Gummy Bears: Magical Medallion

1="Have you ever wanted to play a mediocre platformer starring a fake bear? Well, I have bad news for you one exists."

- Scott the Woz
 * -|2="Don't let the bright, colorful cover art fool you into making a poor purchasing decision. The artwork doesn't convey the awful design sensibilities and the poor platforming adventure contained within the box."

- WorthPlaying Gummy Bears: Magical Medallion is a 2011 2.5D platform game developed by Clockwork Games Ltd. and published by Storm City Games for the Wii, 3DS, and PC. It is the successor to Gummy Bears Minigolf, which was also published by Storm City Games. The Wii version was only released in North America.

Why It Sucks

 * 1) The graphics look terrible, as they look akin to an early PlayStation 2/Dreamcast game, or some old iPod Touch game, rather than a 2011 Wii/3DS/PC game. Even other Wii games that were released the same year look much better in comparison.
 * 2) Extremely stiff, but also very simple controls. You use the D-Pad in order to walk left and right, and the 2 button to jump. But the problem is that the gummy bear you play as walks very slowly, and the "double jump", isn't even a double jump at all, as you just jump about an inch higher than your regular jump.
 * 3) *And due to the controls being very simple, it's possible that the game can be ported to mobile platforms.
 * 4) Terrible level design that makes the levels drag on for way too long in order to artificially extend the game's length.
 * 5) Numerous amounts of bugs and glitches. For example, it's very easy to get stuck bouncing back and forth between enemies, repeatedly taking damage, thus leading to cheap deaths.
 * 6) The way the camera moves can cause motion sickness in some players.
 * 7) For some reason, on the game's box art, the protagonist gummy bear is brown, but in-game, it's purple/pink, despite the main flavor of the gummy bear candy being red.
 * 8) Speaking of the gummy bear, it doesn't even look like a gummy bear at all. Instead, it looks more like a teddy bear, due to the fact that it's not transparent, nor does it bounce or expand like an actual gummy bear.
 * 9) The soundtrack, while decent, is also repetitive, as it's just the same songs for every level playing on a loop, randomized, instead of there being a different song for each level.
 * 10) *Speaking of which, most of the soundtrack is just recycled from Gummy Bears Minigolf.
 * 11) Some of the enemies in the game, such as a muffin and a fly enemy, feel somewhat out-of-place for a game that takes place in a world called "Candyland".
 * 12) King Sour Berry, the main antagonist, barely even appears in the game aside from the opening cutscene, and there aren't even any boss fights against him either. Instead, he just gives you pathetically easy "challenges" that take absolutely no effort or skill to complete.
 * 13) *Speaking of the cutscenes, they look somewhat poorly drawn.
 * 14) Long loading times that last up to 15 seconds. It can even take that amount of time just to load the main menu screen!
 * 15) The only real challenge in the game is collecting all of the collectables that are strewn around each stage. But there's no point of doing so anyway, as the game does not give you any sort of reward for doing so.
 * 16) The title of the game alone led many people to think that this game was based on the 1985 Disney TV series titled Adventures of the Gummi Bears, due to it being about gummy bears searching for a "magical medallion", but it actually isn't.
 * 17) The game is very short, as it can be beaten in about an hour, due to there only being 12 levels. (15 if counting the challenges)
 * 18) The Wii version, much like a lot of other third-party games on the Wii, has a pretty poor implementation of motion controls.
 * 19) *In order to get past the rock in Level 1, you have to shake the remote. However, the game does not tell you this, and it can take quite a bit for the meter to fill up.
 * 20) For each level, there are doors that can only be unlocked by solving a puzzle or playing a memory card game. These doors serve absolutely no point in the levels and are only added as filler, and again, to also artificially extend each level's length.
 * 21) *And sometimes, even after you complete the puzzle, the door won't open, meaning that you would have to do the puzzle again.
 * 22) The 3DS version is even worse than the Wii and PC version, as the graphics are even worse, and it constantly suffers from frame rate issues.
 * 23) The minigames on the main menu can literally just be played straight from the Story Mode.
 * 24) A 100% completion of the game doesn't give you any sort of reward for doing so, other than an achievement.

The Only Redeeming Quality

 * 1) The orchestrated soundtrack is pretty decent, and is probably the only thing good about the game, despite being repetitive.

Reception
The game received mainly negative reviews on Metacritic. WorthPlaying cited "Don't let the bright, colorful cover art fool you into making a poor purchasing decision. The artwork doesn't convey the awful design sensibilities and the poor platforming adventure contained within the box."

Nintendo Life gave the game a 1/10.

The game was nominated for ScrewAttack's "Worst Wii Game of the Year" awards of 2011.

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