User:HawkeyeSolo/sandbox

= Layers of Fear =

Layers of Fear is a psychological horror video game series developed by Bloober Team.

Layers of Fear
A psychologically disturbed painter is trying to complete his magnum opus as he navigates a Victorian mansion revealing secrets about his past.

Layers of Fear 2
A Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.

Overall

 * 1) Both games are blatant rip-offs of P.T..
 * 2) * The plot of the first game involves a husband who is responsible for his wife's suicide as oppose to murdering her. Although given his emotional abuse to her you could say he murdered her in a different way.
 * 3) * The wife breaks the character's neck when caught.
 * 4) * The wife's mangled body is VERY similar to Lisa.
 * 5) * The games will every now and again throw a looping hallway into the mix.
 * 6) The game isn't remotely scary. Once you realize that the main gimmick of the game is that things will change when you turn around you've basically killed any chance of being scared.
 * 7) The games tend to rely too much on jumpscares which much like the gimmick mentioned above becomes mind-numbing.

Reception
Both games received mixed reviews.

Layers of Fear
Nick Monroe of The Escapist praised the game. "A magnum opus (...) A superb example of making story and atmosphere work together (...) Layers of Fear achieves its goal of making you scared as a player, instead of just existing as something scary". Matt Ferguson from Syfy Games praised the storytelling calling it "Perfection" and saying the game was, "an evocatively thrilling horror game: it strikes a fantastic balance between narrative, gameplay, atmospheric immersion." Patricia Hernandez of Kotaku said "Layers of Fear is one of the biggest horror surprises of the year." Danielle Riendeau and Dave Tach of Polygon said "Layers of Fear is like P.T. on drugs." Matt Thrower from GameSpot rated the game a 7/10 saying, "Stacked up like the rickety tiers of a Gothic building, Layers of Fear proves aptly named." Leon Hurley praised the game in a GamesRadar review, stating "it's one of the best horror games I've ever played and literally creates a new tool set for interactive scares." He complimented the game's art and the "unease from a horror experience" it provides, giving it a maximum score.

Choi Rad of IGN found the subject of the game interesting but declared the game "not scary", "lacking tension", and that "every time he started to enjoy the flow, it was broken by small puzzle challenges that just wasn’t fun to solve." Joe Juba of Game Informer echoed Rad's statements of critiquing the games telegraphed scares, noting that it felt like a haunted house at a carnival rather than P.T., declaring that " After a scary moment, it doesn’t allow players enough breathing room, because the next one is always immediately around the corner. Every time you enter a room or a hallway, something happens.

Layers of Fear 2
Steve Petite with IGN called it "the most stunning horror game of this generation" and lauded its "hauntingly beautiful writing." However, Gamespot found the game "struggled to maintain a tone" and constantly had issues with the games tone and direction, as well as the story being "to hazy to latch onto, even in later stages".

=Spider-Man 3=

Spider-Man 3 is a 2007 action-adventure video game based on the film of the same name. It was released for Microsoft Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii, Nintendo DS, and Game Boy Advance on May 4, 2007 (to coincide with the film's release), and for the PlayStation Portable on October 16, 2007. Published by Activision, the Xbox 360 and PlayStation 3 versions were developed by Treyarch, while Vicarious Visions handled the development of the other versions, which are drastically different. Beenox ported the game to Windows. Following the expiration of Activision's licensing deal with Marvel, Spider-Man 3 was delisted and removed from all digital store fronts on January 4, 2017.

Bad Qualities

 * 1) Despite being an adaptation of the film, the game VERY loosely follows the film's plot as a vast majority of the film’s plots are not present in the game, including the Gwen/MJ love triangle, Peter trying to propose to Mary Jane, Sandman being Uncle Ben’s killer, Harry’s memory loss, and Harry blackmailing MJ into breaking up with Peter. Even two of the film’s fight scenes (the armored truck fight with Sandman and the fight in Harry’s mansion) are left out of the game.
 * 2) None of the main villains are properly set up.
 * 3) *Sandman: The film shows that he became a criminal because he needs money to help his sick daughter, escaped prison and is on the run, and is responsible for (accidently) killing Uncle Ben. However, all of this is skipped as the intro of the game shows him falling into the particle accelerator without any context as to why he was running.
 * 4) *Harry/New Goblin: While Harry was quickly sidelined in the film as a villain, he was at least still in the film but doesn't try to kill Peter due to some memory loss after a terrible accident. Here, however, Harry only shows up in the fight between him and Peter in the beginning and then disappears until the final fight. They also completely skip the part where Harry learns to forgive Peter or when he learns the truth from Bernard about Norman's fate as he shows and says that he suddenly realized Peter didn't kill his dad. How?
 * 5) The graphics look incredibly cheap and awful as most of the

Reception
Spider-Man 3 received "generally positive" reviews for the DS version but "mixed or average" reviews for all other platforms.

