Super Thunder Blade (Sega Genesis)

Super Thunder Blade is a shoot 'em up game developed and published by Sega in 1988, and it was one of the two launch titles for the mh:awesomegames:Sega Genesis in Japan. The game was produced by mh:awesomegames:Yuji Naka, who would later go on to be one of the co-creators of the Sonic the Hedgehog franchise.

Plot
A dreaded guerrilla military force has been terrorizing the world with the expressed goal of world domination, so the United States Air Force dispatches their fighter helicopter, the Super Thunder Blade to stop them.

Why It Crashed Into A Building

 * 1) The game is insanely choppy, which not only makes it look ugly in-motion, but it also causes gameplay problems, specially with how obstacles like buildings come closer to the screen, as the choppiness of the scroll makes hard to determine the distance of the obstacles, and that can result in loosing a life immediately.
 * 2) * Due to the choppiness of the scrolling transitions between parts of the levels look hideous, more notably, when the chopper enters the cave.
 * 3) The levels themselves look awful. Things like buildings and rock pillars look poorly-pasted, the water in some places is a solid sprite and barely resembles water (more specifically in the caves, the stages look bland, flat and empty, and while you are inside a cave, it looks more like you crossed to a different dimension).
 * 4) * Even more pathetic is that the mh:awesomegames:Sega Master System port, has more appealing graphics, a system with half the power of Sega Genesis.
 * 5) * In the over the top bombing sections, the game looks unfinished, as for some reason, the life counter, the stage number, and the score disappear.
 * 6) The controls are awful, as the chopper is way too heavy for the type of game this is. The movement has also an slight delay that can easily get you killed.
 * 7) Questionable collision detection, as sometimes you can get hit by obstacles without really touching them, and trying to bomb enemies in the top down sections, is harder than it should.
 * 8) The game allows you to stop the chopper by pressing the B button, which in theory could help you to dodge the obstacles, but with so many fast bullets being shoot at you, this function is basically suicidal.
 * 9) The top-down sections are the worst part of the game by a mile, dodging projectiles is far harder here, due to you having a smaller distance to dodge them, and bombing projectiles with missiles and bullets its really hard, as the projectiles you drop are extremely small (much more than in the original arcade game).
 * 10) You only have seven lives and there are no continues.
 * 11) False advertising: When the Sega Genesis was released, Sega promised arcade perfect action, however, neither Space Harrier 2 nor this game were able to do that, due to the Mega Drive did not possess any sort of Scaler technology, but at least Space Harrier 2 was somewhat similar to the arcade, while Super Thunder Blade was comparable to the arcade Thunder Blade, in the same way that Sonic Jam on the Saturn was comparable to the Game.com port.

Redeeming Qualities

 * 1) Decent music.
 * 2) The bosses have cool designs.
 * 3) The intro looks decent.

Videos
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