Darkwing Duck (TurboGrafx-16)

Darkwing Duck is a 1992 video game for the TurboGrafx-16 console based on the animated series of the same name. It was designed by Interactive Designs and Radiance Software. It was published by Turbo Technologies Inc. in 1992.

Why It Dangerously Sucks

 * 1) The music is repetitive and is just a thirty-second loop.
 * 2) *To add insult to injury, some stage themes are ripped off straight from other Turbografx-16 Disney games, such as Talespin.
 * 3) The controls are unresponsive since they delay for roughly two seconds. Jumping is much more tedious because of this, in a platforming game.
 * 4) The stages have a horrible level design, for example: in Tuskerninni's level, there's an extra life high above the player near the beginning, but due to horrible jumping, it can't be reached. This is almost bad as the NES version of Dick Tracy where the player gets a clue that is out of reach and requires pixel-perfect jumping.
 * 5) Horrible collision detection: when jumping on the enemies, the player will more often than not get hit. In fact, jumping on enemies requires frame-perfect precision.
 * 6) The gas guns are absolutely useless, due to it having limited ammo.
 * 7) The puzzles are annoying, as Honker and Gosalyn appear behind the puzzle's completely transparent background, making the puzzle more difficult to complete than it needs to be.
 * 8) In Moliarty's level, if the player sits idle for a long time, a safe will fall on Darkwing very suddenly, resulting in instant death.
 * 9) Artificial difficulty: There are only two different game difficulties, but normal difficulty feels more like a hard difficulty, and the easy difficulty is basically more like the normal difficulty.
 * 10) * The normal mode gives the player only one life and no continues, while the easy mode is very little of an improvement, having only four lives and one continue.
 * 11) * Regardless of difficulty level, the ending is exactly the same.
 * 12) The game can likely be beaten in just half an hour.
 * 13) The bosses are sometimes easy, but they can be harder due to horrible collision detection.

Redeeming Qualities

 * 1) The title screen is good and contains detective music which is fitting with the theme of the game.
 * 2) The graphics are good for TurboGrafx-16 standards.

Videos
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Reception
The game has been getting a negative reception, ever since its AVGN review, calling it the worst game on Turbografx-16 and even putting on The Very High Category (the yellow one) stating: ""This is where you could still survive, but you'd come out traumatized... for life.""

- the Nerd