The PlayStation 2, Wii, and PlayStation Portable versions have been criticized for a short story mode and disappointing graphics, with GamesRadar suggesting that they were technically inferior to the preceding game from 2004. The Wii version has however been praised for the use of the Remote and Nunchuk in its gameplay, which is considered to be the Wii version's strongest point. The Microsoft Windows, Xbox 360, and PlayStation 3 versions, despite receiving only average reviews, have been universally better received than the PlayStation 2, Wii, and PlayStation Portable versions. The Wii version was given a "D+" grade by The Wire. X-Play gave the Wii version 1 out of 5 (the first Wii game to get 1 out of 5), the Xbox 360 and PlayStation 3 versions 3 out of 5, and the DS version 4 out of 5.

The game was also criticized for not being the same version on each system. Some criticism has surfaced due to having New Goblin only fully playable in the Xbox 360 and PlayStation 3. It was also criticized for having a lot of glitches. However, Game Informer liked the Xbox 360 and PlayStation 3 versions of game, giving them an eight out of ten. For the Nintendo DS version, GameSpot praised the number of moves, Tobey Maguire's voice acting, and the variety of missions, but criticized the soundtrack.

Comments
=Primal=

Primal is an action-adventure video game developed by SCE Cambridge Studio and published by Sony Computer Entertainment for PlayStation 2

Plot
Jennifer Tate is a 21-year-old woman searching for her boyfriend through a series of demonic realms. As the story develops, more is revealed about Jen's past and her relationship with her boyfriend, as well as the nature of the demon worlds.

Bad Qualities

 * 1) Mediocre voice acting with Hudson Leick being the worst offender since she is downright awful as Jen.
 * 2) The lip synching is terrible.
 * 3) Very basic combat that gives Dead to Rights a run for its money since all you do is a heavy and light attack and then sometimes do a finisher. Jen's demonic forms also have virtually the same moveset.
 * 4) The movement isn't good. You don't have full 360 movement since you have to do a 180 turn similar to the Resident Evil games, an animation plays when stepping down or climbing up as oppose to jumping, and worst of all, the speed is slow as Jen does a light jog instead of running and you can't sprint, which makes getting around more tedious than it needs to be.
 * 5) *Fortunately, Jen's demon forms do make you move faster, but this movement speed should've been the default.
 * 6) The game isn't difficult since the enemies are pretty weak and Jen has two health bars as she doesn't die while in demon form but rather return back to human form. What doesn't help is that as long as Scree has energy he can heal Jen whenever.
 * 7) The design of some areas don't make it clear as to where you're suppose to go.
 * 8) The pacing is also slow, which along with the combat and movement makes for a really boring experience.
 * 9) A lot of the characters are two dimensional with no depth or intrigue with Jennifer being the worst offender since she's just another generic, wise-cracking protagonist that's very reckless like Delsin from Infamous: Second Sun.
 * 10) The Aquis realm suffers from a similar problem with the water temples from Ocarina of Time. You have to switch to Undine form every time you need to go in the water and you have to switch to another form because Jen can't breathe on the surface as an Undine, meaning you have to constantly switch back and forth between two forms leading you to see the same transformation animation every time.
 * 11) The story is also really bland and not interesting in the slightest. On that note, the stories that are told in each realm is virtually the same with each telling of how a high authority figure abuses their power and Jen and Scree have to put a stop to it.
 * 12) The combat music is pretty generic since it just sounds like generic rock music and doesn't really fit the game.
 * 13) There's a notable bug, the "falling out of the world" bug. Either Jen or Scree can fall out of the world and get stuck. If this happens to you, the options are:
 * 14) *If it is Scree, then find a summoning stone if possible and pull him back.
 * 15) *If it is Jen, or there is no summoning stone, then you must reload the game or use scene select.

