Half-Life: Source

Half-Life: Source is a remastered version of mh:awesomegames:Half-Life developed and published by Valve. In 2006, the multiplayer mode was released as a separate game called Half-Life Deathmatch: Source.

Bad Qualities

 * 1) Despite being a remaster, it's almost look exactly the same as the original, except for largely inconsequential additions (which are mostly done [except the new skyboxes] by Source engine itself during conversion) like ragdoll physics, realistic water reflections, replacing the skyboxes with 3D versions (which doesn't fit with low quality textures) and improved lighting.
 * 2) Opposing Force, Blue Shift and including Decay didn't get their own ports.
 * 3) It does nothing to demonstrate the power of the Source engine (except these above additions), other than showing that it's possible to port games and mods from the GoldSrc engine.
 * 4) Little to no mod support. Of course, it's possible to make maps for the game if you manage to configure it properly.
 * 5) It suffers from numerous glitches, which worsened when the game transitioned to Source 2013 in the SteamPipe update, and despite receiving the Source 2022 update (on beta branch), it's still barely fix any of these issues.
 * 6) * Some NPCs, such as the Black Mesa Security Guards, shows a chrome-like visual effect on their models.
 * 7) * The shading gives some weapons a plastic toy appearance.
 * 8) * It is (rather infamously) possible to take down an Apache helicopter with a few Glock 17 rounds.
 * 9) * The crowbar makes a metal-on-metal striking sound even when hitting wooden objects.
 * 10) * There is also a major graphical glitch in the "c2a4c" map (as a result of the 2013 update), rendering the game virtually unplayable unless the multi-core rendering setting is turned off, or if the map was edited.
 * 11) The NPC's AI is downgraded in comparison to the original version, even though the security guards and H.E.C.U. marines can finally gun down Barnacles rather than ignoring their tongues and get eaten alive.
 * 12) *Also, it's possible to stun-lock alien grunts at close range by beating them to death with a crowbar!
 * 13) The graphics from the original game were re-used poorly, often given only minor adjustments during porting. In some cases, this led to the graphics actually looking worse in the re-release.
 * 14) There is no cost trade-off for the reduced performance and limited assets compared to the original. Both versions are the same price on mh:awesomegames:Steam.
 * 15) For some odd reason, the port uses a fanmade HD texture pack instead of the official one from Gearbox.
 * 16) Due to lack of improvements, the only reason you would want to get this over the original is if you want to mount Half-Life content to other Source games like mh:awesomegames:Garry's Mod, mh:awesomegames:Portal to play it with the Portal Gun or mh:awesomegames:Left 4 Dead if you want to play it with the infected.

Half-Life Deathmatch: Source

 * 1) The revolver is pretty much broken, as it does little damage to the player at all.
 * 2) The explosive packages and snarks can only be used after the animation is played when changing weapons.
 * 3) Terrible, broken ragdolls that can be considered as the worst ragdolls ever made, as they fall in many ridiculous poses. Besides that, ragdolls in Half-Life: Source were actually much better and felt like actual creatures instead of poorly made dolls.
 * 4) All of the maps entities are all duplicated. This is noticeable when you break the glass, picking up health kits or something else.
 * 5) In "crossfire", one of the most famous multiplayer Half-Life maps, the easel weapons doesn't work at all. What's weird is that the easel weapons in other maps work. Why does the easel weapons in "crossfire" not work when the easel weapons in other maps work perfectly fine? It is unknown why it does this.
 * 6) Instead of through the multiplayer tab in the original game, the only way to change the playermodel is through the console because the option to change playermodel on settings are broken.

Good Qualities

 * 1) Like in mh:awesomegames:Half-Life 2, individual chapters can be selected from the main menu.
 * 2) Some skyboxes, such as the Surface Tension canyon, were greatly improved (which the game was supposed to be remastered with HD textures and improvements). In fact, some of the skyboxes were transitioned to 3D skyboxes.
 * 3) The water looks much cleaner, thanks to the Source engine.
 * 4) Before the SteamPipe update, the game has less bugs, but the game ran on an older version of the game (the original 2004/2006 version rather than Source 2007 due to Valve refused to release the update due to major bugs which Source 2013 version also does).
 * 5) * You can also install Half-Life: Source Fixed or Half-Life: Source Fix Pack (recommended for old engine, but also works with Source 2013/SteamPipe) to fix many of these issues, including major bugs fixes. Tutorial on how to install these mods can be found here.
 * 6) The weapon sway/inertia animations while aiming or running are identical to Half-Life 2, a noticeable improvement from the original Half-Life animation.

Reception
While it has Mostly Positive reviews on Steam, it is the 2nd lowest rated Valve game on Steam — only Artifact has worse reviews.

Trivia

 * The glitch where a Black Mesa scientist starts screaming "STAHP!" while moving became an internet meme.
 * It led to the development of the mh:awesomegames:Black Mesa mod, which in turn is a much better attempt at remaking Half-Life. The mod eventually turned into its own game.

Videos
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