Double Dragon IV

Double Dragon IV is a side-scrolling beat 'em up game developed and published by mh:awesomegames:Arc System Works (the developers behind the BlazBlue and Guilty Gear franchise), after acquiring the rights to the franchise and purchasing the long-bankrupt Technōs Japan, the creator of the series. Most of the former Technōs Japan staff assisted with the creation of the game.

It was released for the mh:awesomegames:PlayStation 4 on January 29, 2017, with a PC port releasing a day later. A mh:awesomegames:Nintendo Switch port was released on September 7, 2017.

Why It Sucks

 * 1) Style over Substance: The game is heavily made around nothing but nostalgia fuel for older fans of the franchise, with very little content.
 * 2) All of the character sprites in the game are literally ripped-off from the NES versions of the previous games, which is nothing but signs of laziness.
 * 3) Screen tearing is very rampant in several levels, which is unacceptable for a modern game, especially since it uses the Unity Engine.
 * 4) The game, for odd reasons, disowned the canonical Double Dragon III: The Sacred Stones and continued the story from Double Dragon II: The Revenge, which can be confusing for some fans.
 * 5) Due to the bad graphics, there are some very obvious spot effects during the gameplay.
 * 6) The game looks like more fan-made game maker game than an official sequel, which means that the game either rushed to coincide with the anniversary of the original game.
 * 7) The game is full of bugs at launch, (PS4 and PC only), the later released Switch port is bug/glitch free thankfully.
 * 8) There are very few special moves to unlock and obtain, but they're extremely under powered compared to the punches and kicks.
 * 9) Input lag is very obvious between the button presses and the moves' execution.
 * 10) The stage-ending bosses are ridiculously easy to defeat as all you need are repeated button mashing to kill them.
 * 11) Very stiff animations for all of the characters in the game.
 * 12) All the enemies have the same generic designs, as a result of using the same sprites for the NES games.
 * 13) Unfair difficulty spikes. The off-screen enemies are unforgiving as they can toss projectiles at you with pinpoint accuracy, but once they get onscreen, they'll reduce themselves to nothing but punching bags for the protagonists.
 * 14) Ear-bleeding static sounds that accompany the sound effects.
 * 15) Very repetitive; you'll end up fighting the same enemy types numerous times throughout the game.
 * 16) The hitboxes are very crappy, as your punches and kicks can sometimes don't register properly, even if you are attacking the enemies point-blank.
 * 17) Some of the regular enemies require a lot of punches and kicks in order to stay down permanently, as they get up way too quickly and easily.
 * 18) Some of the enemies will deliberately wait on top of ladders or over your body so as to deal more blows against you.
 * 19) There's already a Double Dragon 4 called Super Double Dragon, so the title is kinda redundant.

Redeeming Qualities

 * 1) Awesome rock soundtrack. Too bad that it is ruined by the random static sounds.
 * 2) The game did a good job at recreating the older games in the series, but only visually.