Good Qualities

 * 1) Great graphics for its time.
 * 2) Jen has four different demonic forms.
 * 3) * Ferai - Offers increased stamina, strength, agility, and focuses on melee punches and kicks, for close range combat, as well as claw-like energy weapons. This form boosts her speed, which makes it ideal for travelling through the world. It also allows her to jump much higher than her human form, allowing her to overcome obstacles in the game.
 * 4) *Undine - The Undine form is useless above water, prolonged use of which will reduce Jen's demonic health to one, where she can be killed in a single strike. While underwater, her health replenishes automatically, and she gains energy tentacles to strike enemies from a distance. This is the only form which regenerates instantly, as a majority of the realm's journey is spent underwater, and Scree is unavailable. The Undine form also offers instant telepathy, allowing the player to interact with Scree instantly.
 * 5) * Wraith - The Wraith form offers melee combat from afar, utilizing an energy whip and main-gauche to inflict damage on the vampiric Wraith. While in this form, Jen can also utilize the Time-Shift ability, which allows her to briefly stop time, and slip past enemies when combat is not desired.
 * 6) *Djinn - The Djinn form gives Jen incredible power with two energy blades, which can be fused together to create a single blade of immense power.
 * 7) The game is 11 hours long, although it would be shorter if it wasn't for the movement and environment size.
 * 8) Within a realm you can find rift gates, which works like a fast travel system making getting around less of a drag.
 * 9) Aside from the combat music, the soundtrack is decent.

Reception
Primal received mixed to positive reviews.

A large amount of development artwork from the game is held in the archive of The Centre for Computing History, and is in the process of being made available to view online as part of their video game preservation initiative.

=Beyond: Two Souls=

Beyond: Two Souls is an interactive supernatural drama action-adventure video game created by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 3 on October 8, 2013. Beyond: Two Souls was later re-released, along with Heavy Rain, in the Quantic Dream Collection for the PlayStation 4. The game would get a release on PC in 2019.

Plot
Jodie Holmes, who was born with a gift that she could not control as a kid, with a mysterious entity named Aiden, who is always in her mind, helping her out in curtain situations. How ever, due to the nature of Jodie's curse, she was unable to control it, and her foster parents put her under care of two doctors: Nathan Dawkins & Cole Freeman, who then help her control Aiden. As time passes by, Jodie slowly gets control of her curse, and Aiden.

Good Qualities

 * 1) Incredible, photorealistic graphics due to the amazing motion capture, which is an improvement over Heavy Rain.
 * 2) Excellent acting, especially from Elliot (then Ellen before coming out as transgender) Page and Willem Dafoe.
 * 3) Good, emotionally driven music.
 * 4) The story has an intriguing supernatural twist.
 * 5) The gameplay is fun despite the frequent lack of interactivity at times.
 * 6) Like all Quantic Dream games, almost all of your choices matter and affect the story.
 * 7) Extremely heartbreaking moments like when Jodie help Stan reconnect with his dead wife and Jodie seeing her mother.

