Asphalt 8: Airborne (2016-present)

Asphalt 8: Airborne is an arcade racing video game developed and published by Gameloft as the eighth main entry in the Asphalt series.

Why It's Not Airborne Anymore
NOTE: Many of the problems were not intense until Vivendi acquired Gameloft in 2016, which caused massive changes focusing on increasing revenue.


 * 1) The game is already extremely grind heavy and will only get worse over time since Vivendi's takeover of Gameloft in 2016.
 * 2) Rampant microtransactions. First, the Premium Cars (which can only be bought two at a time with real money; fortunately, these Premium Car packs have been removed), then the token premium currency, which is required for literally everything, and then the Special Events (R&D, Enduro Double Down, Championship, World Tour). These microtransactions have only gotten worse since Vivendi's hostile acquisition of Gameloft in 2016.
 * 3) *Worst of all, there is a VIP System in the game lifted straight from Asphalt Nitro, but bigger and much worse than ever. It still has the same premise of rewarding players for spending their real money on microtransactions in the game!
 * 4) **Adding insult to injury, the February-March 2019 batch of Asphalt Moments events is inaccessible to anyone who is VIP Level 0 (e.g. did not spend real money on the game at all)!
 * 5) **The 2015 GTA Spano is the reward car for reaching VIP Level 15, which requires up to US$4,000 (minimum US$3,892.84) in real money to be spent on the game! Needless to say, the Spano is worthless in all aspects, and it's much better to spend that much money on something much better and/or more important anyway.
 * 6) *If you fail a main goal in any race during a Special Event, you have to pay tokens (can be obtained with real money) to auto-pass it or risk having to go back to square one or restart the race all over again.
 * 7) Vehicle prices are extremely high, with many even allowing for or requiring tokens. This goes back to reasons #1 and #2 about the game being extremely grind heavy and plagued with rampant microtransactions, respectively. These were only made worse on the following dates:
 * 8) *November 13, 2017 - Various cars, including "essential" cars like the Lamborghini Sesto Elemento, McLaren 675LT, etc. were converted to be purchasable with tokens only! These changes applied to new accounts created after this date, thus discouraging new players from playing the game. Some cars were also made into Credits purchasable.
 * 9) *March 23, 2018 - Similar pricing as the November 13, 2017 price changes, but with a few vehicles being made to be also purchasable with credits instead of tokens only.
 * 10) *March 30, 2018 - The Credit options for certain cars were removed, which converted them into token-only purchases.
 * 11) *December 19, 2019 - Every dual-priced car became a single-currency purchase, with many of them being converted to token-only purchases and worse, a few of the cars converted to token-only had their prices moderately increased. This goes to why Vivendi's hostile takeover made the game more expensive.
 * 12) *May 19, 2020 - Many cars' prices were inflated, and worse, the Koenigsegg One:1 can now be only purchased with tokens.
 * 13) The upgrades system is unbalanced, along with the Pro Kits system. The Pro Kits system really revolves around loot boxes (which the game calls Pro Boxes and Blueprint Boxes), and the chances are high you won't get an engine card that the car you want to upgrade requires (e.g. Lamborghini Centenario LP 770-4 with V12 MPI Engine).
 * 14) *This was made worse with the February 2019 Fast Lane Update, which not only made many vehicles in the game more expensive to upgrade, but also increased their Pro Kit requirements! It's now best to stay away from this game for your own sanity, as this game has become pay-to-play!
 * 15) **Even worse, the 2019 Holiday Update also worsened it by introducing a new currency called Fusion Coins, that can only be earned through spending real money or throwing away Pro Kit cards, which received massive backlash from players, which is another reason why this game is now pay-to-play.
 * 16) ***Also, the aforementioned update significantly reduced the earnings for fusing Pro Kit cards.
 * 17) ***Also, the Pro Kit costs significantly increased when the aforementioned currency was introduced.
 * 18) *Thinking of upgrading a Zeus Twelve Sigma without any Legendary Electric Engines or any Porsche without the High-Grade or Exceptional Engines? Tough luck.
 * 19) *This game has a habit of introducing new cars to the game with a completely new engine card (e.g. McLaren race cars with Serial Racing Engines or Custom Racing Engines, Lamborghini Centenario LP 770-4 with V12 MPI Engines), thus disadvantaging both new and veteran players who had spent weeks and months obtaining a potential engine card for an upcoming car.
