Pac-In-Time (Game Boy)

Pac-In-Time is a game developed by Kalisto Entertainment and published by Namco in December 1994 in Europe, in 1994 in North America, and on January 3, 1995 in Japan for the mh:awesomegames:Super Nintendo Entertainment System, mh:awesomegames:Game Boy, MS-DOS and Macintosh. This page will cover the Game Boy version of the game. While it was released in Japan and North America by Namco, it was released in Europe by mh:awesomegames:Nintendo

A port for the Game Gear was planned, but was cancelled. A playable ROM can be played here.

Why It Sucks

 * 1) It's just a reskin of Fury of the Furries, just with Pac-Man characters slapped into it, like the DOS and Macintosh versions. Even though Fury of the Furries was only released in Europe, Europeans can easily see that the Game Boy port of Pac-In-Time, along with the DOS and Macintosh versions are reskins of the game.
 * 2) Pac-Man moves too fast, making platforming a chore because you need to jump higher in order to get by.
 * 3) Abysmal graphics, even for a Game Boy game released in 1994 (1995 in Europe). Even Férias Frustradas do Pica Pau, a game released in Brazil looks better than this.
 * 4) Ear-grating music that makes Bubsy II's Game Boy music sound passable. It also sounds like poor man's version of the soundtrack from the Game Boy Color port of Toy Story 2.
 * 5) * Not to mention, Bubsy II released the same year, so there's no excuse for this.
 * 6) Most of the levels are way too short because of the goal, instead of collecting all the Pac-Dots and beating the stage, which makes the Pac-Dots useless, like coins from Waluigi Game.
 * 7) The first and only boss is not even the Ghost Witch's Gum Monster from Pac-Man 2: The New Adventures. Instead, it's a weird Ball Monster.
 * 8) As said in WIS#2, Pac-Man moves too fast for a little Pac-Boy, comparing to Croc's speed in the Game Boy Color version of Croc.
 * 9) The DOS version doesn't fix all the issues the Game Boy has.
 * 10) * The graphics are still abysmal comparing to other good games on the system like Sam & Max: Hit The Road or DOOM looking better than this.
 * 11) * The screen while zoomed out, doesn't fixed the flaws the game has.
 * 12) With the far superior SNES version now available on the go via the Nintendo Switch and Steam versions of Pac-Man Museum + via both the Switch and Steam deck renders this Game Boy version pointless to play/own by today standards!

Redeeming Qualities

 * 1) Good controls, but as said 2 times in WI #2, Pac-Man responds to what button you press.
 * 2) You actually get the Power-Ups in each level. You don't have to go to a circle and jump through it.
 * 3) Decent box-art.