Bad Qualities

 * 1) The game is intentionally played out of order, which can cause scenes to lose tension because we already know what happens like when Jodie and her team have to sneak into a base, but the scene prior is Jodie and her team being interrogated. This is something that could've worked since other media like the film Memento did something similar, but the way the game is laid out makes it disjointed and confusing. Fortunately, the PS4 version lets you play in chronological order.
 * 2) While the shower scene in the game doesn't show nudity, someone accessed the Debug Mode and it turned out the character model for Jodie nude while in the shower was all modeled in the game. This could be the reason why David Cage was under fire.
 * 3) Multiplayer is awkward and unnecessary, as one player control Jodie and the other controlling Aiden, but you have to switch turns like the Single Player version.
 * 4) Some unintentionally funny moments like when Nathan just decides to kill himself and Jodie seemingly brushing it off like it was nothing.
 * 5) The Party scenario is considered to be the weakest and most mean-spirited. This chapter involves Nathan taking Jodie to a girl's birthday party which is full of spoiled and egotistical kids who turn against Jodie simply because Birthday Girl didn't like Jodie's gift of an Edgar Allen Poe book. Jodie mentions that the book is rare so even if she didn't like the gift, she could've just sold the thing to a collector and probably gotten some good money for it, but no. They decide to lock Jodie in a closet.
 * 6) The game seemingly promotes the idea that if you wanna get what you want and be happy is to die or even kill yourself. This is because that there are many instances where the game emphasizes that death leads to paradise. Not helping is Jodie being happy that Nathan is with his family despite killing himself just a mere seconds ago!
 * 7) For no reason Jodie almost gets raped twice!
 * 8) * If she manages to make it to the bar as a teenager, the patrons and bartender will attempt to gang rape her (only to be thwarted by Aiden).
 * 9) * Additionally, when she's homeless, she can contemplate giving a man oral sex in exchange for money... but then she backs down, at which point the would-be John attempts to take what he wants by force.
 * 10) The choices related to Ryan don't matter as Jodie will end up at least trying a relationship with Ryan, and even if you reject him during the finale, the two will kiss, with Ryan saying he will wait for her.
 * 11) A lot of the characters are idiots and some are straight up unlikable.
 * 12) * Nathan sends Jodie to a girl's birthday party, said party is full of spoiled and egotistical kids which leads to BQ #5.
 * 13) * Jay, an experienced ranch hand, lets Jodie, who has 0 experience with horses, get into an enclosed pen with an unruly horse. She manages to deal with the help of Aiden, but still...
 * 14) * Possibly due to poor design, during the "Norah" stage Cole will likely just wander in front of the security cameras at the mental institution before Jodie can finish disabling them. No wonder the two of you get caught immediately afterwards.
 * 15) * The entire game is essentially a series of idiotic moments, since every chapter involves some poor fool giving a girl with dangerous psychic powers a reason to want them dead. The only variation is whether or not the poor fool is aware of Jodie's powers, and only a few haven't at least heard about them.
 * 16) *Aiden is a Deus Ex Machina, a jerk, and overprotective of Jodie.
 * 17) **He has a lot of powers for reasons that aren't explained at all and they seemingly have no limit. This includes a force field, healing, telekinesis, mediumship, clairvoyance, and possession. This is especially confusing when you find out that he's Jodie's stillborn twin brother who's spirit is tethered to her.
 * 18) **Aiden comes across unlikable throughout most of the game since he constantly messes with people and hurts people whenever he wants. He's also overprotective of Jodie (most of the time). When Clayton comes to visit Jodie, he tries every way he can to sabotage his visit all because he doesn't trust Clayton when he has no reason not to.
 * 19) ***Despite this however, Aiden's only role seems to be that of being a plot device and convenience. This can be seen mainly when Aiden decides to not use his abilities when they're needed. When Jodie and her team are interrogated, why doesn't Aiden use his powers to possess the interrogator and free them instead of letting Jodie get hurt? Why doesn't Aiden use his shield to protect Jodie from gunfire in the chapter, The Mission?
 * 20) *Ryan Clayton is a jerk.
 * 21) *Jodie's foster father verbally abuses her; he even flat out calls her a monster, and while talking to her mother, goes so far as to call her an "it" and a demon; at one point, he almost starts physically beating her until Aiden scares him off.
 * 22) *The writing in this game is terrible and filled with clichés
 * 23) *The game seems to have trouble settling on one specific genre. Parts of the game are meant to be a horror story, others are a spy thriller, a military thriller, plus whatever sort of genre the homeless section fits into. Very inconsistent tones all throughout the game.

Reception
Beyond: Two Souls received polarized reviews upon release. Metacritic described its reception as "mixed". Critics praised Page's character portrayal of Jodie Holmes and Dafoe's performance as Nathan Dawkins, as well as the amount of technical details in the game's animations and graphics. Praise was also generally given toward the elaborate motion capture, interactive storytelling mechanics, emotional soundtrack, and ability to appeal to non-gamers.

Joystiq criticized the game's lack of solid character interaction and its unbelievable, unintentionally silly plot. Destructoid criticized the game's thin character presentation and frequent narrative dead ends, as well as its lack of meaningful interactivity. Ben "Yahtzee" Croshaw of Zero Punctuation was heavily critical of the game, focusing on the overuse of quick time events, the underuse of the game's central stealth mechanics, and the inconsistent tone and atmosphere, comparing playing the game to "watching any normal film and pressing the pause button every two seconds".

Videos
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=Life is Strange=

Life is Strange is an episodic graphic adventure video game developed by DontNod Entertainment and published by Square Enix Europe for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game was released in five episodes periodically throughout 2015. January 30, 2015 for Episode 1, March 24, 2015 for Episode 2, May 19, 2015 for Episode 3, July 28, 2015 for Episode 4, October 20, 2015 for Episode 5.

A prequel, Life is Strange: Before the Storm, was released in 2017.

Plot
Max Caulfield, an 18-year-old photography student, discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. After having foreseen an approaching storm, Max must take on the responsibility to prevent it from destroying her town.

