Generic RPG Maker games

Due to the ease of use of RPG Maker series of programs, a lot of people have used it to create RPGs and other types of games. Due to this, and the fact that there is already basic assets for making an RPG game in place, users ended up reusing the same tropes and basic gameplay when making their game. As such, there are RPG Maker' games that can be labeled generic, due to having too many tropes that will likely lead to players labeling it as "just another RPG Maker'' game". Basically, these games are the RPG Maker equivalent of shovelware, being lazily made, with minimal effort, and with generic assets. Creating RPG Maker games using these generic default assets can also be considered Asset flipping. These generic games have damaged RPG Maker's reputation. These can be mostly made with XP, VX (and Ace), even MV.

Generic RPG Maker Game Tropes
Not all tropes need to be present for the game to be considered a generic RPG Maker game by anyone. These are merely signs that the RPG Maker game could be a generic one.

These are for RPG Maker MV, but similar tropes exist for games made with other RPG Maker programs.
 * 1) The only plugin used is that for showing the RPG Maker MV logo with "Powered by MV" text below it at launch (this plugin should be disabled to save time when making your game anyways).
 * 2) The default title screen background with the default title music (called "Title6" internally).
 * 3) Generic black window style used for the HUD and GUI.
 * 4) No introduction cutscene.
 * 5) Generic map layouts included with RPG Maker are used for locations, such as "World 1" for the world map.
 * 6) Dungeons which are basically a blocky maze with absolutely no decoration other than the material used to build the walls and floor of the dungeon, suggesting the use of the default dungeon generator.
 * 7) Only tilesets used were the ones included with RPG Maker 's base program.
 * 8) Default door entering animation, where the door opens, the screen fades to black, and then the screen fades in to the entered location.
 * 9) Default name of "Harold" for the main protagonist player character, with three other party members called "Therese", "Marsha", and "Lucius".
 * 10) All four default characters starting out with 450 HP and 90 MP.
 * 11) Character stats for each class growing at the exact same rate despite being different classes and thus should specialize in different stats.
 * 12) Magic spells, items, weapons, and armors not having descriptions.
 * 13) Generic names for armor, shield, and potions.
 * 14) Only four types of enemies: Bats, Slimes, Orcs, and Minotaurs.
 * 15) You only ever find bats and slimes in pairs and orcs and minotaurs by themselves, indicating that the troop layouts used were the defaults without modifcations.
 * 16) TP building up during battles but having no use because there are no skills available that make use of TP.
 * 17) Several parts of the game can be skipped by performing certain actions, which means that the creator had no knowledge of how switches and flows work.

Why Most of Them Suck

 * 1) As said above, these games are the RPG Maker equivalent of shovelware, meaning most of the reasons why shovelware games are bad are likely to apply to these games.
 * 2) Due to the games being generic and only trying to make stuff that RPG Maker does easily, instead of pushing to make RPG Maker do unique and interesting stuff with plugins or scripts, these games have tarnished RPG Maker 's reputation.
 * 3) *These were common on the people who make generic creepypasta games using RPG Maker which 90% of them were terrible and lazy.
 * 4) These generic games have caused RPG Maker to become so infamous that some people will r eject playing a game simply because it was made using that.
 * 5) Many of them can be considered asset flips, as many of them use, mostly or entirely, default RPG Maker assets.