Wild Woody

Wild Woody is a game released by Sega of America for the Sega CD in 1995, towards the end of the system's lifespan. The Entertainment Software Rating Board gave the title a "Kids To Adults" rating. The soundtrack was written and performed by Ron "Bumblefoot" Thal.

It has been widely criticized that the game's sexually suggestive title is inappropriate for a children's game.

Plot
A mysterious multi-headed totem pole, brought back from an archaeologist's expedition, breaks apart and many of its heads enter various pieces of art and reading material such as, a Pirate Picture, a Greek Painting, a Blueprint, a Science Fiction Comic, and a Haunted House Poster, thereby creating fantasy worlds based on the subjects at hand and threatening the very Earth itself in the process. Low Man, the lone remaining head, realizes the gravity of the situation and springs into action, attempting to find someone (or thing) to save all of existence on his behalf. The best he can hope for, though, is a sharpened pencil he magically brings to life. This new hero, the wildly excitable (if slightly crazed) and self-dubbed "Wild Woody", is given the task and ability to enter these various worlds, find his lost brothers and secure them back from whence they came.

Why It's Wildly Executed (In a Bad Way)

 * 1) The CGI is really creepy and poorly animated, especially Woody, Low Man with the totem pole and the paintbrush lady at the end of the game. Keep in mind that this game was made in the '90s while the CGI was also used in this game during the said decade. Even mh:greatestmovies:Toy Story, VeggieTales, mh:besttvshows:ReBoot, mh:greatestmovies:A Bug's Life, mh:besttvshows:Rolie Polie Olie, and Antz were better looking than this despite having 90's quality with its CGI.
 * 2) The voice acting is pretty weird & mediocre (but it was pretty innovative for its time)
 * 3) There is also another inappropriate hidden secret for kids: a mermaid with exposed breasts.
 * 4) Speaking of inappropriate content, there are adult puns like "All I did was bust a gut" said by 3D Woody in a cutscene, that "For the hell of it!" logo when Woody jumps into the poster, Woody's technique of "rubbing one out". Then there's Woody's 2D "erecting" animation when growing back to normal, the mermaid, the slightly naked green female alien in a boss fight, & that pink female paintbrush (As mentioned before at WIS#1) Woody wished for.
 * 5) * The very title of the game in itself sounds like a male innuendo {Heck, even the cover art for the game itself is an innuendo.}
 * 6) Poor controls to interact with.
 * 7) It's hard to erase enemies, causing many cheap hits and deaths with the random percentage of health helping that problem as well.
 * 8) The hits are cheap.
 * 9) Poorly placed & designed enemies, like Bubsy.
 * 10) Woody comes up short by personality, character development, etc. He's basically the combination of the stationary of the Pencil cases from the intro of Art Attack & the behavior + personality traits of the Pepperami mascot. Especially, Woody's character design & the concept is lazily & horrendously crafted "It was probably the only thing lying around. - Blameitonjorge"
 * 11) * Speaking of Woody, in the cutscenes, he can be pretty irritating at times with his loud voice & can be unsettling with his crazed, maniacal appearance (due to how he was animated aforementioned in WIS#1). The best example of a part of his grating quality in his 'wild' appearance is the infamous Woody goes to Hell part & his strange elements come to his out of nowhere pop culture references, some pieces of cheesy dialogue & his loud, self-proclaimed association: "WIIILLLD Woody!" gets really old fast.
 * 12) The characters are forgettable & somewhat cliché, especially compared to the more lively Wild Woody.
 * 13) The idea of a story about a totem pole piece bringing a pencil to life & defeating evil in space by going into paintings or through pieces of papers like maps, comics, posters, and blueprints to retrieve the heads of a totem pole is completely nonsensical & absurd, while many things about this game are pretty weird, it is has a very predictable & generic 90s way of conveying its overall weird & quirky story.
 * 14) * Also, the idea of a cartoon pencil coming to life by a totem head in order to defeat the evil in space is so unreal and nonsensical. It's like the concept of Woody's purpose to be the hero alone sounds like what a freaking kindergartener would make up.
 * 15) Similar to Earthworm Jim in Earthworm Jim 3D. Every time Woody gets hurt, he never shuts up and only says "ow".
 * 16) Speaking of Earthworm Jim, Wild Woody is a contractively clichéd knockoff of the earthworm himself by his goofy personality with the similar catchphrase to match the silliness, like Jim's "Groovy!" detail by Woody's "WIIILLLD" mannerism, sharing a similarly cartoony art style with them having pointy heads, the similarities of them being portrayed as silly protagonists, the game itself shamelessly stealing one of the first game's art sprites which are better shown in this game's shark level, & the gameplay trying to emulate the first game's style of gameplay with the platforming levels (except for the boss fights), but was rather jumbled than anything.
 * 17) While you can earn extra lives, there are no continues if you get a game over.

Wildly Reedeeming Qualities

 * 1) The 2D sprites are well animated and are better than the crusty CGI cutscenes.
 * 2) The ability to draw up the items is quite interesting, but was executed poorly.
 * 3) The 2D backgrounds are okay, and the CGI backgrounds look pretty retro when it comes to 90s gaming.
 * 4) The game can have some decent, playable, well-made, creative, and fun levels here and there.
 * 5) Most of the soundtrack is pretty catchy at times like the main menu theme. While the gameplay music can be hit or miss, the best has to be the bonus stage music.
 * 6) Woody's introduction of him saying "Call me Woody, WIIILLD WOODY!!" & some of his cheesy but somewhat enthusiastic performances in the CGI cutscenes can be fun to watch for the fact that he's a lot wilder in the cutscenes than in the game. Especially since he's just as crazy, hammy, and hyperactive as you'd expect, all in an extremely goofy manner that makes him one of the most enjoyable parts of the game (well for the most part, however).
 * 7) Some of the dialogue & animation for the CGI cutscenes are so choppy to the point of being very funny.
 * 8) With all that said, this game has its 'so-bad-that-it's-good' moments in the CGI cutscenes that provide some entertaining and hilarious scenes because of how ridiculously bad and "extreme" it is, despite the game itself being a pretty weird and flawed.
 * 9) * Speaking of humorous insanity, the elements of randomness that include the game over animations of Lowman & Woody with a hat flying for example can also be quite ludicrous.

Reception
Wild Woody received generally negative reviews. The four reviewers of Electronic Gaming Monthly had varying reactions to the game, but generally agreed that the ability to draw up necessary items is interesting, but that the controls make erasing enemies difficult and there are frequent cheap hits. They gave it a 5.625 out of 10. GamePro criticized the poor controls when jumping and summarized that "Woody comes up short in every department."

Videos
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