Yoshi's New Island

Yoshi's New Island is a platform game developed by Arzest and published by mh:awesomegames:Nintendo in 2014 for the mh:awesomegames:Nintendo 3DS. It is the first Yoshi game to be based on the classic era. It serves as a midquel to both Yoshi's Island and Yoshi's Island DS, as well as being a prequel to the entire Super Mario franchise.

Gameplay
The gameplay is similar to previous Yoshi's Island games, involving Yoshi needing to reach the goal at the end of each stage while protecting Baby Mario from enemies by throwing eggs as a weapon, and sometimes transforming into a vehicle. There are six vehicle forms in the game: Hot Air Balloon, Helicopter, Jackhammer, Mine Cart, Bobsled, and Submarine. They are controlled using the console's gyroscope. A new feature to this game are Mega Eggdozers, larger than usual Yoshi eggs, which are able to hit and destroy some obstacles in the way, as well as Metal Eggdozers, which are slightly smaller and roll across terrain. Yoshi obtains these by eating Giant Metal Shy Guys, respectively. In Underwater stages, where Yoshi must walk on the seafloor, is another new addition. If the player is having difficulty completing a stage, Yoshi can obtain Flutter Wings, which allows for indefinite hovering, and Golden Flutter Wings, which give Yoshi invincibility as well.

Bad Qualities

 * 1) The beginning of the game is a huge insult to the original game's ending because it's revealed that the parents in the ending are the wrong ones, meaning that the ending in the game was utterly pointless now. Even the previous game had the guts to write a slightly different story than what was presented here.
 * 2) *At the end of the first game, Kamek and Baby Bowser flee, with the former promising they'll be back, after which Mario and Luigi are reunited and taken to their parents. After the parents are found to be the wrong ones as mentioned above, the stork flies off again, and gets attacked once again by Kamek, ALREADY!  They would really need some time to recuperate after the crushing blow Yoshi had given them only a few hours earlier!  Again, the previous game was set after at least some time had passed.
 * 3) The graphics were made to resemble a lot like water color paintings, similar to how the original game's graphics were made to resemble crayon drawings, however, the aesthetic does not lend itself well to the limited resolution of the 3DS, and the result is just a grainy mess and it doesn't look very attractive to the eye. The previous game, on the even lower resolution Nintendo DS, managed to do a much better hand-painted style.
 * 4) Lackluster music direction, with an overuse of kazoo, theremin, and celesta instrumentals, that just isn't as energetic or memorable as that of the first game. The most infamous song in the game is The Yoshi Clan, which sounds like it was performed by high school students that know little about performing music.
 * 5) The level design also suffers from questionable direction, as most levels seem to do away with the mazelike structure from previous Yoshi platformers in favor of a solid linear structure.
 * 6) The final battles against Baby Bowser and Bowser are bad. Baby Bowser's fight is just an obvious copy and paste of the final boss from previous Yoshi's Island games, while the Bowser battle is just a copy of the Baby Bowser battle, which is just laziness. On the subject of the final battles:
 * 7) *The ending cutscene after you defeat Baby Bowser is just copied from Super Mario World 2: Yoshi's Island, which is just unoriginal. And just when you think you're done, if you cleared the game without the Flutter Wings, Bowser appears, and you have to fight him twice!  This is a rather uninspired way to pad out the game!
 * 8) *Bowser's appearance is abrupt and only explained with the message "Suddenly, warping through space and time, King Bowser appears!" He does similarly time travel back in Yoshi's Island DS, but that game built up to his appearance, and he was actually contributing to the plot. In this game, he just seems to have been thrown in at the last minute just because Nintendo ran out of ideas, and decided to throw in whatever they could to extend the game's length. Also, the message is so lazily written that is the gaming equivalent of The Rise of Skywalker''&apos;s "Somehow, Palpatine returned." line.
 * 9) The game basically looks and feels like a rehash of Super Mario World 2: Yoshi's Island, only less inspired and largely forgettable.

Good Qualities

 * 1) Unlike Chibi-Robo! Zip Lash, another game from Nintendo, the game at least still retains the charm of the original, which is nice.
 * 2) The box art is very nicely detailed.
 * 3) The controls and gameplay are still good as always.
 * 4) Some of the songs are decent, like Bandit Valley, Rise of the Nasty Nep-Enuts, as well as the themes of both phases of the final Bowser battle.
 * 5) The Mega Eggdozer and Metal Eggdozer mechanics are decent in execution, and switch up the gameplay adequately.

Videos
HFNTivPnDMU -aJnAu63aQ0 5XX8L-IRM-4 g1xN-nc5bMM 3EAaa9P7oXA