User:GRAND-DUCHY/sandbox/Dragon Ball games (PlayStation)

Dragon Ball Z: Ultimate Battle 22, Dragon Ball Z: Idainaru Dragon Ball Densetsu and Dragon Ball: Final Bout (Dragon Ball GT: Final Bout in North America) are fighting games based on Akira Toriyama's Dragon Ball franchise developed by TOSE and published by Bandai (Infogrames for Ultimate Battle 22 and the 2004 reprint of Final Bout in North America).

Dragon Ball Z: Ultimate Battle 22
It seems that Dragon Ball Z: Ultimate Battle 22 does not have a plot. As the title (and the opening) suggests, it allows you to play with 22 characters of the franchise.

However, there is a cheat code that extends the roster to 27, even the game's title changes.

Plot (Dragon Ball Z: Idainaru Dragon Ball Densetsu)
TBA

Dragon Ball: Final Bout
TBA

Gameplay
TBA

Dragon Ball Z: Ultimate Battle 22

 * 1) The pre-battle cutscenes and victory dialogues aged very poorly, and are more reminiscent of mh:besttvshows:Aqua Teen Hunger Force. The only moving thing are the characters' mouths.
 * 2) *Even if the body moves, they look stiff and somehow looks incomplete.
 * 3) The graphics, which are a mix between 2D sprites and 3D backgrounds, also aged very poorly. They were very outdated by the time of the game's U.S. release.
 * 4) Enemy AI could be better.
 * 5) Non-existing plot.
 * 6) The loading screens are almost everywhere and are relatively long.
 * 7) The single-player mode tells you to fight all of the game's characters, which can be tedious.
 * 8) *To make things worse, beating the single-player mode doesn‘t reward you with anything, let alone unlockable characters. The manual flat-out tells you to unlock them using a cheat code.
 * 9) Little-to-no localization. The game's Japanese voice acting wasn't dubbed or subtitled. The western versions also removed the aforementioned pre-battle cutscenes that the original Japanese version had (even if poorly aged).
 * 10) *In the U.S. version, Gogeta is erroneously called Vegito. This is probably to avoid spoilers, since the movie Fusion Reborn (the movie Gogeta debuted in) hasn't been released yet in the country.
 * 11) The Europe-wide/U.S. version came out nearly 7 years later and made no improvements along with the barebones localization mentioned above!
 * 12) *The fact that the Europe-wide/U.S. versions were released not too long after Dragon Ball Z: Budokai made the releases way too little, way too late as the game was totally outdated compared to Budokai in every way by the time the Europe-wide/U.S. versions came out.
 * 13) The special moves look poor and not very impacting. For some reason, the Kamehameha is a simple energy ball, rather than a huge beam.
 * 14) Little to no heavy destructions and explosions, which is a critical issue, because it is a big reason for Dragon Ball's success. It is like Sonic the Hedgehog with no speed or Mortal Kombat with no blood and gore.

Bad Qualities (Dragon Ball Z: Idainaru Dragon Ball Densetsu, PlayStation version)

 * 1) It looks like a late beta product, compared to the Sega Saturn version. The main menu lacks music, the framerate during fights are lower than 30FPS, some images look misplaced, etc.

Dragon Ball: Final Bout

 * 1) Choppy camera movement. One moment, it's focusing on the sky, and the next, it's focusing on one of the characters.
 * 2) Terrible controls. Every time you press a button to attack, there is a two-second delay before the player's character attacks.
 * 3) The only moves in this game are punching, kicking, poor ranged attacks and random flurries. Meteor Smash combos and other attacks are hard if not impossible to pull off.
 * 4) The flying mechanics are poorly executed, as it only causes both players to have a hard time hitting each other.
 * 5) It's possible to stun lock the enemy with projectiles sometimes.
 * 6) Beam struggles require crazy amounts of button mashing.
 * 7) The AI will sometimes go past your character when attacking and attack without you even being close to the opponent.
 * 8) There's a mechanic that allows your opponent to execute up to ten Meteor Smash combos without much time given to escape them.
 * 9) Horrible animations.
 * 10) Some of the characters have extremely broken moves, some allow for infinite combos.
 * 11) Cheap CPU. However, at some points, it feels like the AI also has problems controlling the game.
 * 12) Kid Buu is called Boo in the U.S. version as he was a ghost from Mario.
 * 13) There is a glitch where your opponent can take down your character with just one punch.
 * 14) The hidden characters are all alternate versions of Goku and Trunks to the point that, in the roster, there are six versions of Goku, along with three versions of Trunks. As there are only 17 playable characters, this means that more than half of the entire roster is comprised of Goku and Trunks clones!
 * 15) Ugly graphics, looking more like a 1994 Sega Saturn game, and even for 1997.
 * 16) Poor voice acting. For example, in the NTSC-U version, "Saiyan" is mispronounced as "Say-Anne". Since the English voices do not appear in the PAL version, this isn't an issue there.
 * 17) *To make matters worse, none of the actors from the English dub of the Dragon Ball series reprised their roles, like they would usually do for most Dragon Ball games.
 * 18) *"Say-Anne" used to be the American pronunciation before the Funimation dub turned it into "Say-en". The European and non-American English dubs always pronounced it similarly to the Japanese version.
 * 19) Why is the U.S. version called Dragon Ball GT: Final Bout when, actually, only four characters (not counting alternate versions like Super Saiyan 4 Goku and the unplayable boss Great Ape Baby) are from Dragon Ball GT?
 * 20) Dreadful final boss fight against Great Ape Baby, as he has extreme range, speed and incredibly damaging attacks which means that you can barely attack him, his Revenge Death Ball takes 1/3 of your health, the fight is so poorly made that you can pass between his legs while trying to attack and he takes like 10% of the normal damage from everything that arent Supers. However, he can be stunlocked, but due to the low damage he takes, the fight can take a long time.
 * 21) No ending.

Dragon Ball Z: Ultimate Battle 22

 * 1) It offers more characters (via cheat code) than what the title suggests.
 * 2) The controllers are identhical to the Super Butouden games on the Super Nintendo.

Dragon Ball: Final Bout

 * 1) Awesome soundtrack in the Japanese version. Special mention goes to the opening theme, "The Biggest Fight" by Hironobu Kageyama (who also sang Dragon Ball Z 's opening theme).