Blog:The worst 2021 video games (so far)

2021 was a successful year to some extent, at least for some developers. We got amazing games like It Takes Two, Chicory: A Colorful Tale, The Great Ace Attorney Chronicles, two Monster Hunter games, Resident Evil Village, Ratchet & Clank: Rift Apart, Hitman 3, Guilty Gear Strive, and many more. However, there were those who gave out the biggest fucking abominations that shouldn't exist in our memories. The list only includes games that were released between January and July, so I added "(so far)" because this year is not over yet. Here is a list of the biggest rubbish of 2021 so far.

Number 5: Balan Wonderworld
Let me start with the worst high-budget game, because surprisingly Balan Wonderworld falls into this type of game. This is the definition of a video game that used 95% budget for the cutscenes, instead of an overall game. Balan Wonderworld looks and plays like a low-budget shovelware game from unknown developers, hoping for money from naive parents. Somehow, it's a video game published by mh:awesomegames:Square Enix, a well-known publisher of the Final Fantasy, Kingdom Hearts, and Dragon Quest series. What the fuck crossed their mind to release such a shabby product? Yuji Naka happened, guys! This old peasant, unfamiliar with today's game design standards, somehow got hired at Square Enix in 2018-2021 to set up a minor studio called Balan Company, which realized a platform game that the publisher agreed to release this only once, depending on how the game was successful. And the question: Was the game successful? I guess in your fucking dreams. It's a total dumbster fire of game design, featuring low effort level design, horrendous controls, boring gameplay, god-awful costumes, and more. Not to mention the graphics that are so horrible and made with a hen's claw. The game was doomed from the start. Mainly because they hired a bunch of untalented monkeys from Arzest, who makes sub-par quality games with no idea how to make a game at all. What's worst about this pile of puking called Balan Wonderworld, some costumes can't even jump! In a platform game! Burn this game and don't buy this goddamn scam. Why am I not putting it first? Because I know worse games, and what I said is just the beginning of the hell reserved by game developers.

Number 4: Werewolf: The Apocalypse - Earthblood
I put a video game from the "AA" category in fourth place, and it will not be the last. The instalment sub-titled Earthblood is the most ordinary cash-grab, and no effort was put into it. This is a piece of screwed up work on the part of the French developer Cyanide. The mere fact that publisher Nacon had balls of steel to hire this developer, rather than more experienced and familiar with the action role-playing genre, shows that they do not respect the original source material. Werewolf: The Apocalypse - Eartblood may have been a game released 20 years ago, and it would have been a moderate success, but to release an outdated (gameplay-wise) game in 2021 is ridiculously embarrassing. This is a PlayStation 2 game that Nacon and Cyanide remembered about this game 20 years later to be released even on the ninth generation consoles. Since the release of this game was too late, is it even decent? The answer is no. The graphics are horrendous, the dialogue is poor, the gameplay is outdated and clunky, lousy camera angles, bad animations, ugly cutscenes, plot, characters, stealth sections, combat, and more. Another embarrassing product, reminiscent of the stereotype of bad licensed games. Do a favor: Create a page about that crappy mess.

Number 3: Dungeons & Dragons: Dark Alliance
Dungeons & Dragons: Dark Alliance is a pile of fucking horseshit. Another embarrassing licensed game, another rushed disaster, another game that should not exist, and another game with disrespect for the original source material. This is a game that you can describe in one word: broken. How did the game come out in such a shitty state? Wizards of the Coast happened. The publisher hired its subsidiary Tuque Games, which was supposed to create a game based on this universe. However, the game did not burn out at all and a few patches will certainly not help the game, because the game is rotten from the core. I feel sorry for the developers the most, because their first game, Livelock, was even successful, but due to the publisher's greed, it turned out to be a rushed product. There are really a lot of things in this game that were done wrong, featuring an outdated graphics with low-poly character models, abysmal artificial intelligence that frequently doesn't work, god-awful bosses, bad combat, the game feels incredibly unpolished, the controls are trash, the animations are the worst I've ever seen in my life, non-existent story, it barely seems like a D&D game, many bugs and glitches, many invisible walls, and the very fact that you can pass some levels without killing enemies, due to how horrendously dumb they are, and more problems that game suffers. If you defend this bullshit of a game, then you are either the naive sheep of Wizards, or you don't have any standards, and you will touch any garbage under some famous brand. I agree with AngryJoe, it's the biggest crap this year. Anyone who watched his review, you need to make this page immediately.

