Blog:Castlevania II: Simon's Quest

NOTE: This game is actually good, it was only added here as a joke. NOTE 2: ''The page was originally created by ColleyWobbler during the Fandom (formerly Wikia) days. It evolved into a blog that was adopted by Allistayrian.'' Castlevania II: Simon's Quest is a platform-adventure game developed by Konami. It was originally released in Japan in 1987 for the Famicom Disk System, and in North America in 1988 for the Nintendo Entertainment System, respectively.

Plot
Simon Belmont is on a journey to undo a curse placed on him by Dracula (at the end of Castlevania). With Dracula's body split into five parts after his defeat, Simon must find and bring them to the ruins of his castle to seal and defeat him once and for all.

Bad Qualities

 * 1) The first problem that comes in is the constant sluggish day and night cycles with each transition having an unskippable slow-ass text box, forcing the player to wait a few seconds for the text to finish every time.
 * 2) Hearts, which are used as currency, don't appear often in the game and most items take a lot of Hearts to buy. Having to grind for Hearts to buy new things is just another way of artificially padding out the game length. In addition, you can only have up to 256 Hearts at one time, and you lose all of them when you get a game over.
 * 3) All the townspeople give the player intentionally misleading and confusing information (For example, someone tells Simon "Don't look into the Death Star, or you will die.") which, combined with the poor translation, makes figuring out how to progress in the game almost impossible without a guide.
 * 4) There's invisible holes inside each mansion that you will fall through unless you throw Holy Water every step you take, even though the holes look no different from the actual solid ground.
 * 5) Only 3 bosses in the whole game. One of them (to add further insult, that boss is supposed to be Death, a really challenging boss in other games in the series) doesn't even need to be defeated and can be just walked past and ignored completely.
 * 6) You have to break the crystal orb at the end of each mansion with an Oak Stake. Not only does the game not tell you this but it's easy to mistake the stake for another sub-weapon, making it possible to waste completely by accident.
 * 7) Some of the tasks required to progress through the game make absolutely no sense, with clues such as the infamous "hit your head on Deborah Cliff to make a hole". You actually have to crouch down right next to the cliff for a few seconds with the Red Crystal equipped so that a tornado appears and carries you to the next part of the game.
 * 8) There are clues in books hidden in secret areas around the game; however, unlike the day/night transitions, they can be accidentally skipped without being able to read if you even so much as tap any of the buttons.
 * 9) The last area of the game, Dracula's Castle, is a joke. There are absolutely no obstacles or enemies on the way to Dracula. Like James Rolfe said it on the first AVGN video, this is probably indicating the game is rushed.
 * 10) Dracula (who looks like Grim Reaper) is incredibly easy to defeat by simply stunlocking him in place as soon as he appears. His castle is completely empty and devoid of enemies, so the last level is boring and has almost no challenge.
 * 11) Weak ending.

Good Qualities

 * 1) The music is really good. One of the franchise's most famous songs, Bloody Tears, came from this game.
 * 2) Good graphics for the time.
 * 3) It was the first game in the series to take a non-linear approach, which would be the direction the series would take starting with Symphony of the Night.
 * 4) There is a hack that fixed many problems in the game, such as the crouch with the red crystal, the night and day transitions, the NPCs' dialogue and more.

Trivia

 * Simon's whip on the box art forms the shape of a 2.

Videos
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