of repetitive challenge types.
 * 4) Pro skaters featured in the game are underutilized and only shown in cringeworthy cutscenes.
 * 5) Reactions from skaters themselves on your performance don't vary; even if you do poorly, they'll still shower you with praise.
 * 6) You can't create your own skater in the PS3 version (even Ride included this feature and the Xbox 360 and Wii versions had Avatars and Miis respectively).
 * 7) Poorly designed levels.
 * 8) Muddy visuals.
 * 9) Multiplayer is exactly the same as in Ride.
 * 10) Cost $120, just like Ride.
 * 11) Cutscenes are awful.

Reception and Sales
Although Shred received slightly more positive reviews than Ride, the game is still a far cry from previous Tony Hawk's games, and has a Metacritic score of 56 on PS3 and 53 on Xbox 360. The game was also a massive commercial failure, selling only 3,000 copies in its first week in North America. This prompted Activision to put the series on hold.