 * 20) *This game also has a nasty habit of putting the wrong engine cards on various cars, most notably the common V8 Engine (logically applies to naturally aspirated V8s) on cars with supercharged, turbocharged, or hybrid V8s (e.g. McLaren 720S, SCG 003S and Koenigsegg Regera) instead of the legendary Forced-Induction V8 (applies to supercharged or turbocharged V8s) or the rare Hybrid engine (applies to hybrid V8s).
 * 21) There are many cars in the game that require tokens for their upgrades. Some of these are in R&D events, meaning the token-only upgrades can be bypassed with timely and appropriate use of awarded free upgrades. However, it seems that the practice of free upgrades in R&Ds has stopped, thus making them money vacuums.
 * 22) *The rest of them, however, are in the other types of special events, meaning you won't be able to get through those events without spending tokens.
 * 23) There are connectivity issues that prevent players in upgrading their vehicles or joining multiplayer events.
 * 24) In March 2015, many players reported that all the upgrades of their Dodge Dart GT were wiped out without any refunds making the vehicle stock (Level 0), and wasting 125,600 credits after updating to the Decals Update.
 * 25) *Gameloft compensated for the losses either with 10 free Class D upgrades, 20 free Class D upgrades (equivalent for maxing a stock Class D car) or 125,000 credits​​ plus the 20 free Class D upgrades. This is due to increased anti-cheating security measures.
 * 26) Thinking of completing the Career Mode? That will require a lot of real money, as many of the cars required to complete the Career Mode (e.g. W Motors Lykan HyperSport, Lamborghini Veneno, SSC Ultimate Aero XT, etc.) can only be bought with tokens as of March 30, 2018.
 * 27) *Some others even must be assembled with their own Blueprints. To make matters worse, the Porsche 718 Boxster S, which is required for Season 4 (replacing the now-gone Scion FR-S), is blocked off with the problem of its Blueprints being unavailable in Pro Boxes!
 * 28) *The Fast Lane Update only exacerbated this issue by turning the Ferrari LaFerrari (required to complete Season 3) from 235,000 credits into a car that can only be bought for 2,400 tokens. Later with the 15th anniversary update, it was further increased to 7450 Tokens!
 * 29) **However, the Porsche 718 Boxster S can now be normally purchased (however, it is locked with a token-only paywall).
 * 30) Research & Development (R&D) events. There are many that are money vacuums, with the worst offenders being some of the recent R&Ds (Lamborghini Centenario LP 770-4, TVR Sagaris "Special Edition", BMW i8 Coupe (I12), Zeus Twelve Sigma, Rezvani Beast X, Ford GT (2017) and Koenigsegg Regera), which have no free upgrades at all!
 * 31) *The 6th Anniversary Update has aggravated this money vacuum further by turning recommended rank in some R&D races into enforced rank requirements.
 * 32) As of the Fast Lane Update, out of the 10 current best vehicles in the game (spanning all classes), all of them either have token-only upgrades, extreme Pro Kit requirements, or both. Except for the Mercedes-Benz SLK 55 AMG "Special Edition", which must be assembled with Blueprints, all of them are either obtainable only through their respective special events, purchasable only with tokens, or both.
 * 33) Enduro Double Down (EDD) events. Unless you have the vehicles for that event upgraded, it is guaranteed that you will fail races and be forced to spend your hard-earned tokens to retry or auto-pass failed races or refill Enduro Invitations.
 * 34) The Festival events, as fun as they seem, can be frustrating, pay-to-win, and/or grind-heavy, as the rewards it promises may never be offered in full unless the player either spends sleepless nights grinding or pays with real money to advance through.
 * 35) *The 5th Anniversary Festival held in August 2018 is the most infamous example of this, as most players never even obtained all 150 Blueprints for the Audi R8 e-tron "Special Edition" due to the highest purchasable reward boxes not giving out enough of such unless the player spent a lot of real money to buy Festival Coins for these boxes.
 * 36) **Also, the 2019 Snowflurry Festival is another infamous example, with many players failing to win the Koenigsegg Jesko as the achievments do not give out enough Festival Coins, making the event heavily pay-to-win.
 * 37) Damage modeling in this game is dull and low-quality, with some cars even having the wrong door type (e.g. Ferrari FXX Evoluzione with gullwing doors) and others literally never losing any parts (e.g. Peugeot SR1).
