Call of Duty: World at War – Final Fronts

Call of Duty: World at War - Final Fronts is a 2008 first-person shooter video game developed by Rebellion Developments and published by Activision for the mh:awesomegames:PlayStation 2. It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II. It involves the U.S. fighting in the Pacific and the Battle of the Bulge in Europe, as well as the British advancing on the Rhine River into Germany.

Plot
The Pacific-based campaign sees Private Joe Miller, along with soldiers Sergeant Roebuck and Private Polonsky, fight their way through Japanese defenses in Guadalcanal, Betio, Saipan, and Okinawa. Both Roebuck and Polonsky survive the final battle at Okinawa.

Why It Sucks

 * 1) It lacks multiplayer mode, co-op campaign, and Nazi Zombies. The only content available is a three hour campaign.
 * 2) It manages to look and feel like a game from the 5th generation. Models are blocky, textures are muddy and despite the PS2 having a serviceable sound trip and Dual Layer DVD support, the audio compression is terrible.
 * 3) Lackluster graphics, as it makes the game more like a PS1 title
 * 4) It doesn't have aim assist.
 * 5) It doesn't have sprint animation.
 * 6) The AI is bad.
 * 7) The machine guns are completely useless.
 * 8) During the gameplay, Miller does abilities completely inhuman
 * 9) The British soldiers are voiced by Americans, which will cause some fun tones.
 * 10) You barely hear the voicelines because of the terrible audio mixing. It seems that the developers are simulating the hearing loss of actual soldiers.
 * 11) There is no character development, no antagonist, no stakes, and no greater purpose for the events that transpired.
 * 12) The game suffers from bad level design.
 * 13) *There is only one path, only where the developers want you to stand and say when you shoot, otherwise the Game Over screen appears.
 * 14) *The levels are repetitive, in fact they have the same objectives but in different orders (only a level deviated from other objectives).
 * 15) In the level called "Codename: Forager", there are some issues; the Banzai soldiers infinitely respawn in plain view of the player and say only one voice line.

Reception
Call of Duty: World at War – Final Fronts received mostly negative reviews from critics. It has been criticised by some reviewers for poor artificial intelligence, which is evident when friendly soldiers push the player out of cover and into the enemy line of fire.

Trivia

 * It was the last Call of Duty game released for the PlayStation 2.

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