Crying is not Enough

Crying is not Enough is a survival horror adventure game developed and published by Greek indie studio Storyline Team. The game was released for PC on 15 June 2018. A release for PlayStation 4 and Xbox One was expected in third quarter of 2018, but no official release date has been announced as of January 2019.

Plot
Controlling Jacob Helten, players must find his wife, Claire, who has mysteriously vanished. Claire had a car accident and Jacob was caring for her. Jacob investigates an eerie hospital she was taken to, in order to try to gain more information, and confronts various, hideous-looking creatures.

Why It's Not Enough

 * 1) Development hell: The game had been in production since 2013 due to the developer's limited resources and disappointing pre-alpha test results, because of this, the game suffered many problems when released.
 * 2) The game tries too hard to use several elements similar to Resident Evil, Silent Hill and noticeably The Evil Within games. Such as zombie-like creatures, mist-filled atmosphere and body-horror, but fails badly at it, with the problem being not only the poor execution, but that the game doesn't bother introducing anything new, being a compilation of really tired cliches.
 * 3) Poor optimization; the game suffers from random FPS drops and also randomly freezes and crashes.
 * 4) Bad texture and model qualities that looks like it came from early 2000s games (although shading makes it less noticeable).
 * 5) Practically non-existent storyline.
 * 6) Atrocious and stupid ending.
 * 7) Long and unskippable cutscenes.
 * 8) Awful voice acting and bad-written dialogue. For example, when Jacob's helicopter gets blown up by a C4 bomb, the old lady that came with Jacob later says "Someone trapped our plane!".
 * 9) Terrible animations. For example:
 * 10) * There's only one melee animation for the player character.
 * 11) * Lip-syncing animations are awfully done. Even Mass Effect: Andromeda did did a better job.
 * 12) Full of out-of-place sound effects, several dialogue timing also gets delayed significantly.
 * 13) Combat system is poorly designed; aiming system is slow and hit detection is so bad, it makes the enemies hit you, even when there's a cover between you and it. The recoil is so high when you're firing a gun that you have to readjust the cursor every time, which also makes it hard to conserve ammo.
 * 14) The character moves awfully slow (even when he's running). Combined with very large levels, no path guiding, and a lot of back-tracking, it results in a repetitive frustrating path-finding gameplay.
 * 15) * To add insult to the injury, the running controls can randomly stop working, making the aforementioned problem much worse.
 * 16) Full of bugs and glitches, including game-breaking ones. For example, there are many objects that can be walked through or in which you can even get stuck. Sometimes you can fall from the levels or encounter broken scripts and mechanics, forcing you to restart the level again.
 * 17) Several puzzles are seemingly clueless. Also, sometimes, the game won't allow you to progress further even when you've solved the puzzle, forcing you to restart the level.
 * 18) Limited key binding system. The key binding options are only available in the main menu, and several keys (including the Escape key) are unusable.
 * 19) There are no ammo and health pickups in the game whatsoever. Instead, you're constantly finding coins, which allow you to play an arcade Asteroids-like game. The reason for this, which players won't learn, unless trying said arcade game, is that ammo and health are given to you for doing well in that game. This idea is not only utterly stupid and nonsensical, but also ruins the balance, since depending on how well are you playing it, you can either farm plenty of items, which would make gameplay less challenging, or barely get anything.
 * 20) Very lazy, bland, repetitive and sometimes even confusing location and texture design. One of the examples is when you visit a small graveyard near the mansion, one of the graves belongs to the main antagonist's deceased wife (thus making her the protagonist's mother) - Melina Helden, the problem is that textures of the text on her gravestone are used for all the gravestones. Some items are also pretty hard to find, due to them not being highlighted, such as the key in the bath full of blood and human bodies in the room where you encounter butcher boss.
 * 21) There are no obstacles that can prevent you from triggering events that you're not suppose to yet. You can accidentally trigger the flamethrower boss just because you were exploring the area.

Reception
Crying is Not Enough received "mostly negative" reviews in Steam store. Angry Joe listed Crying is Not Enough at 3rd place in his "Worst games of 2018" list.

DX featured it on his worst games of the Decade" video stating, "Crying is not Enough is what happens when you think you can make a better Silent Hill game than the ones Konami put out after 4, but then you realize you have no talent and you also have no brain".

Videos
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