 * 38) Many of the cars in the game are not accurately represented performance-wise and (to a limited extent) sound-wise, which can unnecessarily push its arcade game feel past reasonable extremes:
 * 39) *There are many cars in the game whose predecessors outrank and outperform them (e.g. Ferrari LaFerrari (A1481 / 1694) being inferior to the Enzo Ferrari (S1465 / 1793)), which obviously doesn't make sense in real life.
 * 40) **Adding to this, the Ferrari F430 is placed in Class A (A1304 / 1556), while its successor, the Ferrari 458 Italia (B1326 / 1584), is in Class B. However, the 458 Italia outperforms the F430.
 * 41) *Ferrari 330 P4, which is a 1967 sports prototype endurance race car that would literally get smoked by modern day GT4 race cars, but in the game, it can beat even a Koenigsegg One:1 (a 1,341 hp hypercar that hits 186 mph in 11.92 seconds; Class S1562 / 1768) and it's in Class A (A1412 / 1749).
 * 42) *Chevrolet Camaro SS (Gen 6), a pony car made to compete with the sixth-generation Ford Mustang GT in real life, but in the game, it is faster than the vast majority of cars in the game (at 314 mph/506 km/h) and it's also in Class A (A1136 / 1771).
 * 43) *1967 Chevrolet Impala, a classic four-door saloon famous for its appearance in the TV series Supernatural. In the game, it was originally a top-end Class A Elite Car (A775 / 1775), but it was severely nerfed to Class D as it was and still is considered unrealistic and unusual to see a 1960s sports sedan outperform even a Devel Sixteen Prototype (S1582 / 1810).
 * 44) *Lamborghini Centenario LP 770-4, which has the same 6.5 L L539 V12 engine as every variant of the Aventador and yet it has a Ferrari V12 engine note.
 * 45) *Ferrari F60 America, which has the F12berlinetta's 6.3 L F140 FC V12 engine and yet it has a modified Ferrari 458 V8 engine note.
 * 46) *Nissan Skyline GT-R (R34), which has the RB26DETT, a 2.6 liter twin turbocharged inline 6 engine, and yet it has a BMW M3 GT2 E92 V8 engine note.
 * 47) *Nissan GT-R Nismo (R35), which has the VR38DETT, a 3.8 liter twin turbocharged V6 engine, and yet it also has a BMW M3 GT2 E92 V8 engine note.
 * 48) Wrong vehicle naming and/or modeling, including but not limited to:
 * 49) *Alfa Romeo Giulietta Veloce → "Alfa Romeo Giulietta 2016 Veloce" (the year should be placed at the beginning)
 * 50) *Ford GT (GEN1) → "Ford 2006 GT" (the year should be placed before "Ford")
 * 51) *Chevrolet Camaro SS (Gen 6) → "Chevrolet 2016 Camaro SS" (the year should be placed before "Chevrolet")
 * 52) *Lamborghini Centenario LP 770-4 → "Lamborghini Centenario" (missing "LP 770-4" both in name and on exterior badges)
 * 53) *Lamborghini Aventador LP 750-4 SV → "Lamborghini Aventador SV" (missing "LP 750-4")
 * 54) *Lamborghini Huracán LP 610-4 → "Lamborghini Huracán" (missing "LP 610-4")
 * 55) *Bugatti Veyron 16.4 Grand Sport Vitesse → "Bugatti 16.4 Grand Sport Vitesse" (missing "Veyron")
 * 56) *All other vehicles with a year in their name: should have the year moved to the end, enclosed in brackets.
 * 57) *All Moslers: missing "MT900" in the name.
 * 58) *GT by CITROEN (Munich Update-present): poorly modeled rims that very incorrectly resemble the rims from the car's Gran Turismo and real life renditions.
 * 59) **However, the GT by CITROEN had it's actual rims until the Munich Update, which changed the rims to the poorly modeled ones.
 * 60) *Mercedes-Benz SLR McLaren 722 Edition, Porsche 918 Spyder with Weissach Package: wrong rims, they are from their respective base models instead of the 722 S and 918 Weissach, respectively.
 * 61) **In fact, the SLR 722 is an incorrectly modeled one in the game, as it is actually a normal SLR McLaren Roadster but modified to vaguely resemble a 722 Roadster S.
 * 62) There are a few vehicles in the game that wrongly have ALL of their selectable colors marked with "Unofficial color", even the colors they have in real life!
 * 63) Speaking of tracks, none of the tracks added after September 2015 and until the the 6th Anniversary Update were playable in Quick Solo Race. These are: Area 51, Rio de Janeiro, Patagonia, Munich Subway, and Transylvania.
