Skylight Freerange 2: Gachduine

Skylight Freerange 2: Gachduine is a role-playing game developed by Dragoon Entertainment for the mh:awesomegames:PlayStation 4 and PlayStation Vita in 2016.

Why It Sucks

 * 1) The graphics look like they came from a PS1 game from 1997 despite being released on the PS4 in 2016. Hair looks like pieces of wax reshaped and attached to the head and clothes are just textures attached directly to the character models.
 * 2) *The character models are blocky and primitive, and it's practically impossible to discern their expressions.
 * 3) *There is also a glitch that causes the background to disappear while in battle, making the graphics even worse.
 * 4) *Due to the poor graphics, it's hard to even understand what's happening.
 * 5) The pacing of the story is horrible, with moments where too many things are explained at the same time and made very hard to understand. The poor dialogue doesn't help either.
 * 6) *The game was released before its prequel, Skylight Freerange, but the game is set after it and at the beginning, it asks the player about events that happened in the prequel, which hadn't been released at the time.
 * 7) Terrible animations for the movements.
 * 8) The combat system is very dull, primitive, and unbalanced: characters cannot attack unless they first build up a meter, and they can deal extra damage by filling another meter. This makes it pointless to use anything besides the strongest weapons and exploit the damage bonus.
 * 9) *The game also uses a weakness system similar to Shin Megami Tensei and World of Final Fantasy, however, it's poorly implemented and explained, and figuring out the enemies' weaknesses often boils down to trial and error, since there are no cues that give you indications.
 * 10) **Due to the clunky interface, understanding who is weak to which is very tedious.
 * 11) There are frequent difficulty spikes throughout the game. In fact, most side quests have level requirements too high, so the player is forced to keep playing the story to gain extra levels, while it's the other way around, which in turn negates the whole point of side quests and an open world.
 * 12) The interface is so poorly programmed that it's not uncommon to encounter unreadable dialogue boxes that are covered by the character portraits.
 * 13) Artificial Difficulty: the "Impossible" difficulty setting does nothing except doubling each enemy's health, making the game even more tedious and unbalanced than it already is.
 * 14) Sony had the audacity to feature several videos about the game on its YouTube account, not unlike Life of Black Tiger.

Redeeming Qualities

 * 1) The game world is completely open, which is a real achievement taking into account that the game was programmed entirely by a single person.
 * 2) The game has a dialogue tree and branching paths, which is not common for an indie game.

Videos
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