User:Dorothy Nightingale/sandbox

Fairytale Fights is an action hack-n-slash platformer video-game developed by Playlogic Game Factory and released in October 27, 2009. It became the last game developed by Playlogic, as they filed for bankruptcy and closed in 2010.

Why It's Unhappily Ever After

 * 1) This game has had potential for being an fairytale action game, but the plot is very weak to begin with.
 * 2) While the concept of a violent hack-n-slash game with a cute-sy artstyle is possible, as proved with Fat Princess for example, the intro of this game makes it seem like it's aiming to be a kids' game while also being dark and edgy. It cannot be both.
 * 3) The game is basically a repetitive grindfest, as you basically fight waves of enemies, platform, and then move on a boss. Most of the enemies have the same strategy.
 * 4) While it's diverse to pick up multiple weapons that the enemies drop as well, it becomes wasted that a majority of the weapons do the same thing aside from having different damage outputs.
 * 5) The controls are terrible. To begin with, you cannot use buttons to attack, you have to use the right stick to fight, which given that the right analog stick is often used as the camera. Sound familiar?
 * 6) *Adding toward the combat, the fact that you have to use the right stick to attack in a 3D platformer makes aiming your attacks much more difficult than it should be, especially with the terrible camera which you cannot control, as it is entirely automatic.
 * 7) The execution cut-ins, which sound cool to announce the type of execution you gave to the enemy, are distracting as they takes up a portion of the screen, and they're just close-ups of the enemy you killed.
 * 8) Very low difficulty. While you can respawn an infinite amount of times, all you lose is just some gold instead of just sending you back to the previous checkpoint for example.
 * 9) The gold has basically no purpose except for achievements.
 * 10) Co-op however is frustrating as players can hurt themselves via their own attacks. Thankfully, this can be turned off in the settings. Similar to other multiplayer-supported games, this one makes it so that co-op makes things much easier.
 * 11) The achievements in this game are way too unoriginal. One of them even has you remain in the town, Talesville for 15 minutes doing nothing, and one has you lose an Arena challenge without killing any enemies.
 * 12) Broken launch: The game reportedly released with several broken (unobtainable) achievements, multiplayer was unstable and desynced a lot, and several other bugs/glitches.
 * 13) Overpriced. For a Xbox 360/PlayStation 3 game with graphics that look about as standard as an Arcade Game in 2009, it cost $59.99. It doesn't help that this game is powered by Unreal Engine 3, which RoboBlitz, which also used Unreal 3, looked superior despite being limited to an Arcade Game and released alongside Gears of War, the first Unreal 3 game.