User:Zhuguli232/sandbox/Acclaim-published bad games

= Star Voyager = Star Voyager is an outer space shooter for the NES. It was originally developed by ASCII Entertainment (developers of The Castle franchise), and released as Cosmo Genesis at the very end of 1986. Acclaim (the publisher of Re-Volt and the first two Burnout games) picked up the rights to release the game in the United States and changed the title.

The gameplay is heavily based on Atari's original Star Raiders concept. Another Famicom game built on this concept is Namco's Star Luster, which many players regard as the better quality game out of the two. Star Voyager is a first-person shooter from inside the cockpit of a spaceship. The player navigates through different quadrants contained in a galactic map. Different sections of the ship can sustain damage, but this damage can be repaired by visiting a space station.

The game is considered extremely difficult and frustrating by some, requiring a great deal of practice and strategy to overcome the sheer firepower that the enemy is capable of throwing at you. Star Voyager is one of those games where using a Game Genie to cheat can't always help you beat the game.

Gameplay
The player's primary goal is to eliminate all enemy fleets before they can surround the stationary CosmoStation Noah. The player may also visit up to eight different planets in search of engine and weapon upgrades for their ship. Players may also seek repairs at up to five space stations in addition to CosmoStation Noah. The player may also visit an asteroid field, and a black hole from which escape is impossible. The game is won if the player defeats the enemy armada. However, the game is lost if the enemy fleet reaches the CosmoStation Noah, the player enters the black hole, the player's ship runs out of fuel crystals, or if life support fails.

Gameplay occurs on a 10x10 grid that is randomized at the start of each game with the exceptions of the player and CosmoStation Noah will always begin in the top left, and the five initial Molok Wardriver fleets will begin in the bottom right. To progress through the grid, the player must select their destination coordinates either through the HUD or the select menu grid, and hold down the B button to charge enough power to travel as many sectors as required to reach their destination, as identified by the number on the bottom-center of the HUD. The number of leaps charged is indicated by icons in the upper-left gauge.

As gameplay progresses, additional fleets may join the Molok Wardriver armada. Any planets or space stations they encounter during their trek to the CosmoStation Noah can be attacked. Plan attacks near space stations for easy repairs, but be warned: enemy armadas left only partially destroyed will regenerate when the player returns. In order to destroy the enemy fleets, the player must warp to their coordinates and destroy the fleet's spacecraft and mothership, which will endlessly deploy enemy spacecraft as long as it remains operational. The player must raise their shields in the select menu in order to minimize damage taken to the ship.

The player's fuel crystals will deplete normally over time, and faster during warping or sustaining damage. Therefore it is necessary to visit space stations to refuel to prolong gameplay. They can also repair damaged systems which include radar, engines, weapons, and life support. Depending on the amount of damage taken, the engines may become inoperable, one or both laser cannons can malfunction, and radar can become difficult to use.

Why It Sucks

 * 1) The graphics are barely average, which they completely look like an Atari 2600 game, and tried to be 3D, As the many objects, were poorly drew, and people on the planets don't look that good, either.
 * 2) No music in game except the ending and story intro, and the music is also poorly-composed.

= Rambo (NES) =

= Knight Rider (NES) =

= Total Recall = Not be confused with home computer game with same name, which it was published by Ocean Software. Total Recall is a video game released in 1990 for the NES. It was published by Acclaim Entertainment and developed by Interplay. It is loosely based on the 1990 movie of the same name.

Why It Sucks

 * 1) Your fists don't do much damage to enemies. In a game where your fists are your primary weapon, it's quite tedious.
 * 2) Enemies can easily ambush you. There can be more than three enemies at once, which makes the already annoying combat a pain.
 * 3) There are enemies that you can't kill, such as guys in garbage cans for example.
 * 4) You get pulled back into alleyways by enemies a lot by enemies.
 * 5) * If you do get pulled back by them, you're forced to do a combat segment.
 * 6) Bosses can be very difficult to fight because of how much health they have.
 * 7) The graphics are sub-par, with not too much detail put into.
 * 8) The soundtrack isn't very good.
 * 9) The controls tend to not be very responsive.

Reception
The game was panned by many players alike, it has since been considered not only one of the worst NES game ever made, but also one of the worst video games of all time.

Videos
0Ta-4H92CkA lq9Pn-imC4o aIXY990xDQM

= Krusty's Fun House =