WR Rally

"Jadę, jadę, jadę, zapierdalam! Jazda, świry, jazda, zapierdalam! (ENG: I'm driving, driving, driving, I'm fucking driving! Driving, freaks, driving, I'm fucking driving!)"

- NRGeek

WR Rally is a 2005 racing game developed by Destan Entertainment and published by MarkSoft for Microsoft Windows.

Gameplay
The player takes on the role of a rally driver and takes part in races of the most powerful car class, which is World Rally Championship. The game contains eight routes and nine cars based on rally cars such as Subaru Impreza, Ford Focus, and Peugeot 206.

Why It Loses The Rally

 * 1) The first thing, albeit a minor one, that makes you lose all hope of this game is the senseless title of the game itself, which means it suffers from the same condition as CID the Dummy.
 * 2) It is one of the few games that includes a box that is generic on the one hand and embarrassing on the other.
 * 3) The game in what aspect it causes bleeding from the eyes, having nothing to do with the main part of the game, which is the gameplay, is the main menu itself, which was made to proudly achieve the title of "the most hideous main menu of all time".
 * 4) Something the game has been touted to the eyes of gamers is "realistic graphics", but the reality, like games that feel extremely low-budget, comparable to the production of IncaGold or early Team6 games, is quite different and incredibly painful.
 * 5) The game describes that it has "climatic music", but it's hard to believe a single word from the publisher that advertised it. In fact, it is inept techno/electro music, causing the ears to bleed with its inherently low composer artistry.
 * 6) As if the music wasn't bad enough, the game includes sound effects, which should definitely be on the level of inept budget games of the time, because the sound of the engine is reminiscent of a mixing machine knocked off the kitchen counter, while the brakes that resemble brushing the ice during a more intense Kerling game, and the collision sounds like a farting pillow.
 * 7) As is often the case in racing games created at low production costs, the developers from Destan Entertainment did not want to come up with a script that there would be any seed for a plot.
 * 8) The game has only eight routes, each of which, to put it mildly, is a catastrophe to the limit. In addition, the demonstration of the routes themselves is a real trash, because the routes are presented in the form of small rectangles, representing a footage of the road from the "eyes of the car" perspective, not to mention the low frame per second, as if they were recorded on cameras operating at the level of the McDonald's Happy Meal toys. The game features.
 * 9) Like many cheap racing games, the game is purely single player based, so don't expect multiplayer mode anywhere, not even split screen, which ultimately result in no replay value after finishing all eight routes and its every game mode.
 * 10) For some incomprehensible reason, the game decides to leave pity aside for the player because when you press the "Esc" button on the keyboard, the game doesn't stop to the menu, instead the race ends, and you are forced to race again.
 * 11) The physics is a thing the developers have absolutely no idea about and, suggesting by this game, they certainly didn't do well in school when studying science.
 * 12)  By racing game standards, WR Rally has an eminently ridiculously badly designed artificial intelligence to match that of moldy cottage cheese or cement.
 * 13) An aspect that should be mastered to perfection in racing games, unfortunately it disappoints on this point, meaning the driving model, because the car is steered like a shopping cart, so you can often unknowingly make an accident by colliding with objects or falling off the route, making it difficult to finish the race, and the vehicle "slip and slide on ice" when turning, like a ballet dancer. Other times, the catch is also caught by the braking behavior, when your four-wheeled friend, meaning the vehicle, bends into the pavement, as if a mole has begun to leave its burrow.
 * 14) WR Rally is extremely bare bones when it comes to cars. The game first offers the option of choosing a car in which you choose one of nine vehicles, and that's basically everything, because there is no feature of customizing the car, for example replacing subassemblies (engine, break, and more), only the tires can be replaced, but they only differ in cosmetics without having any effect on endurance or speed.
 * 15) The "Tourist" mode is an unnecessary clog after having a sufficiently disastrous experience in the other modes, because the only thing you have to do is explore the route wherever you can without any single sensible goal, which makes it instantly repetitive, and it doesn't help yet that you are exploring mega badly designed levels that were an obstacle in themselves as racing routes, they are now boring to explore.
 * 16) One essential thing that often happens with unfinished games is that the game is a plain unpolished mess, and due to its low budget and guaranteed rushed development, not only is it a frustrating piece of an unenjoyable electronic entertainment in its core, but also broken, and at worst almost unplayable to experience.

The Only Redeeming Quality

 * 1) Unlike many low-budget racing games, the game has a pretty good damage model, where in various accidents, you can see broken, bent, damaged parts of the car, and even see a situation where the parts themselves come off in the same situation.

Reception
WR Rally received generally negative reception. On the Polish gaming website Gry-Online, the game received an average score of 3.4/10 based on user ratings.

Retrospectively, the game has been reviewed by four Polish web reviewers, including mh:amazingyoutubers:BartekGM, NRGeek, MaciekGMP40, and FranZ Gamer, who did the review collab in April 2019. BartekGM gave 0.5/10, because the only positive thing he discovered is that there is minimal fun in it, meaning he realized that WR Rally is an example of a game so inept he could laugh. A similar verdict score was given by MaciekGMP40, but he considered the game an alpha version of a production or a serious joke. Like Bartek, the only positive thing he found about the game was a smile of pity when he saw the game's bugs and glitches.

Videos
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