Bad Qualities

 * 1) The story is littered with plot holes and filler. They appear in the very first episode, but didn't become as obvious or as prominent until episode three with the pool scene and only gets worse with each new episode. Some notable examples include:
 * 2) * In episode 3, Max and Chloe have to break into Max's school, so they can find Rachel Amber's file. Right after they get Rachel's file, Chloe decides to go swimming in the school's pool. The scene doesn't affect the story or the characters in any way and doesn't give any character development or anything to build their relationship, it does nothing. This scene is also just idiotic; why would they go swimming when there are security guards roaming the school? They're bound to be caught.
 * 3) *Max figures out she can go back in time to a certain time when a photograph was taken by focusing on it. It only works if she herself is in the photo, so she can enter the consciousness of herself in that photo. She enters the consciousness of her 12-year-old self and decides to find a way to prevent Chloe's dad's death and she's successful. She goes back to her time where she is now with the "cool kids" and Chloe is now a quadruple paraplegic. The game lets you get to know this new timeline and the new Chloe, but at the end of it Chloe asks you to kill her with her IV because she feels like a burden to her parents and you get to choose. Once again, however, it doesn't matter, because Max decides to undo the entire scene, making the scene completely pointless.
 * 4) Pandering: The dialogue is extremely cringy. It sounds exactly like what 40-year-old men think teenagers sound like, with lines like, "Did you check out the movie booty on the hard drive?" "Ready for the mosh-pit shaka brah." "You got hella cash." "Aw man, are you cereal?".
 * 5) * Along with the dialogue doing a terrible job at trying to be "accurate" to how teens talk, there also is the case that the game tries way too hard to appeal to internet culture with things like characters wearing T-shirts with old memes on them or with old emoji-cons. A good example is when one character can be seen wearing a T-shirt with the fedora meme on it.
 * 6) As mentioned in #1, pointless scenes show in episode 1 and only gets worse as the game goes, as episode 5 has almost nothing but scenes that are rendered meaningless because you keep going back in time and undoing things.
 * 7) Weird tonal shifts in the narrative like how Max and Chloe arrive at a party at Blackwell just after discovering Rachel's dead body. This is one of many reasons as to why it's hard to take the game seriously.
 * 8) The game says that your choices "matter", but really they don't. The only choice that matters is the one at the very end. (Telltale Games had the same problem, but at least some of their games had entertaining stories, unlike this game).
 * 9) There's also the butterfly effect system that lacks any real sense of urgency. Until Dawn, which released later that year, uses a similar system (without the time travel aspects), but the choices in that game were at least impactful, as characters can live or die based on your actions.
 * 10) Along with that, the two endings you can get are pretty bad.
 * 11) *The first ending has Max go all the way back to the bathroom scene at the VERY BEGINNING and have Chloe die, which is kind of a spit in the face to the player and makes it feel like the events of the game is pointless.
 * 12) *The other ending has it to where you let Arcadia Bay get destroyed and Max and Chloe have a ride off into the sunset kind of ending. Which is honestly, not as bad, but not any better than the first.
 * 13) Chloe Price is a really unlikable character. She acts awful to almost everybody she meets, including Max, who's supposed to be her best friend, commits many crimes like stealing one of David's guns, can steal the handicap fund, and can even shoot and kill Frank.
 * 14) * It's even worse after you complete "Farewell" in Life Is Strange: Before the Storm, where it shows that Max made a recording to tell Chloe a heartfelt goodbye and how sorry she is for Chloe's loss and the fact that she left. After all that, she treats her poorly. It just shows how horrible of a friend Chloe is to Max.
 * 15) This is also bad because the whole game is about Chloe and Max trying to reconnect after being separated for 5 years. Despite how awful Chloe treats Max, the game wants you to believe that they're still good friends, which just isn't true. In fact, they have a pretty toxic relationship that the game ITSELF calls out during the last episode when Max meets another version of herself saying that Max must have "Stockholm Syndrome" to still be with Chloe.
 * 16) Speaking of Chloe, almost every character in this game is a cliché in one way or the other. The designs of most of the characters tell you everything you need to know about them without even talking to them; and when you do, it's about what you expect.
 * 17) The time travel mechanic is poorly implemented and poorly written. Max has the power to rewind time back a couple of seconds (sometimes) before she has to take a break. This mechanic is interesting, but it's majorly flawed and one of the main reasons for this game's plot holes.
 * 18) *To get a sense of how bad it is, when you first pick up an item, the game tells you, "You are not affected by the rewind. Anything in your inventory will also not be affected". This makes no sense. If you say, rewind to before you picked up an object, like the hammer at the beginning, what happened to the hammer or the guy that put it there? Does it just not exist anymore? It raises a LOT of questions.
 * 19) *It also isn't clear how far back she can rewind. Max can sometimes only rewind a couple seconds back, while other times she can rewind a couple minutes back. It really seems like it's duration is entirely dependent on what's required for the plot.
 * 20) *In addition, the idea of Max being able to travel back in time via her photos (and completely changing the timeline as a result) is blatantly ripped off from the 2004 film The Butterfly Effect.
 * 21) There's a puzzle in episode 4 where you must take all the clues you've collected and put them together to figure out where Rachel might've gone. It's the hardest puzzle and is the only one you can easily get stuck on because it's mostly trial and error based. It wouldn't have been so bad, but it goes on for so long that almost comes off as filler. The whole thing really could've just been a cutscene.
 * 22) The lip syncing is almost always off.
 * 23) While the artstyle is unique, it can make characters and objects seem like they're missing textures at times.
 * 24) Nathan's entire role serves no purpose but to be a red herring.
 * 25) The game takes about 10 and a half hours to beat, however, if you removed most of the filler it adds up to 7 and a half hours. Nearly 3 hours of filler.
 * 26) The voice acting is average at best with Max being the worst offender. Hannah Telle is supposed to give Max a softer voice, but it just sounds like Hannah is whispering into mic.
 * 27) The mystery of who's been drugging and kidnapping girls isn't all that interesting since the game constantly loses focus on it and the plot twist as to who the culprit was is pretty lame.
 * 28) Speaking of which, the plot twist as to who the culprit behind everything including Rachel's death being Mr. Jefferson doesn't make any sense. Aside from one piece of dialogue in episode 1, there's no hint that he has any evil intents nor is he even a main character or even a supporting character, which makes it feel like the writers made him the antagonist at the last minute. Not helping is his "motivation" which is "capturing that moment innocence evolves into corruption". Not only does is this not a good motivation, it doesn't make sense.
 * 29) Misandry: Most of the men in the game are portrayed as either weak, creeps, or assholes.
 * 30) There is also some notable SJW moments particularly from Chloe where she shows Max that she stole one of David guns. "I thought you believed in gun control." "Yes, I believe I should control the gun. It's the men who need to be checked."
 * 31) * This is also hilariously ironic since Chloe has the possibility of shooting herself in episode 2.

