Elmo's Letter Adventure and Elmo's Number Journey

Elmo's Letter Adventure and Elmo's Number Journey are 1999 video games for the Sony PlayStation and Nintendo 64 developed by Realtime Associates, Inc. and published by NewKidCo. They are based on Sesame Street.

In the games, Elmo explores places beyond Sesame Street in quests to collect letters and numbers.

Why They Shouldn't Count as Games

 * 1) Boring and simplistic gameplay, even for educational game standards. All you do is slowly walk, swim, ride, or fly around areas that resemble kart racing tracks and press A or X next to the correct letter or number. That's it.
 * 2) Bland and very boring level design, to the point where some areas generally have the same layout.
 * 3) The story for both games is paper-thin for a educational game, and it's pretty non-existent.
 * 4) Annoying and atrocious voice acting for Elmo as always.
 * 5) The levels are very repetitive and get boring very fast. What is worse is that they sometimes feel very long with how slowly Elmo moves.
 * 6) Both games are basically the same exact game, but with different characters, worlds, gameplay, and subjects.
 * 7) Horrible graphics for a game released in 1999, even by 64 bit standards.
 * 8) Sesame Street is a show that's intended for very young children like toddlers...who are generally considered too young to even play video games. By the time they are old enough to play video games, they will probably have already outgrown Sesame Street and have moved onto playing other video games, like Mario and Sonic.
 * 9) *It definitely doesn't help that the gameplay is so dull, that it's likely even some little kids would be extremely bored playing this.
 * 10) *The gameplay being so glaringly easy (with all the numbers/letters being so big and it basically being impossible to lose if you know what to do, which already isn't hard at all to figure out), it could give some the impression that it's basically treating kids like brain-dead idiots, which is unacceptable for a game based on Sesame Street.
 * 11) As if the dull gameplay wasn't bad enough, there are no continues. When you get two or three strikes in a level, you go back to Sesame Street and must start all over.
 * 12) You can beat both of these games in 20 minutes to less than an hour.
 * 13) Cheesy, low-budget synth music that sounds like it belongs on a low brow MS-DOS game.
 * 14) All the other difficulties change is the amount of strikes you have and how many letters/numbers you have to collect.
 * 15) Elmo's Number Journey tends to softlock and there are areas in which you can fall through.

Redeeming Qualities

 * 1) It can be fun for really young kids and toddlers, considering it's based on Sesame Street.
 * 2) All the characters (except for Elmo) have great voice acting.
 * 3) In the Sesame Street hub world, after talking to Cookie Monster, Elmo asks Cookie Monster if he can have a cookie, Cookie Monster responds by saying ”Uh ooh uh ah ah uh, NO!”. This can be really funny to some people.
 * 4) The level and hub designs, while bland, are somewhat faithful to the Sesame Street franchise.
 * 5) There actually is a section later in Elmo's Number Journey where you have to count how many balls you throw into some clown's face, so at least there's some actual educational value.

Videos
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