Animal

Animal (also known as Peperami Game) is a 1996 point-and-click adventure game developed and published by Microtime Media for MS-DOS and Microsoft Windows. It was distributed by Ocean Software, this game is based on the pork jerky salami snack called "Peperami" and its mascot "The Animal."

Plot
A mad scientist "Peppereinstein", decided to clone the Peperami so he can sell his clones for huge amounts of "wonga". After cloning, a brief power outage happens and his clones started to fight together. After a brief power outage, the mad scientist vanished. Animal must be save Snackopolis and located scientist.

Gameplay
You explore over 130 hand-painted locations around the city, talk to other snacks to find clues, solve puzzles, and fight the bad guys. The game is a traditional point-and-click adventure with the exception of two DOOM-styled first-person shooter sections at the end of the game.

Why It Sucks

 * 1) To get the elephant from the circus, Peperami, the main character, speaks a lot and rarely shut up, and most of his dialogue are terrible and annoying, similar to Bubsy the Bobcat.
 * 2) Some puzzles are frustrating and tedious to solve unless you're using a guide.
 * 3) Objectives besides finding Peppereinstein, are just unclear.
 * 4) Unappealing, gross and unfunny humor and jokes, even for the times 1990s. Some jokes are based on toilet humor, for example, the "Be careful with that green gas!" line.
 * 5) Very dull conversations with characters.
 * 6) Very irritating controls even for 90s PC game.
 * 7) The cover looks very generic, The cover is just the eyes with white background, and the game logo.
 * 8) The interface is beyond dreadful. You can right-click to bring up a verb list (Look At, Use, Talk, Pick Up, Attack) or shortcut keys, but if you use the shortcuts, you have to right-click out of your currently selected verb first. At best, those are detour keys, and not ones that let you do anything particularly interesting.
 * 9) Character models are beyond ugly and horrifying looking, with lack of emotions, which are resembling characters from mh:awfulmovies:Foodfight!.
 * 10) Many selected items from inventory are don't do anything for rest of the game, making its mostly useless.
 * 11) Little-to-no music in an actual game. In fact, the music plays only on the opening intro, Soggy Biscuits Disco place, and the ending. The sad part that music are actually pretty good to listing, despite being pretty generic.
 * 12) Animations are very awkward, clumsy and crude. Additionally, animation frames in first-person shooter sections at the end of the game are painfully downgraded for some reasons.
 * 13) The game crashes at some points.
 * 14) A very disappointing ending when Peperami kills Carlos by shooting a gray crate, then, he's dancing with Peppereinstein.

Redeeming Qualities

 * 1) Some jokes are funny.
 * 2) Good graphics with cool-looking background for 1996 game, despite horrible-looking character models.
 * 3) The soundtrack, while sounds generic, are pretty good to listing. Sadly that music don't plays in rest of the game.
 * 4) While character models are horrible, Peperami at least is the only good-looking model in the entire game, which is faithful to the adverts.
 * 5) Impressive voice acting.
 * 6) The old Peperami adverts that feautres The Animal that showed on the TV is very neat and historical.

Trivial

 * In ending, Peperami say "I'll be back" line, which means sequel has been planned, but never was made.

Videos
Grim's Retro Games's Animal Playthrough playlist

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