Good Qualities

 * 1) Characters like Kate, Frank, and David are decent characters, but the game barely ever follows them.
 * 2) Good atmosphere in some scenes.
 * 3) The game does do a good job at showing the effects of cyberbullying and
 * 4) There's a scene where you can spill a plate of beans Frank is eating and Frank slips, which is actually kind of funny.
 * 5) The art style is unique and looks cool in a lot of scenes.
 * 6) Decent soundtrack.
 * 7) Beautiful graphics.
 * 8) Frank and Chloe's voice acting is decent.

Reception
Despite receiving generally favorable reviews, they have agreed that the game isn’t perfect, with a Metacritic score of 85/100 on PlayStation 4 and Xbox One. Some reviewers criticized the game's lip-syncing and use of dated slang, they lauded the character development and time travel component, suggesting that there should be more games like it. Eurogamer said it was "one of the best interactive story games of this generation" and Hardcore Gamer said it was the sleeper hit of 2015. Life Is Strange received over 75 Game of the Year awards and listings. In April 2017, Xbox One UK ranked it first in its list of Xbox One games priced under GB£20. Game director Yoko Taro listed it as one of his favorite PlayStation 4 games, it also went on to gain cult following, with many YouTubers such as King Liang, known in his alias as Plainrock124, liking the game.

Despite this, many YouTubers (as seen below) have gone on to criticize the game for the lack of meaning in choices, the cringy dialogue, confusing time mechanics, and the toxic friendship between Max and Chloe.

Videos
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=Life is Strange: Before the Storm=

Life is Strange: Before the Storm is an episodic adventure-drama game developed by Deck Nine for Square Enix Europe. The game was released for the PlayStation 4, Xbox One and PC on August 31, 2017, for Episode 1, October 19, 2017, for Episode 2 and December 20, 2017, for Episode 3.

