Super Mario Special 3

Super Mario Special 3 is a bootleg video game developed and published by Makon Soft for the mh:awesomegames:Game Boy Color in 2000. It's an unlicensed port of mh:awesomegames:Super Mario Bros. 3.

A hack by the same company, Pokémon Diamond, was released in 2001.

Why It’s Not Special

 * 1) Atrocious graphics. The levels only use 3 colors, with most colors being mixed, like red, green and blue. Not to mention, it is seizure inducing.
 * 2) Annoying and ear bleeding music. It is really loud, just like in other Makon Soft games released for the Game Boy Color or original Game Boy.
 * 3) Stiff and horrendous controls. Running isn't assigned for any button. Mario will start running after he will walk for a little moment. In other Mario games, the "B" button makes you run, but here, we have Mario who goes faster whenever he feels like it.
 * 4) Like many other Makon Soft games, the game can be beaten in less than 15 minutes. There are only 5 levels in the entire game.
 * 5) The raccoon leaf is nearly useless in the game, as you can't kill any enemies using it, only to make Mario fall down slowly. Not to mention, it is the only power-up in the entire game.
 * 6) Lots of bugs. Sometimes stomping a Koopa Troopa while it's falling will make it float in mid-air, sometimes you can pass through ground and a block, as well as Boomerang Bro. The 4th level is also impossible to complete, as instead of a mushroom that ends the level, there's the raccoon leaf, and once you collect it, you will be stuck in the ending screen. The game can also sometimes freeze after completing a level. There's even a teleporting paragoomba in levels 1 and 2.
 * 7) You can't interact with Hammer Bro on the map, as you can move only to spaces that mean it's a level, and the Hammer Bro walks near the castle.
 * 8) Awful ending screen. It's just a orange screen saying "The End" with 2 Raccoon Marios.
 * 9) Mario's walking animation was not even ripped correctly. In one of his walking sprites, weird thing appears on his back.
 * 10) No game over screen. Once you will lose all if your lifes, you get booted back to the title screen, unlike Sonic 3D Blast 5 and Sonic Adventure 7. This proves that the developers were too lazy to make a game over screen.

Redeeming Qualities

 * 1) The "Special" on the title screen looks pretty nice for GBC standards. It's font is also cool.
 * 2) Level 5 has a nice new enemy. It looks familiar to roto-disk, only with a face.

Videos
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