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Advent Rising is an action-adventure third-person shooter video game developed by GlyphX (through their videogame branch, GlyphX Games) and published by Majesco Entertainment in 2005 for mh:awesomegames:Microsoft Windows, the original mh:awesomegames:Xbox and OnLive.

It is the brainchild of the Mustard brothers (Donald and Geremy) and is Majesco's second attempt at a multimedia franchise after Drake of the 99 Dragons that would spawn comic books, a TV series, a spin-off prequel game starring Marin Steel, a novel, and a movie, in fact, the series was announced as a trilogy no less before its release. In short, many people called it the proto-Mass Effect due to their similarities. It was written by Orson Scott Card of Ender's Game fame and composed by both Tommy Tallarico (who would later become president of Intellivision Entertainment) and Michael Richard Plowman, the latter has an exstensive music career and worked on many well known companies over the years.

Why It Fell Into A Black Hole

 * 1) The elephant in the room: The game is well known for its contest than everything else. The player must find hidden symbols that are scattered throughout the levels to win 1 million dollars via Xbox Live. It was cancelled due to a number of pirates hacking the game by spamming entries well before it was released.
 * 2) *Thankfully, Majesco did offer two of the five games for free as an apology to players, which are BloodRayne 2, Guilty Gear X2, mh:awesomegames:Psychonauts, Raze's Hell, and Phantom Dust.
 * 3) The characters are boring and uninteresting. The alien designs are so generic that it doesn't leave a room for imagination.
 * 4) Due to development crunch, a ton of bugs and glitches were created. There is also bad framerates and so many slowdowns in some levels, especially when Gideon flips while shooting.
 * 5) *Thanks to this and rushing the game to meet its deadline, there are a ton of cut content left on the cutting room floor, which can be accessed in the PC version's files.
 * 6) An allright story that tries to be its own thing, but due to the aformentioned crunch, it left a ton of plotholes, most of them were solved with the prequel comic.
 * 7) *The prequel comic itself isn't much better.
 * 8) The combat is all over the place, with the camera not working as it intended and wonky ragdoll physics that gave flashbacks to Drake of the 99 Dragons.
 * 9) The lip-synching is off during cutscenes, which itself are choppy due to being video files.
 * 10) The flickering system is clunky and doesn't work well.
 * 11) Majesco never learn from the mistakes Drake of the 99 Dragons made when it comes on making it a franchise, which they blantantly do so by claiming a URL named Adventtrilogy.com in preperation for the game's success to make two sequels, which it didn't.
 * 12) A sequel-bait ending that ends on a unresolved cliffhanger. Sound familiar?

Redeeming Qualities

 * 1) The graphics are good, even by the original Xbox standards.
 * 2) The soundtrack, composed by Tommy Tallarico and Michael Richard Plowman is astonoshing, too bad it got overshadowed by the poor sfx volume.
 * 3) The game did made innovations that would become standards in the gaming industry, such as less load times and the ability to pause during a cutscene. The flickering system, however, does not.
 * 4) The PC version fixed a ton of glitches and slowdowns that are present in the Xbox release, and improved the framerate to make it better looking.

Reception and Legacy
The game received mixed reviews by critics, but was universally panned by players, due to the uninteresting story, boring characters, a ton of bugs and the difficulty of the flick targeting system.

It was Majesco's final nail in the coffin as the company restructured their business model due to their financial situation and focus on publishing handheld-only games instead. The Mustard brothers went on to found Chair Entertainment after GlyphX was closed and became directors of the Infinity Blade trilogy and most famously, Shadow Complex. The planned multimedia franchise is ovbiously cancelled after the game's flop, including the PSP spin-off prequel, Advent Shadow and a planned novel tie-in. In 2020, Ziggurat Interactive purchased some of Majesco's IPs, including Advent Rising and they are planning to continue it in the future.

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The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa, or Barkley 2 for short, was an Action-RPG game developed by Tales of Game's Studios, the same studio behind Barkley, Shut Up and Jam: Gaiden, as it was intended to be a sequel to that fangame, but it was unfortunately cancelled in 2021 after experiencing development hell.

Background
Barkley, Shut Up and Jam: Gaiden was a freeware JRPG game that was jokingly meant to be a fan sequel to the obscure Sega Genesis / SNES basketball game Barkley, Shut Up and Jam, as well as the 1996 film Space Jam. The story takes place in a post-cyberpocalyptic New York City of 2041 where Basketball is illegal after the infamous Chaos Dunk was performed by ex-NBA player Charles Barkley. In order to restore faith with the citizens, he and his party members must find the headquarters of B.L.O.O.D.M.O.S.E.S. and destroy the Ultimate B-Ball, the same ball that the Monstars used in Space Jam, as well as their leader. It was well received by players, and it is widely regarded by many as one of the greatest fangames of all time due to its absurd plot and unique mechanic.

Barkley 2 was announced in 2012, when its developers TOG launched a Kickstarter campagin with its initial goal of $35,000, which ended in December with $120,335. While the original was a turn-based JRPG, Barkley will be a Action-RPG inspired by games like Elder Scrolls. The story would have focused on a amnesiatic boy in the year 666X, thousands of years after the original after awakening on a long-period coma while aboard of the dwarf ship Necron 7. He adopts the name X114JAM9 and sets off into the Post-Cyberpocalyptic Wasteland in search of the enigmatic Cyberdwarf, which will reveal the truth behind what happened and restore his long lost memories. The game set to be released in late 2013, but that year slipped to 2014, before updates became sparse as months goes on. Then in 2016, a staff member of the studios saud that the fundings are depleting, indicating that it went development hell. It wasn't until 2019, when developer Hiratio confirmed in a Kickstarter update that the original developers, including creator only known as Chef Boyardee, left the studio on masse, leaving only two, including programmer paperjack as the only members to stay afloat.