Imagineering

Imagineering Inc. was a video game developer founded by Garry Kitchen and David Crane, the latter being one of the founders of Activision. Imagineering served as the development studio for Absolute Entertainment.

List of video game developed by Imagineering

 * A Boy and his Blob: Trouble on Blobolonia
 * Bart Simpson's Escape From Camp Deadly
 * Family Dog
 * Ghostbusters II
 * Goofy's Hysterical History Tour
 * Home Alone (SNES/Game Boy versions only)
 * Home Alone 2: Lost in New York
 * Home Improvement: Power Tool Pursuit
 * Mouse Trap Hotel
 * Toys
 * The Adventures of Rocky and Bullwinkle and Friends (SNES/Genesis)
 * Various games based on Star Trek
 * Swamp Thing
 * The Ren and Stimpy Show: Buckaroo$!
 * The Ren and Stimpy Show: Space Cadet Adventures
 * The Simpsons: Bart vs. the Space Mutants
 * The Simpsons: Bart vs. the Juggernauts
 * The Simpsons: Bart vs. the World
 * The Simpsons: Bartman Meets Radioactive Man

Bad Qualities

 * 1) Poor uses of licenses, The Simpsons NES trilogy in particular.
 * 2) Many licensed titles have a very short length, so they filled it to the brim with artificial difficulty.
 * 3) Their licensed games also have a tendency to deviate from the source material.
 * 4) Controls vary depending on the game and system; sometimes they're unresponsive.
 * 5) Mainly poor graphics, though it depends on the artist.
 * 6) Several of their games had no continues in their games.
 * 7) Ridiculous level design.
 * 8) Odd sound effects. The SNES games in particular have absolutely strange ones that you wouldn't hear from any other company.
 * 9) * On the topic of sound effects, they frequently reuse them (this was pointed out by the AVGN in his review for Home Alone 2 and by Cygnus Destroyer in his Swamp Thing review).
 * 10) The music varies as well. Sometimes it's good, other times it's not so good.
 * 11) The Simpsons NES trilogy is just copy-pasted from Bart vs. the Space Mutants.
 * 12) Some of their titles were even rushed. Scott Marshall, who created Ghoul School, said that it was rushed so it could be released for Christmas 1991 (despite the February 1992 release), and also stated that he would've added more content to the game had it not been rushed.
 * 13) * One of which, Mouse Trap Hotel, released in 1992 for the Game Boy, was infamously incomplete: It was a beta disguised as a complete game. It was complete with artificial difficulty, poor controls, hitbox issues, dodgy animation, both sprites and background objects lacked detail, and there were also no continues whatsoever.
 * 14) Their Home Alone 2 adaptations, after they were released to negative reception, began a string of notorious flops for Imagineering, Inc. that eventually caused the company to close down in 1995-96.

Good Qualities

 * 1) Despite poor sound effects, Mark Van Hecke, the in-house composer, did at least do a good job with music for some games. The same goes for Jim Wallace.
 * 2) They did surprisingly good adaptations of Jeopardy! and Family Feud for the SNES.
 * 3) They made some good games like "A Boy and his Blob", "The Ren and Stimpy Show: Buckaroo$!" and "The Adventures of Rocky and Bullwinkle and Friends".
 * 4) Home Alone 2 and Bartman Meets Radioactive Man commemorated programmer Tom D. Heidt, who died shortly before the releases of both games.