 * 64) *It's almost like Gameloft is trying to remove this impromptu practice mode for good, which can be linked to by the fact that Daily Tasks and Festivals are incompatible with this mode.
 * 65) *Making matters worse, Gameloft even defends their decision to not add these tracks to Quick Solo Race by wanting to "keep things interesting", which is ultimately nothing but a lazy excuse to force people to play the game's rigged, pay-to-win/pay-to-play multiplayer and events just to play on these tracks.
 * 66) **For iOS users, the Exclusive Metal Events exist, which allow players to play on these tracks, although these events have extremely high recommended ranks (e.g. C1529, B1660, A1758, S1796), discouraging the use of low-ranked cars in these races.
 * 67) Also, speaking of cars, Gameloft has become more and more lazy lately, as some of the added cars in recent times include:
 * 68) *The "Special Edition" cars, which are modified (sometimes to the point of being mildly "riced") and upgraded versions of already-existing cars in the game with much higher and more ridiculous upgrading costs, including using a Legendary engine card instead of a Common one.
 * 69) *Zenvo TS1 GT 10th Anniversary Edition, which looks almost the same as the Zenvo ST1, except it's in Class S and it has a unique paintjob as its only selectable color.
 * 70) *Rimac Concept S, a Rimac Concept One with an upgraded battery and aggressive aerodynamics.
 * 71) *Mercedes-Benz SLS AMG Coupé Black Series, the third SLS AMG in the game and a souped up SLS AMG with more aggressive aerodynamics.
 * 72) *5 total Lamborghini Aventador models (Aventador LP 700-4, Aventador LP 750-4 SV, Aventador SVJ, Centenario LP 770-4, and Veneno).
 * 73) *Ferrari F60 America, a special convertible version of the F12berlinetta. At least it doesn't have token-only upgrades like with the BMW i8 Coupe (I12) and Zeus Twelve Sigma.
 * 74) *Rezvani Beast X, a more powerful roadster version of the Rezvani Beast Alpha coupe, previously a Class A "king" on short tracks. Plus, it can even beat the Aston Martin Vulcan in the game on short tracks.
 * 75) Poor AI design, from rubberbanding to being outright suicidal and/or aggressive with the sole purpose of making you lose the race. This is even more prevalent in other race types and special events, especially Flawless races and R&Ds.
 * 76) *Worse, AI racers get even more dangerous when you restart a race.
 * 77) The multiplayer can be biased towards the fastest cars, with the biggest offenders being the Audi R8 e-tron "Special Edition" and Mercedes-Benz SLK 55 AMG "Special Edition" (which have since been nerfed in terms of multiplayer competitiveness), Renault DeZir, and the top-end Class S cars. In addition, it is filled with hackers, cheaters, trolls, and ultra-rich players, albeit not as much as in Real Racing 3.
 * 78) *The fact that some of the best cars are awarded in the Elite League (which requires having a rating of 2500+ and finishing first in every race) makes this game even more pay-to-win.
 * 79) *The game also forces you to play multiplayer if you are inactive for even so much as 5 days. That is, if you even participate in the multiplayer season at all.
 * 80) *The ranking points system is flawed and can be harsh on you even if you are careful.
 * 81) Hackers are rampant on this game. Worse, Gameloft doesn't ban hackers, instead choosing to target innocent players who never hacked the game at all!
 * 82) Customization is very limited. Almost half of the vehicles in the game, including all motorcycles, can only have their colors changed or, worse, cannot have their color changed.
 * 83) *Decals are available on older-released cars in the game but to obtain them, you must either pay in-game currencies or win them through Time-Limited Events or Multiplayer. Sometimes, they are even awarded as Daily Login Bonus rewards, with better ones being rewarded for higher VIP Levels, which, as stated above, requires paying with real money!
 * 84) *What's worse is that customization is even more limited than in Real Racing 3, which at least allows you to create your own decals, even if it's also limited.
 * 85) Some cars' decals even get distorted on certain Android devices (e.g. BMW 3.0 CSL Hommage on Samsung Galaxy S7).
 * 86) Infected mode is not too well executed; for instance, losing the virus means your vehicle is wrecked immediately, which can then cause you to lose multiple positions.
 * 87) Flawless races are very unfair beyond unforgiving levels. Wreck once, even including going off the map, and you're out. What makes matters worse is that the AI racers are fully exempt from being disqualified.
