Club Drive

Club Drive is a racing video game developed and published by Atari Corporation in North America and Europe, and Mumin Corporation in Japan. It was released on November 28, 1994 in North America and Europe, and Japan on March 24, 1995. It was one of the first titles announced for the Atari Jaguar before being released to the public in 1994.

Why It Sucks

 * 1) Awful and putrid graphics that have dated horribly, with every single world having flat environments that make the objects look like coloured cardboardboxes more than a game. Even Star Fox managed to do a 3D aspect well, and that was on the SNES, so this game has no excuse for such pathetic graphics.
 * 2) Dreadful car controls, with the Fast settings being the biggest one yet, as it is sometimes hard to keep control of your car and leads to your car smacking the walls constantly and finding it hard to properly get back on track.
 * 3) Mediocre music, with a few tracks sounding like the composer doing armpit noises onto the microphone, and rest of them sounding like corrupted MIDI music from Windows 3.1 or a rush job to get it on time with the release of the game. In fact, the music is so bad that it can make you laugh due to the absurdity of the tracks altogether.
 * 4) Speaking of the Fast setting, it actually manages to make the framerate slow down to somewhere around 10-25 FPS, which is not good for a racing game and somehow makes the unbearable controls even more unbearable/hard to control than the Slow setting.
 * 5) Awful physics that make the game borderline unplayable, on top of the terrible controls, such as in Velocity Park, where your car decides to flip over if you ever do much as slightly hit a wall, or barrel roll to a different direction if you also slightly hit something, which makes the levels a pain to complete.
 * 6) The level design for all of the tracks is either not very good or not well though out well, with some levels giving you no indication where to actually go, making you wander around the map unless you randomly guess. The map doesn’t help you either, as it’s way too small for you to kinda see where you actually are, which is a big problem for a driving game like this.
 * 7) * Adding onto this, there’s a track in this game that you have to win by driving into a glowing red thing, then you clear it. The problem is that the game never shows you and tells you this, so you’re left confused as to how you're supposed to complete it until you look up a playthrough of it.
 * 8) While the Rewind is innovative for it’s time, it’s sometimes barely useful for getting back and racing again, since you’d often use the feature but it manages to make you commit the same mistake you did earlier, which makes us believe that Atari didn’t think this feature through well enough.
 * 9) Messy story that doesn’t make actual sense. So apparently, in the year 2098, a car ban that happened 50 years ago has now been lifted due to scientists finding algorithms that prove cars to be safe, and Club Drive is made, which is a popular theme park in the year, and that’s what you get in manual. Not only is this story messy and doesn’t make sense, but why would people think cars are always unsafe? Cars will only be unsafe if the drivers are reckless or idiotic, making it a very poor story, even for a game in the 90s.

The Only Redeeming Quality

 * 1) Some cool little easter eggs sprinkled in the game, such as the old headquarters, a TV playing Pong, and a part where there is one dinosaur near a rocket, which are neat references to both the extinction of the dinosaurs, and Atari themselves.

Reception
Club Drive received mixed reviews at release, but some reviews were negative. AllGame gave the game a 3.5/5. Next Generation was the most critical of the game, awarding the game with a 1/5, with them stating to “avoid it at all costs”. The game made it into Seanbaby's top 20 worst games of all time list on number 2.

Videos
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