Soldier of Fortune: Payback

Soldier of Fortune: Payback is a 2007 first-person shooter game released for mh:awesomegames:Microsoft Windows, mh:awesomegames:PlayStation 3, and mh:awesomegames:Xbox 360. Developed by Cauldron HQ and published by Activision Value. Unlike the previous games, which followed John Mullins, players now take the role of Thomas Mason to stop an arms deal. The game also received controversy regarding the game's high-level of violence, which led to the game being banned in Germany and Australia.

Why It Sucks

 * 1) As already stated above, it has a very paper-thin and disjointed story relating to an arms deal of sorts. The main character, Thomas Mason, alternates between unlikable and just plain boring.
 * 2) The game is very short in length, only taking less than three hours to complete, and only has over ten levels set in four different areas.
 * 3) Graphics are very poor and look like a PS2 launch game.
 * 4) Guns have absolutely no recoil.
 * 5) Has an inferior gore system compared to the previous games.
 * 6) On the consoles, primary fire is mapped to RT/R2 but secondary fire is mapped to LB/L1 when RB/R1 would make more sense.
 * 7) Stationary weapons are very useless and you can't hit anyone due to the insane amount of recoil they have in comparison to all standard guns.
 * 8) While you can customize your equipment, you can't pick up ammo from weapons dropped by enemies; once you run out of ammo for a particular weapon, you have no choice but to drop it for another weapon. To make matters worse, there is only one mission where an universal ammo box is available to use. Why couldn't the developers place these boxes in all of the missions?
 * 9) The ammunition can't be shared with any of the other guns, not even the shotguns, which all use 12 gauge rounds.
 * 10) Unfair difficulty, even on Easy mode. This is also apparent when you have levels such as the Russia levels, where enemies have shotguns and can quickly kill you in only a few shots.
 * 11) Had a very lackluster multiplayer mode which suffered through a number of glitches and frequent latency issues.
 * 12) Has poor enemy placements, to the point where enemies that can spawn out of the woodwork without even instantly knowing of where they are, resulting in frequent and very cheap deaths.
 * 13) Voice acting is even more dull and uninspiring than the previous games.
 * 14) Lame and mostly very unfair boss battles, as they have more health than all the regular enemies, and have very powerful weapons which can instantly kill you.
 * 15) Has very, very long load times, especially that when you die; you have to wait for a load screen before going back to your latest checkpoint.
 * 16) As such, it also has a poorly-implemented checkpoint system. There aren't even quick-saves in the PC version!
 * 17) The PC version is entirely unplayable by default, your bullets will not harm any of the enemies, the animations, graphics and sound effects are totally bugged and collision detection is inexistent, leaving you to die a lot for no apparent reason. This is because there is no v-sync activated, but the problem here is that the game DOESN'T HAVE AN OPTION TO TURN ON THE V-SYNC!!! You have to enable the v-sync outside the game by entering to the control panel of your graphics controller just to make the game work.
 * 18) Has a very dull and uninspiring soundtrack, which is also far worse than the previous game.
 * 19) Unsatisfying ending, especially for the fact that it has the absolute gall to end on a cliffhanger!

The Only Redeeming Quality

 * 1) Despite the bad graphics, the weapon models actually look good and detailed.

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