Batman: Dark Tomorrow

Batman: Dark Tomorrow is a 2003 action-adventure game developed and published by Kemco for the mh:awesomegames:Xbox and mh:awesomegames:Nintendo GameCube, directed by Kenji Terada, a writer of the NES trilogy of Final Fantasy games. It is based on DC Comics' character Batman and his iteration from the DC Universe source material. It is considered one of the worst video games of all time. A PlayStation 2 version was planned, but was cancelled due to the game's negative reception.

Plot
While Batman is trying to stop a gang war between Scarface & the Ventriloquist and Black Mask being waged on Gotham City's streets, Commissioner James Gordon has been kidnapped, and is being held hostage at an overrun Arkham Asylum. Racing through the city's sewers in order to enter the Asylum undetected, Batman has to fight through a gauntlet of enemies ranging from Poison Ivy to Mr. Freeze before finally encountering the man holding Gordon: the Joker.

Batman soon discovers that Gordon's kidnapping was in fact orchestrated by Ra's al Ghul as a distraction from his latest plan to take over the world by planting bombs in the ice capes that, when detonate, will flood the while world. Batman travels to the villain's stronghold in the Himalayas in order to stop him. The game's ending features a branching storyline: in order to get the most complete ending, Batman must disarm a signal device before facing off against Ra's. However, the player has never given any indication that the device even exists, making the small objective easily missable. Failing to disarm the device will result in Ra's succeeding in taking over the world.

Why It Sucks

 * 1) The graphics look terrible and are similar to late N64 game.
 * 2) Poor gameplay engine.
 * 3) Horrible controls in general. The bat-grapple grappling hook has terrible controls which will make Batman fall and die repeatedly at the beginning of the game while he is trying to travel across rooftops.
 * 4) * On that topic, sometimes if you use the bat-grapple grappling hook in an area, you can potentially jump out of the stage and into an incomplete area that has no way to get back to were you can from.
 * 5) * The hang glider also has bad controls; it is difficult to tell if you are going too high, and some obstacles are not shown until it is too late to react, causing repeated deaths later in the game.
 * 6) Awful camera angles which you cannot change on your own volition. This sometimes make it impossible to see the enemy that you are supposed to defeat forcing you to guess where the enemy is.
 * 7) Numerous glitches, like Batman getting stuck throwing punches when he should perform an action. This is probably due to the action and punch controls sharing the same button.
 * 8) Stiff animation, the "Batman running" one especially looks a bit preposterous.
 * 9) Poor stealth sections: even if you are not making a sound, enemies can still hear you.
 * 10) The story is very arbitrarily and confusing: there are times when the villains pop right out-of-nowhere with no rhyme or reason, Batgirl (Cassandra Cain) and Robin appear in the first part of the game and are suddenly absent for the rest of the game (Robin is still seen in another cutscene), and Ra's (the true main villain) is only an off-screen audio at the beginning of the game and does not appear anywhere until near the end of the game at the final level, from the moment when you defeat the Joker.
 * 11) Despite the decent roster of boss battles, with a total of ten bosses, almost all of them (with the exception of Ivy and Ra's) can literally be beaten by spamming the attack button without any need to move.
 * 12) * Adding in to that, the Joker, one of the most popular characters in the entire Batman series, is not fought as a boss; instead, he's an enemy rush boss, which makes Joker's inclusion to the game pointless, and makes it feel more like filler.
 * 13) * On that topic, sometimes you'll encounter bosses minutes after defeating the previous one, such as Croc, Ivy, Freeze, and Zsasz
 * 14) Fake difficulty during boss battles, like Poison Ivy's plant monster unforgivably spamming attacks all over the game area and Ra's Al Ghul becoming invulnerable while he performs a certain attack.
 * 15) Most of the Arkham Asylum part of the game has generic gray brick graphics throughout the rooms, making it difficult to remember where you were.
 * 16) Batman gets knocked down a lot, due to the awkward controls and overpowered enemy attacks. Despite this, though, the combat is too easy due to Batman having a medical kit which can heal at least 400 hit points, which is a lot of health in this game.
 * 17) During boss fights, whenever you or a boss get knocked out and fall, the game cuts away to show an animation of them falling on his/her back, which is not only an odd design choice, but also gets very annoying. Sometimes, the game also adds to it a short cutscene of a boss taunting you.
 * 18) You have to do certain tasks in order to get the good ending, but you wouldn't know unless you've read the comics because the game never even so much as hints that these tasks exist in the game at all, nor that there are multiple endings.
 * 19) * If you save your game during the final bosses without having disarmed the signal device, it is impossible to get the good ending on that save file and a such, you're forced to replay the entire game all over again.
 * 20) The game never gives you instructions when necessary. For example, the game never mentions the fact that a required item that opens a door is in a different inventory than the gadgets that you use or that you must rotate the left thumbstick to free yourself from enemy grabs. It doesn't even tell you how to get the good ending, during the ending.

Redeeming Qualities

 * 1) The cutscenes look gorgeous for their time and faithfully reflect the look and design of the comics. This aspect of the game was praised by critics and gamers in their otherwise unfavorable reviews.
 * 2) The game features a spectacular musical score provided by the Royal Philharmonic Orchestra of London.
 * 3) Both versions of the game includes a comic book, which is neat.

Reception
Both versions of the game have received extremely negative reviews. IGN gave it a score of 2.2 out of 10 for the Xbox version and 3.5 out of 10 for the GameCube version, while GameRankings gave it a score of 24.06% for the Xbox version and 27.83% for the GameCube version and Metacritic gave it a score of 25 out of 100 for the Xbox version and 29 out of 100 for the GameCube version. The GameCube version had a rating of 15 out of 100 on NGC Magazine UK and even topped Universal Studios Theme Parks Adventure (which had a rating of 24 out 100) as the lowest rated GameCube game in the magazine's history. Game Informer gave the game a rating of 0.75 out of 10, whilst EGM gave it a 1.5 out of 10. The GameCube version has a rating of 1.93 on GameFAQs and a rating of 1.63 for the Xbox version.

Videos
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Trivia

 * The game's game over screen became a meme in recent years, due to how laughable it is.