Number 2: Outbreak: Endless Nightmares
It's the first time an indie game will appear on this list, but this one is really cheesy for obvious reasons. Outbreak: Endless Nightmares is a survival horror game developed by Dead Drop Studios, in which there is only one person working on the games. I appreciate the fact that he wants to make games by alone, but this game is definitely too much for just one person because it's a piece of a tragically designed game. But let's not forget the fact that this is not his first game as he developed six Outbreak games in a few years, and it is likely a game with borrowed assets that were used in his previous games, making this game a piece of shovelware with no effort whatsoever. Like previous games, Dead Drop is once again trying to imitate the success of an acclaimed series Resident Evil. Is it a good game by the standards of indie games, especially those created by one person? Are you fucking kidding me? It's plain garbage in every possible way. Sorry, but in this case you can't justify yourself with the fact that it was made by one person, because other developers would create an incomparably better game on their own. Outdated gameplay, bad graphics, the systems are ridiculously convoluted, terrible presentation, its performance sucks, poor sound design, bugs and glitches, terrible animations, extremely short time to finish the game, asset flipped layouts, etc. By no means fucking defend this dev, because his games are low quality asset flip shovelware games, but also don't trust some of the positive reviews from Steam users (which were possibly given by developer). You are well aware that the game looks like a total goatfuck.

Dishonorable mentions

 * Taxi Chaos: It was supposed to be the "successor" to Crazy Taxi, but it has become an unfunny and boring imitation of the classic Sega game. The fact that it was created by the biggest bastards, Team6 Game Studios, it even bury the game more.
 * Harvest Moon: One World: It's not even Harvest Moon, it's a squalid imitation of the franchise that used to shine until Marvelous was no longer working on those games to luckily create a much better franchise, which is Story of Seasons, the true Harvest Moon games. This is another game that is constantly trying to uncover the rotten corpse that is the modern Harvest Moon.
 * Super Seducer 3: The Final Seduction: An example of the most unnecessary sequel of the two horrible enough previous games, which additionally doesn't fix the same mistakes that those games suffered from. Who needs it for?
 * Red Colony: A Resident Evil clone with a dose of fan service with an anime-style art-style? How could it fail? This is a nice concept, but unfortunately girded with bad game design, basic puzzles, broken combat, and cliché plot.
 * Spirit Lucky's Big Adventure: A kids game based on the Spirit movie series from DreamWorks, which arose solely as a cynical attempt to make money with a low-quality product. We all know a British publisher Outright Games in this wiki which probably wants to be the new Blast! Entertainment because of this game. Even for a game for kids, it's the most boring experience of the year, not to mention the graphics that look abysmal.

Number 1: Land of War: The Beginning
We're finally on top of shit. This really is the worst game of the year that you don't even have a clue about. Ladies and gentlemen, it's Land of War: The Beginning. A World War II-themed first-person shooter video game developed by a completely new development studio MS Games. This is an indie company that tried to recall the amazing times of single-player shooters, but the game is simply underdeveloped in every way. This game, guys, was to recall the times of the beginning of the World War II, and more specifically, that it takes place in Poland, but the producers certainly do not respect the deceased Polish soldiers through a terrible plot full of lies and poor understanding of its real history. In fact, it plays like another shitty classic City Interactive game, if not worse. The game has poor graphics that could have taken hold 10 years ago, the character models are outrageously terrible, the shooting is not the most enjoyable, the AI is virtually non-existent, the levels are painfully linear and boring, the game has a lot of bugs that make the game barely unplayable, shitty voice acting, terrible animations, and some of the worst quick time event sections I've ever seen. Why is this game in the first place? Because Balan Wonderworld has nice soundtrack and cutscenes, Werewolf: The Apocalypse - Earthblood has lore and great premise, Dungeons & Dragons: Dark Alliance has nice-looking cutscenes, and Outbreak: Endless Nightmares, despite being a shitty asset flip game, at least developer sold the game for a low price, while Land of War: The Beginning is just shitty, ovepriced, underdeveloped, and offensive game at all. Anyone at MS Games who thought that it was a brilliant idea to create a "big" Call of Duty-like game for a small studio, used too much drugs. Instead of throwing your balls at the hardest challenge you gave yourself, you could make some pixel-art platform game or roguelike one, instead of ruining your reputation with such crap. We were all aware that your game would be a dumbster fire, due to budget constraints and too few people were involved in the production.