 * 88) *Pair this mode with a vehicle with poor performance (e.g. Aston Martin DB9 Coupé) or low stability (e.g. McLaren 650S GT3) and then put it on an infamously difficult track like Iceland, and you're in for trauma, even if traffic is disabled.
 * 89) As mentioned above, the Fast Lane Update in February 2019 literally not only increased the upgrade costs for many cars, but also nerfed the Car Mastery rewards (including race payouts) to oblivion. Say goodbye to your unclaimed free upgrades, boosters, or Pro Boxes.
 * 90) *To make matters even worse, farming credits via Car Mastery is no longer possible! (Not only because of the afromentioned reduced payouts but you can no longer replay them!) Should it be any wonder why the Fast Lane Update is also known as "The FLU"?
 * 91) Elite Cars are a series of high-performing cars that were introduced with a Fine-tuning function called "Elite Mapping" where you can adjust the 4 performance aspects by detuning one parameter in favor of another.
 * 92) *They needed "Tuning up" every 3 uses or so depending on damage taken in the race at a relatively high cost and a long wait duration (40 minutes at least and 2 hours 30 minutes at most) in which they cannot be used.
 * 93) *The wait time can be skipped by either paying a certain amount of tokens (premium currency (the price is in proportion to the time left)) or watching a video ad. However, a watching ads will not fully skip the process, but instead, skip 20 minutes per ad.
 * 94) *Also they required an active Internet connection to be used, as their condition status is related to Gameloft's servers.
 * 95) *Instead of fixing the few issues it had, Elite Car Status was just entirely removed in the 6th anniversary update.
 * 96) This game literally requires you to wait for so many things in the game. Fuel (used for Events), R&D Proto Keys, EDD Invitations, Championship Tires, World Tour Streaming Passes, so on and so forth. And if you want to skip the wait, you will have to watch ads or pay tokens.
 * 97) *A single-day Time-Limited Event held in 2015 required 24 Fuel points to play. However, it was changed to be a much lower amount later.
 * 98) Power creep. As with CSR 2, almost any car in the highest classes required to win races in higher level races or Time-Limited Events can only be obtained if the player spends real money.
 * 99) Unexplainable wreck glitches, which happen more frequently with faster cars and/or on certain tracks.
 * 100) Unpredictable and unstable motorcycle physics. The Class S motorcycles (e.g. Kawasaki Ninja H2R) are widely considered extremely frustrating to drive.
 * 101) If you want to advance through the Career Mode or Moto Blitz further, you will have to get a better vehicle, which will more often than not be plagued with higher upgrade costs and/or a buying price with only tokens.
 * 102) During October 2017, when the Munich Update was released, many vehicles were changed to have token-only upgrades; as well as this, any vehicle the player did not own had its upgrades reset. This caused a massive outrage from the community that eventually forced Gameloft to undo these changes.
 * 103) *This even caused GL to award a free Lamborghini Aventador LP 750-4 SV through Customer Care to anyone who participated in the car's EDD event, maxed out to Level 3 on all parts for free (S1565 / 1793).
 * 104) The Exclusive Deals shop now sells Pro Kit Cards in large amounts for, you guessed it, high token prices, turning even the cheapest/easiest-to-upgrade cars into money vacuums.
 * 105) *The Exclusive Deals was removed in the 2019 Halloween Update.
 * 106) Players on Android sometimes have to deal with additional loading screens where the game has to download assets for tracks.
 * 107) Speed modification: this is a commonly recurring instance where a car in the game has its displayed speed different from its actual speed, thus misleading users. There are over 50 cars guilty of this, the majority of them being Class S cars; this number makes up almost 25% of all the cars in the game.
 * 108) *An example of this is the Lamborghini Egoista Concept, which has a total speed of 297 mph/479 km/h at MAX+PRO with a Tuning Kit, but the game displays that as 310 mph/499 km/h instead (95.90%).
 * 109) *The biggest offenders are the Devel Sixteen Prototype, Hennessey Venom GT, Koenigsegg One:1, SSC Tuatara, and SSC Ultimate Aero XT, which go at 85.74% of their displayed speed! The Range Rover Evoque HSE Dynamic is also guilty of this, except it goes at 108.61% of its displayed speed (meaning real speed > displayed speed), and it's a Class C car as well.
 * 110) As with other mobile racing games, Asphalt 8: Airborne is sometimes the first game to include a new car model (marking that car's video game debut), although this is becoming more frowned upon, as more often than not, the vast majority of cars added to the game, including those that already appeared in a game before, are deliberately blocked off by massive paywalls and given higher performance than preceding vehicles in order to trick users into giving out their wallets. Notorious examples of this include the Chrysler ME412, McLaren P1™ GTR, Apollo Intensa Emozione, McLaren X2, and Zeus Twelve Sigma.
