Disney Infinity (Wii and 3DS)

Disney Infinity is an action-adventure video game developed by Avalanche Software in collaboration with mh:awesomegames:Heavy Iron Studios, and published by Disney Interactive Studios. The game was released for the mh:awesomegames:PlayStation 3, mh:awesomegames:Xbox 360, mh:awesomegames:Wii, Wii U, mh:awesomegames:Nintendo 3DS, Microsoft Windows, and iOS. While rest of versions received generally positive reviews, the Wii and 3DS versions received mixed-to-negative reviews.

Wii version

 * 1) Instead of one big sandbox where you can add every toy you have in the Toybox mode, the game is split into six different sandboxes (racing, combat, city, etc.) due to hardware limitations. Wasn't the tagline "Infinite possibilities, endless fun"?
 * 2) Due to the Wii's weaker hardware, the game is watered down to the point where the intro is an FMV instead of a playable sequence. Also, the cutscenes in the Play Sets are FMV's, too.
 * 3) The disc is dual-layer, so it may not work on some older Wii models. They don't even tell you that on the box.
 * 4) No online multiplayer, also due to the weaker hardware.
 * 5) On top of that, you can't play co-op on the playsets, only in toy box mode. Again, it's not said on the box (though it is said at the end of this ad), thus disappointing some children and a nice case of false advertising.
 * 6) Toned down and outdated graphics that sometimes look like a PS2 game.
 * 7) No facial animation for any character. Not even mouth movements during dialog.
 * 8) When flying a helicopter or using a weapon, the Wiimote can feel clunky at times. Even worse is that there is no GameCube or Classic controller support like in the PC version with Xbox 360 controller support.
 * 9) To make matters worse, Disney explicitly said that ”the Wii is not a good compatible system for the game.” in this Amazon review. Then why make it for the Wii?
 * 10) Low-quality audio for the voice clips. However, the music is of high quality, so the low-quality voice clips don't make much sense.
 * 11) The game costs the same as the other versions, while it feels like an unfinished beta demo.
 * 12) Releasing this game on the Wii is too late in the system's lifespan, because it was starting to die out. Even worse, the game was not released on the Xbox One and PlayStation 4 on their respective launch dates. Thankfully, this was fixed with the sequels.

Nintendo 3DS version

 * 1) Instead of the sandbox gameplay of the console versions, it's a party game.
 * 2) The stand design is different, as it can now only support one player.
 * 3) If you have any figures that you've leveled up on the console versions, the 3DS stand resets their levels to 1, despite the fact that the game doesn't even have to level up.