Resident Evil: Operation Raccoon City

Resident Evil: Operation Raccoon City is a third-person shooter video game released for Microsoft Windows, mh:awesomegames:PlayStation 3 and mh:awesomegames:Xbox 360. Co-developed by Slant Six Games and Capcom. It was released on March 20, 2012 in North America, March 22, 2012 in Australia, March 23, 2012 in Europe, and April 26, 2012 in Japan.

For some reason Slant Six Games added material from the multiplayer of the cancelled Star Wars Battlefront Online onto the disc, which (most likely along with the game's bad reception) caused Capcom to cancel their next project, and later caused Slant Six Games to shut down.

Why It Sucks

 * 1) Terrible use of source material. This game has segments taken from Resident Evil 2 and Resident Evil 3: Nemesis, but it feels and plays more like a generic FPS with zombies rather than a Resident Evil title. There is barely any strategy, you just shoot everything that moves.
 * 2) Screws with the story of the older games. The worst part about this is that this game has a sequel-based ending and was supposed to be the first game for an alternate universe continuity, but luckily, since this game had a terrible reception and due to a scandal with Star Wars: Battlefront 3's files somehow ending up on the game's discs, Capcom cancelled the sequel and forgot about it.
 * 3) Stock generic playable characters.
 * 4) * At some point, game's creative director Adam Bullied revealed that one of the characters, Crispin Jettingham (Dee-Ay), is a homosexual. Such decision was made because Bullied didn't want team's captain to be another "generic, square jawed, cool headed, Caucasian tough guy". While it sounds understandable, there are two problems:
 * 5) ** Just like the others, Crispin is still a pretty generic and uninteresting character. It's not even mentioned anywhere in the game that he is gay.
 * 6) ** How making him gay automatically prevents him from being generic? There was no any other options or ideas for him?
 * 7) * Besides Dee-Ay, every new character was made generic with barely any attempt to exploit them. The game had a marketing campaign (named Inserted Evil) that explored the new characters and the Resident Evil lore more than the game itself did.
 * 8) Horrible teammate AI, they don't move into cover when they get shot and wait out in the open (at least they sometimes heal you with a first aid spray).
 * 9) Many bugs and glitches.
 * 10) Cumbersome controls despite being able to move and shoot at the same time. For example, your character will automatically go into cover as soon as you touch a wall.
 * 11) Poor camera.
 * 12) It gets boring very quickly.
 * 13) Bad mission design. For example, in one of the levels you have to pass through a graveyard, with hordes of zombies coming out of places like small crypts (plus it's just the same zombie cops and civilians). 
 * 14) Bad online gameplay experience.
 * 15) Retro pre-rendered sequences.
 * 16) Undetailed character models. Also, when human enemies or teammates turn into zombies, they still look the same in appearance (the only difference they have are red glowing eyes). Not to mention that the Crimson Heads look like that they have a bad sunburn rather than their skin being naturally red.
 * 17) Unimpressive set pieces. It is also worth noting, that for some odd reason, all models of the dead human bodies found in the game lack heads.
 * 18) Little enemy variety. And often, when fighting zombies, you will see a lot of the same zombie model(s) in the hordes.
 * 19) Human enemies and other monsters (especially Hunters) are such bullet-sponges that even headshots barely help, also some of the cases are ridiculous, for example, Ada takes more bullets than Nemesis.
 * 20) There is an online VS mode which allows one of the players to control Nemesis, however, this mode is Xbox 360 exclusive.
 * 21) Online play sucks due to the lag and thanks to the use of the mechanics of the campaign.
 * 22) The infection system is badly designed. For example, when one of your teammates gets infected, if you don't have any Anti-Viral Sprays, you can just shoot him/her in the head and then revive the person by holding the Revival Button. Yes, you heard it right, you can actually revive your human teammates that actually got killed, even if you will blow their limbs and heads off.
 * 23) Nemesis sounds like a grandpa instead of you know, a Tyrant.
 * 24) Some of the plot decisions are pretty nonsensical (the game being non-canon isn't an excuse for this). Here are some examples:
 * 25) * The NEST lab where Birkin works is guarded by UBCS. How did Birkin even manage to fool or buy that amount of soldiers without them staying at Umbrella's side? And if he had that amount of money to buy them, then what was the point of selling the G-virus to the US government?
 * 26) * The way Wolfpack team acquires NE-alpha parasite and uses it on Nemesis. First of all, the parasite isn't an activator that's used for on and off switch; when used on a T-103, that Tyrant becomes Nemesis forever. Second of all, Nemesis not obeying Umbrella's commands make no sense. Third of all, Nemesis has cyborg vision which makes no sense, NE-alpha parasite doesn't give a T-103 cyborg vision. If anything, the T-103 which contains the parasite that's acquired by Wolfpack team should have been Nemesis. Most of these can be explained by the fact that Slant Six made Nemesis closer to his movie version from one of Anderson's Resident Evil movie, Apocalypse, but not only this decision is questionable at best, movie Nemesis' features seriously collide with his original version from the third game.
 * 27) * NE-beta parasite that can control zombies which is impractical since it attacks any human and can't be controlled.
 * 28) * Crimson Heads in Raccoon City, which doesn't make any sense. The T-virus strain that infected the water supply isn't the same strain as the one that was leaked by Queen Leech in Spencer Mansion. If anything, those zombies should have been Lickers.
 * 29) * Nikolai decides to kill Wolfpack team for no reason before deciding to leave them alone for the rest of the campaign (Wolfpack is a USS team, not a UBCS team).
 * 30) This game has several issues with chronology with Resident Evil 2 and Resident Evil 3: Nemesis
 * 31) * The date Nikolai detonates the hospital is incorrect. In Resident Evil 3: Nemesis, he detonates the hospital after the events of Resident Evil 2. In this game, he detonates the hospital before the events of Resident Evil 2.
 * 32) * Leon S. Kennedy is shown armed with a Desert Eagle right after getting out of the car crash, despite only having a VP70 at the beginning of Resident Evil 2.
 * 33) * On a side note, at no point did Leon ever run into any USS agents in Resident Evil 2.
 * 34) Ada Wong is armed with a Samurai Edge despite having no connection to the S.T.A.R.S. whatsoever. In the actual Resident Evil 2, she used a Browning Hi-Power which is a usable weapon in the game.
 * 35) It can be beaten in under six hours and that's with both the USS and Spec Ops campaign. The worst part is that most of the game you can run through everything.