Bad Qualities

 * 1) Another attempt at a video game-movie hybrid. Like its original counterpart, this game lacks depth and boils down to little more than generic "girl drama".
 * 2) The original voice actors were replaced due to a voice actor strike in 2016. However, the replacements sound off. Chloe's voice is too low, Rachel's voice is without emotion and the rest sound like they don't want to be in this game. This is also strange when you consider that Ashley Burch helped write the game and she didn't give the new voice actress any advice as to how Chloe should sound.
 * 3) The game makes numerous not-so-subtle references to the original, creating a series of glaring plot holes in the process.
 * 4) The location of Chloe's hideout is much different than it was in the first in a geographical sense.
 * 5) Just like in the original game, your choices are just downright pointless with most (particularly regarding Chloe's relationship towards David and her mother) being null and void as certain options contradict the original game. The only choice that matters is the one at the very end (which is what the first game did), but guess what, that one doesn't matter either because there's almost little difference between the two endings and it doesn't affect the first game's story.
 * 6) Chloe Price's character is a bit more tolerable in the prequel, but she's still effortlessly unlikable and has no depth whatsoever.
 * 7) Since Chole doesn't have time powers, she has a backtalk dialogue option, which is when Chloe tries to throw words back at the characters she is arguing with. In essence, Chole bitches until she gets her way like a spoiled brat. This was apparently a way to show that Chloe is witty, but it comes across as childish most of the time. Fortunately, you can go through the entire game without using it, but at the same time it makes this mechanic pointless.
 * 8) Rachel Amber is basically an overpraised, over-privileged, spoiled brat and her actions make her an outright criminal. Rachel was already shown to have done bad things in the first game since it's implied she cheated on Chloe and they made her worse here.
 * 9) A really stupid moment where Victoria tries to drug Rachel before the play and depending on your actions, Victoria will step down from the play or Rachel will drug Victoria's drink and Victoria will pass out and nobody will seemingly care. Either way, the teacher will force Chloe to be in the play despite not being an actor, not ever read the script, and is suspended.
 * 10) Speaking of Chole and Rachel, it's not believable that they become so close as they are after only spending a few days with each other, let alone a few hours. What doesn't help is how it's implied in the first game that Rachel will eventually cheat on Chloe with Frank and Mr. Jefferson making the whole game feel like a waste of time.
 * 11) Just like in the first game, some arcs were an outright waste of time (ex. Eliot's role in the game and Nathan seeking psychiatric help).
 * 12) Misandry: Men are portrayed as weak, creeps, or just downright assholes.
 * 13) Some cutscenes last up to 20 MINUTES of nothing but talking and little plot movement.
 * 14) Some plot lines are never resolved or rushed. This includes the plot line related to Drew and Mikey.
 * 15) The game is a little under 7 hours long with little replay value.
 * 16) Just like the first game, scenes like The Play and Elliot catching you in the DA's office are just filler because they do nothing for the story or characters. Which is also baffling given that this game is much shorter than the original.
 * 17) The game missed the opportunity to give a good reason as to why Chloe behaves the way she does in the first game since Rachel is such a bad influence.
 * 18) The game makes the "Doomed by Canon" mistake when Rachel is stabbed in the arm. It tries to make the scenario intense but we know Rachel won't die from it.
 * 19) * It's also not clear how or why Damon stabbed Rachel in the arm as it looks like he stabs her in the abdomen.
 * 20) The game hints in the first episode that Rachel has some sort of supernatural powers. After she knocks down a burning trash can, she screams and the wind current picks up, causing the forest fire you see in the rest of the game. This factor is essentially forgotten in the rest of the game as something like this never happens again.
 * 21) Damon Merrick is an uninteresting, forgettable antagonist with no depth, whose character is summarize to just him being a bad guy because he's a bad guy.
 * 22) * What's worse, is that he gets killed off-screen as hinted from the bloody photo of Damon and Frank that Frank has. Yes, you don't get to see the villain death.

Good Qualities

 * 1) Mikey and Drew's story was somewhat interesting and had potential.
 * 2) The bonus episode "Farewell" is actually decent and brings back the original voice actors.
 * 3) The soundtrack is decent.
 * 4) Admittedly, the game is better and more tolerable than the original, but only slightly.
 * 5) Good graphics.
 * 6) The scenes where Chloe dreams of her dad's death is actually kind of saddening and the game handles the themes of grief well.
 * 7) Some funny moments like this and this.
 * 8) You can change Chloe's outfit.

Trivia

 * The voice actor for Rachel (Kylie Brown) later voice acted as Red in WWE 2K20.

Videos
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Comments
= Red Faction II =

Red Faction II is a first-person shooter video game developed by Volition and published by THQ for the PlayStation 2, GameCube, Xbox and Microsoft Windows. It is the sequel to Red Faction and the second installment of the Red Faction series.

