Command & Conquer 4: Tiberian Twilight

Command & Conquer 4: Tiberian Twilight is a real-time tactics game and the last entry in the Tiberium sub-series of the Command & Conquer franchise. It was made by EA Los Angeles and was released in 2010.

Plot
15 years after the Third Tiberium War, Tiberium has evolved to the point that it begins to spread at a rate that could render Earth uninhabitable. The leader of the Brotherhood of Nod, Kane, forms an alliance with his former enemy, the Global Defense Initiative, to form a Tiberium Control Network.

Within the next 15 years, the spread of Tiberium has stopped. However, separatist factions that split off from both Nod and GDI begin to cause unrest, kickstarting a fourth war.

Why It Should Be Exposed to Tiberium

 * 1) Executive meddling: This game was originally going to be an MMO spinoff for the Asian market, but was instead forced to be a conclusion of the Tiberium series, likely to boost sales.
 * 2) Overly different gameplay from the earlier games. There is no base building, no resource gathering, no sidebar, and for some reason, a population cap (from the console versions of Red Alert 3 and Command & Conquer 3) is added.
 * 3) The Scrin from the third game is no longer playable, much to the chagrin of fans and players alike. In fact, they just sort of disappear, even though the third game (and its expansion pack, Kane’s Wrath) heavily implied that the Scrin would launch another attack on Earth.
 * 4) The game is a complete grindfest if you need more units, unless you're playing the Skirmish mode.
 * 5) You need to have a constant connection to the internet to play the game, in other words, Online DRM. To make matters worse, EA said that the game wouldn’t have any DRM.
 * 6) The multiplayer has a completely awful leveling up system, which can always lead to unbalanced matches.
 * 7) Despite the story implies that tiberium (which were the main resources that can be collected to build a base and units) has spread around the world, instead you had to collect a small pieces of tiberium from specific spots to upgrade units or activate skills.
 * 8) Completely weak storyline, complete with a disappointing ending to boot.
 * 9) The series’ recurring villain, Kane, goes out-of-character (being a hero, for instance) for most of the campaign mode.
 * 10) Unmemorable cast of characters, in fact, none of the characters from previous installments ever appear in this game.
 * 11) Extremely low-budget cutscenes: even though the game is set in 2077, on a near-uninhabitable Earth where Tiberium is everywhere, custscenes show the same clean environment, technology and fashion as 2010 (when they were shot).

Redeeming Qualities

 * 1) Despite Kane's character derailment, Joseph Kucan's performance is as good as ever.
 * 2) Good soundtrack, if not as memorable as previous games.
 * 3) Decent graphics for 2010 standards.

Reception
The game received mixed reviews from critics, but was panned by players and fans, who felt that the game is a huge step down from the rest of the series. It's so hated by fans, that, many players in the C&C community will claim "there is no Command & Conquer 4". On Steam, it has a rating of "Overwhelmingly Negative", ranking it among the most disliked Steam games since FlatOut 3: Chaos & Destruction and Airport Simulator 2014. On October 13, 2021, the game was officially delisted from the storefront.