Sniper: Art of Victory

Sniper: Art of Victory is a 2008 WWII-themed tactical shooter game developed and published by City Interactive for mh:awesomegames:Microsoft Windows. It is the first installment in the Sniper: Ghost Warrior series. The game sets during World War II, the player assumes the role of a sniper ally from the Red Army that takes part in operations in the Eastern Front and Italy.

Why It's an Art of Failure

 * 1) The game's premise and gameplay is a very cheap copy of the first Sniper Elite, you're an allied sniper that completes missions with the goal of stopping the German Army, but not only that, the game also has the bullet-time mechanic where the camera closes up to the bullet that you just fired from your sniper rifle and there are only three types of weapons excluding the grenades and the knife: bolt-action rifles, submachine guns and pistols. The only difference from Sniper Elite is that this game is in first person instead of third person.
 * 2) There is no real plot in the game, you just know that you're a Soviet sniper and have to snipe German Nazis, but you don't know who the main character is exactly, why he was sent to Germany and what is the purpose of all of your actions in the missions, which can make the game very boring and repetitive.
 * 3) Despite being released in 2008, the game's graphics look like if the came straight from 2001, a time where visuals were going into high definition and games like Grand Theft Auto IV were released. Textures are of a very low quality, and some of them can even look worse than an early PlayStation game, most of the 3D models of the characters look ugly and the lighting effects are so poorly made that just help to make the game look much worse. Even the first Call of Juarez game, a game that was released two years before and uses the same engine, looks much better than this game.
 * 4) The gunplay is so broken that you might think that the game was not finished:
 * 5) * To begin with, you can only kill enemies if you're aiming with your weapon, if you try to kill an enemy without using the scope or the sights, your bullets will not be able to hit the enemy in a 95% of the cases for some strange reason and you'll only lose precious ammunition because of this, the problem is that only the bolt-action rifles and the submachine guns can be aimed, the Luger pistol (Which is the only pistol available in the game by the way) cannot be aimed with the right click, which means that it's an entirely pointless weapon.
 * 6) * Even if you're aiming with the weapon, the bullet physics and the accuracy of the weapons are very inconsistent. In the case of the sniper rifles you can see the distance you're away from the objective, the wind velocity and a circle that indicates where the bullet is going to land, but even with all of this, there are many times where you won't be able to kill the enemy because of the poorly programmed bullet physics that can make your bullet land in a completely different place where you were aiming, and if you're playing on hard (Which removes the assist circle), it'll be almost impossible to kill enemies at far distances.
 * 7) The difficulty is unfair as there is a chance that Nazi soldiers can spot you after you kill one of them, the knife and Luger pistol are useless, and you don't have much health causing you to die quickly.
 * 8) It's buggy at times with animation glitches and a chance of getting stuck into props.
 * 9) The voice acting is just bland and half the time doesn't match with the subtitles. Not only that, but it also has some grammar errors such as "Target elimated" instead of "Target eliminated".
 * 10) The level design feels cheap sometimes since when you get to a sniping vantage point, a Nazi soldier will ambush you.
 * 11) The hit detection feels bad as shots can miss enemies even when you have the sights on them.
 * 12) The game is too short as well along with a lazy ending being about two paragraphs of text.

The Only Redeeming Quality

 * 1) The bullet close-up when you kill a Nazi can be pretty cool.

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