Bad Qualities

 * 1) For some reason, the multiplayer is exclusive to consoles and was never made available to PC.
 * 2) The game itself is seperated from the first game and the only mention of the first game has to do with the nanotechnology research conducted by the villain of the first game.
 * 3) While the game has a lot more weapons than the first game, mosy of them are useless due to the game constantly giving you a better weapon of the same class, making a lot of them redundant. The Sniper Rifle, for example, is quickly outdone by the Percision Sniper Rifle since the latter has the ability to look and shoot through walls.
 * 4) The plot is also much weaker than the first game's.
 * 5) * You're introduced to a bunch of super soldiers that have all been injected with nanotechnology and, at first, the game makes it out that Red Faction and this squad is going to fight against the tyrannical governement: The Commonwealth. This goal is completed in just a couple of levels with half of the squad suddenly turning their backs against Red Faction after the Commonwealth plead their alligance to the leader. The rest of the game is hunting down these traitorous people.
 * 6) ** This could've been an interesting plot or even twist at the end, but the game just rushes through all of it without giving the player any rhyme or reason as to why they should care since you barely spend any time with the squad, and their goal seems to be only that they don't want peace because then they'd be out of a job.
 * 7) The game has three different endings, but to acquire the best ending is done through a tedious mechanic: the Heroic meter. When the player completes a bonus objective, the meter will fill. When the player kills a civillian or a friendly, the meter drops. Depending on how full the meter is and how many civillians you kill will determine the ending. The problem is that the bonus objectives are never told to the player, but instead is hinted by what your teammates say. If your teammates mention a roadblock destroying the roadblock will give you points. The balancing for the meter is also bad as it's much easier for the meter to drop than it is to fill.
 * 8) The motion capture is noticably worse than the first game with the characters standing perfectly still, not blinking, and the only thing moving is their mouth. Compare this to the first game where characters moved and talked more naturally.
 * 9) The gunplay is pretty bad there is no need for any kind of strategy since you can just run up and gun down nearly any enemy you see.
 * 10) The game is very easy. The first game wasn't all that challenging mind you, but there are many factors that make the game too easy. One, due to how bad the gunplay is (BQ#7) it makes conflicts far too easy to overcome; two, the game has both regenerative health and medikits; three, the player can hold three medikits and when your health runs out a medikit is automatically used; four, every other enemy drops a medikit so you'll never have to look for one or try to take cover since you'll never run out.
 * 11) The boss fights are all bad and lazily designed as each fight requires no strategy aside from just shooting the boss (perferrably with grenades since the bosses have too many healty points) until they die.
 * 12) * Quill's fight takes place in a church where Quill herself snipes you from a balcony while enemies fire upon you the upper level and the Processed attack you on the ground. This may sound difficult, but as long as you move around a pillar close to the balcony and kill the enemies around you while spamming grenades towards Quill you'll win pretty easily.
 * 13) * Reptta's fight is in a generator room where electricity is flying everywhere (which can hurt you), but you must also deal with a boss that has a quintuple grenade launcher. All while fighting on a series of railings that is mostly vertical. You can easily die if you stop moving at any point and as the boss fight progresses some of the railing will fall.
 * 14) ** You also have to fight him again, but this time he has telekinesis and constantly jumps around. The area is also completely horizontal and mostly consists of the player standing around and shooting him.
 * 15) *Molov has easily the worst boss fight, but the most challenging. You have to fight him in a mech suit while using a wall as a shield. The mech can easily be defeated as you get Reptta's grenade launcher from the previous fight and will drain the mechs health. However, once that's done, Molov fights you with a rail gun which can insta-kill you. The only way to counter this is by constantly moving in one direction until he fires and then shift to opposite. If you don't, he will kill you every time.

Good Qualities

 * 1) Great graphics for the time that manage to smoothen out the roughness of the first game.
 * 2) The game improves on the controls allowing the player to move more elegantly and the animations are much shorter when reloading or when pulling out a weapon.
 * 3) Good voice acting especially from Lance Henriksson as Movlov.
 * 4) Good soundtrack.

Reception
The PlayStation 2 and GameCube versions received "favorable" reviews, while the Xbox and PC versions received "mixed or average reviews", according to Metacritic.

The game's short campaign and lack of online multiplayer were criticised by many. Redeeming features include dual wielding, great split-screen multiplayer, and improved graphics.

Fans were not very pleased with the game and considers it to this day to be the the black sheep of the franchise.