Redeeming Qualities

 * 1) At least it has classic characters in it, something Umbrella Corps lacks.
 * 2) Good amount of weapons plus the descriptions for them is pretty neat.
 * 3) At least the Spec Ops DLC isn't as bad as the USS campaign, it's still pretty bad though.
 * 4) The skill system for the characters is somewhat interesting.
 * 5) Despite all the negatives about the game, the Versus Mode is still alive!
 * 6) The game is bundled in the Resident Evil Super Bundle, so it will be worth your money along with all the canon RE games.
 * 7) Great music (two examples are the Main Theme from the Main Menu and the Hospital Escape music from the mission "Lights Out").
 * 8) While the game is heavily flawed, it never becomes unplayable and it can be interesting for hardcore fans of the series that want to play every RE game (although this game is non-canon to the RE lore).
 * 9) Pretty good graphics, with decent lighting and great looking environments.
 * 10) Decent voice acting.

Reception
Edge Magazine gave the game a 3 out of 10, concluding that "it's hard to see what this distinctly low budget shooter has to offer beyond yet another return visit to already blood-saturated and well-trodden ground." Game Revolution even went as far as to say that the game has hurt the Resident Evil brand name, and that the game "should never have had the Resident Evil name attached to it. It smacks of purely business-oriented decision-making.

GamesTM gave the game 3/10, criticising the teammate AI, glitches, and unimaginative set pieces after having played the single player mode. GamesTM would revisit the game after its release to review online options, and largely came to the same conclusions, criticising the poor AI and mission design, although they did state that the game was better online than offline. Once again, they awarded the game 3/10. Eurogamer called it an "under-designed and under-produced nightmare... that delivers the bare minimum in every category." GamesRadar summed up its review with "poor design choices, narrative missteps, and technical issues combine to make this one of the worst Resident Evil games to date." Game Informer ended their review with "Not even online play is enough of a reason to warrant checking out this botched experiment with the Resident Evil brand.

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