Robobolt

"I had to play that for over an hour, and you've seen everything it has to offer within 10 minutes, and none of it is good."

- Stuart Ashen

Robobolt is a 1986 shoot'em up game developed by Gary Leach and published by Alpha-Omega Software exclusively for the Commodore 64.

Why it Sucks

 * 1) The graphics look incredibly bleak and simplistic for a C64 game, as 99% of the game is presented in a gray color.
 * 2) The gameplay involves collecting four Death Pods, of which you can only carry one at a time, and taking them to an assembly unit within the time limit. Said task is easier said than done.
 * 3) All of the enemy ships look exactly like your ship, but with different colors.
 * 4) Really terrible music, which sounds like someone having an epileptic fit over the keyboard.
 * 5) The sound effects are obnoxious, and sound like a dying smoke alarm.
 * 6) The time limit counts down way too quickly.
 * 7) Incredibly sluggish controls.
 * 8) The bullet that you fire moves so slowly that it's sometimes impossible to kill the enemies onscreen.
 * 9) There are multiple levels, but all of them look very similar.

Reception
Robobolt received incredibly negative reviews from the video game magazines of the time, and is considered one of the worst Commodore 64 games of all time. Commodore User rated the game at 2/10, saying it was "painful to watch and boring to play". ''Zzap! 64 magazine in particular gave the game a score of 3%, making it the lowest rated game in the magazine's history alongside The Further Adventures of Alice In Videoland''. The game also has a rating of 1.3 on Lemon64 and is ranked as #8 on Lemon64's worst games list.

Trivia

 * Robobolt was once included alongside another Alpha-Omega Software game, Gods & Heroes, as part of a compilation by the Power House (who published the infamous SQIJ! game).

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