Tales of Phantasia (iOS)

An iOS port of Tales of Phantasia, the first game in the Tales series, was released in Japan on September 24, 2013 and in North America on January 23, 2014. It was released for free instead of an actual price on the App Store. As noted, the concept didn't even go well for the game, and as a result, the game was later pulled several months later on May 29, 2014 for the Japanese version and August 28, 2014 for the North American version.

Why It Sucked

 * 1) They made the game free-to-play when it would've been wiser to have the player pay once for the full game.
 * 2) * As a result, the game was intentionally made grindier and more tedious than other versions in an attempt to trick the player into buying microtransactions:
 * 3) **The port locks the player in the hardest difficulty, so unless you're lucky early on or are willing to grind for levels, you're going to end up dying several times.
 * 4) **All of the item prices are doubled compared to the original game, making microtransactions virtually necessary.
 * 5) The controls are awful even for touchscreen devices, sometimes even slippery.
 * 6) Several save points, which are oftentimes important (such as before boss fights), were removed. The game is even known to auto-save within a battle, which is unacceptable at most times and sometimes renders save points entirely pointless.
 * 7) The game is a straight port of the Full Voice Edition (one of the game's two PSP ports, the other, Tales of Phantasia: Cross Edition, being bundled with a PSP remake of the game's sequel, Tales of Phantasia: Narikiri Dungeon) with no gameplay improvements (for instance, the player still has no control over the party leader (unlike virtually all following Tales games) and can only control Cress in battle).
 * 8) Despite being a single-player RPG, the game requires you to constantly be connected to the Internet. However, since the game was pulled from the App Store shortly after its release, this made the game literally unplayable.