 * 111) The game is rife with game-breaking bugs and glitches, including one that immediately kills the player at the start of a race, another that causes AI racers to finish first in 20 seconds on Nevada Reverse, and another one notoriously dubbed the "skid glitch", which mainly affects certain cars such as the McLaren 650S GT3, it will randomly causes them to spin out of control in a race.
 * 112) As usual, Gameloft does little to nothing to help customers and players of this game, thus making Customer Care useless.
 * 113) *This is evident more when Vivendi took over for Gameloft, Gameloft has a lesser chance of helping players due to Vivendi's order for Gameloft to prioritize their earnings.
 * 114) The Toyota Supra RZ (JZA80 Mark IV), Scion FR-S, Tesla Model S (as of the Sixth Anniversary Update) and the "imitation" Porsches (RUF Rt 12 S, RUF CTR 3, 9FF GT9 VMAX, and Rinspeed zaZen) are all gone forever if you don't own them. Meaning, if an event comes up that has one of these cars as a dominant car, you're stuck with the best available car (e.g. AC 378 GT Z).
 * 115) *The Supra and FR-S are gone due to Toyota pulling out of non-Japanese racing games until around late 2019. Toyota later revealed that they don't support Toyota cars in illegal street racing games developed by non-Japanese game developers.
 * 116) *In the case of the "imitation" Porsches, Porsche did not want them to be obtainable in the game once real Porsches were added after EA's Porsche exclusivity deal expired for good in December 2016.
 * 117) *The Tesla Model S was removed in the recent Seventh Anniversary Update due to unknown licensing issues, and removed from all collections, including its Season 9 races.
 * 118) *However, the 9FF GT9 VMAX and FR-S were still playable in the relaunch of the Chevrolet Corvette Grand Sport Convertible (C7) and Porsche 918 Spyder with Weissach Package's respective EDDs, but any credits and Pro Kits spent on it are a waste after the event's conclusion.
 * 119) *One of the Weekly Sprint Tournaments required the "imitation" Porsches, but was changed to have the McLaren F1 XP-5 at MAX+PRO as a freely usable vehicle even if the player did not own it.
 * 120) As of the April 2017 Blueprints Update (v3.0.0), unless you have your Android Asphalt 8: Airborne account linked to your Facebook account, say goodbye to your cloud saves, as Google+ integration was killed off for good (which was inevitable partly due to Google+'s eventual shutdown on April 2, 2019).
 * 121) *Earlier, during the spring of 2015, many users on all platforms had lost all of their cloud-saved data with the More Than 300 Decals Update (v1.8.1) and Decals Update (v1.8.0), especially if they had deleted the game and reinstalled it.
 * 122) The 2019 Spring Update significantly reduced the credit payout on non-Season 9 races, for example, the credit payout of the 39th race in Dubai in Season 8 was reduced from 4,550 Credits to 1,200 credits.
 * 123) *The credits for Season 9 races were also heavily nerfed by 90%, for example, the Season 9 race for the Falcon F7, set in Rapido Park (Rio), has its payout reduced from 5,700 credits to only 600 credits, coupled with the unreplayable Mastery Races in the Fast Lane Update, killed farming.
 * 124) *Also, the Fifteenth Anniversary Update significantly reduced the earnings for the McLaren Legends seasons, which made farming impossible.
 * 125) Until the 2021 Lunar New Year Update, the player is forced to update their game a few days after the new update drops, which can be overly punishing since Vivendi's hostile takeover, as updates after the aforementioned takeover only continue to reduce the rewards and increase the costs.
 * 126) * As a result, Windows players needed to wait around 37 days to get the 2020 Summer Update since its release on phones.
 * 127) The Fifteenth Anniversary update significantly increased many of the car's price costs, coupled with the reduced earnings, making the game unplayable without paying extreme amount of microtransactions.
 * 128) In the Showdown Update, many of the cars' ranks were changed. For example, the Audi TTS Coupé (Type 8J), who used to be a low Class C car, has now become a mid Class D car (C940/1269 ---> D1026/1269).

Redeeming Qualities
This game was good prior to Vivendi's takeover of Gameloft, making it good enough to be on AGW.

Videos
B62pMrxyD7U E0ofo6L7bv4 -iY0XpP8GHk