Monkey's Adventures

Monkey's Adventures (known as Tytus, Romek i A'Tomek in Poland) is a 2005 platform game developed by Calaris Studios and published by Play Publishing. The game is based on the popular series of Polish comics with the same title by now-deceased Polish comic book artist Henryk Jerzy Chmielewski, also known under his pseudonym "Papcio Chmiel".

Why It Sucks

 * 1) Despite the fact that the game is for younger audiences, the plot is so stupid and crazy. Tytus tells you the story of how Professor T.Alent presented his new invention called "Odponurzacz" that can get rid of bad memories and convert them into a substance called "Ponurol", which is used as fuel or fertilizer. Unfortunately, the professor didn't clean up the floor with "ponurol" and soaked in one of the robots. The robot kidnapped the professor and Tytus must save him.
 * 2) The main menu is bland. In the background, you can see the main characters  walking on an endless sidewalk with buildings without doors. The main menu itself is copied from other games made in the same engine by same video game developer.
 * 3) Awful in-game graphics with horrible looking cutscenes that looks like a Nintendo 64 game or 1996 DOS game. The game uses cel-shading, but due to the low quality graphics, this unfortunately does not help.
 * 4) The sound effects are repetitive and also copied from the same engine.
 * 5) Terrible voice acting. In the Polish version, Professor T. Alent sometimes sounds like a student who learns to dub or an actor who has a mutated voice. Romek's and A'Tomek's voices cause ear bleeding. In the English version, T.Alent sounds like Russian who learns English, Tytus sounds like a giantic chipmunk, Romek and A'Tomek sound like a 12 years old German teenagers.
 * 6) As for platforming standards, the enemies' A.I. can be described as "more artificial, less intelligent". Sometimes, robots kill each other or get stuck on the walls.
 * 7) The controls are abysmal: When Tytus moves left or right, he walks like a crab. When the main protagonist moves diagonally (for example: A+W buttons), slow-motion mode is activated, inputs are delayed.
 * 8) The levels are extremely small. You can beat all stages in 30-40 minutes, including the boss.
 * 9) Speaking of the boss, it is extremely simple to defeat. You can defeat the boss with... coconuts.
 * 10) When you win, you get a poorly designed "congratulations" ending screen that looks like it was made in Microsoft Paint. And in the end you get a hideous, pixelated cutscene.
 * 11) This game is extremely unstable. One time the player would fall through platform, resulting in cheap deaths, the other time the game would downright crashes.

Redeeming Qualities

 * 1) Good soundtrack.
 * 2) Despite the surreal plot, it is original and is not taken from the comic series.

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