Dragon Ball Z: Ultimate Tenkaichi

Dragon Ball Z: Ultimate Tenkaichi (known in Japan as Dragon Ball: Ultimate Blast (ドラゴンボールアルティメットブラスト Doragon Bōru Arutimetto Burasuto)) is a game based on the Dragon Ball Z manga and anime series and is the fourth and final game in the Budokai Tenkaichi fighting game series. Later it got a Kinect port called: Dragon Ball Z: For Kinect.

Overall

 * 1) The biggest flaw of the game is that the whole fighting system is luck based, unlike the previous Tenkaichi games, all the characters play and feel exactly the same, unless you customize them in the skill set, in addition the game tries so hard to be cinematic, due to  using a  camera that constantly switches angles, but fails at that, the fighting falls into the 3 repetitive flaws, Hit them a bunch or shoot ki blasts at them depending on how far or close you are on the opponent, pick how strong the hits are and progress if both players pick a different choice and continue the fight to fill up you're meter for ki attacks, even dodging follows on the same caliber, with beam struggles as well.
 * 2) While not bad, the character roster is smaller compared to the previous Tenkaichi games, especially Tenkaichi 3. While it's nice to see GT characters return in a DBZ game after being absent in Burst Limit and the Raging Blast Duology, only 3 of them are included, SSJ4 Gogeta, Omega Shenron and the red Shenron, it doesn't help  that as mentioned above that they play and feel exactly the same, also there are no characters from the original Dragon Ball, despite them being featured in the previous Tenkaichi games.
 * 3) * Unlike the previous Tenkaichi games (Excluding Tenkaichi Tag Team), you can’t play as great apes, or other giant characters, instead they only appear as boss battles in the story mode.
 * 4) Even the story mode (Both normal and hero mode) doesn't help, it retains the exploration aspect, from Budokai 3's Dragon Universe and Tenkaichi 2's Dragon Adventure, but compare to both, it feels small and empty, they aren't a whole lot of fights to do, also it does not help, that the characters play and feel exactly the same, so you don't even need to level up you're character to even accomplish the story mode, you can just go to the next fight until the end that's it, also the flying feels slower compare to the aforementioned games story mode.
 * 5) * The Hero Mode itself is also pretty bad, feeling like a generic self-insert fanfiction than an actual convincing plot.
 * 6) While it's nice to see a custom character creation, outside of the now-discontinued Korean only MMO Dragon Ball Online, the customization is really limited and doesn't have a lot to offer, even compared to the aforementioned game. The issues with it are:
 * 7) * You can only be a male Saiyan, you can't change the race or gender at all.
 * 8) * The hairstyles and clothes are taken from pre-existing characters, mostly from Goku and Vegeta.
 * 9) * While the character actually talks (unlike the Xenoverse Duology where he only grunts), the voice acting for your custom character is pretty atrocious, no matter what voice you pick, most of the lines he says sound phoned in.
 * 10) The special attacks are reduced to 3, though they we're also only 3 in the previous Tenkaichi games, it is strange, since the previous DBZ games on the Xbox 360/PS3, you have 5 due to using the right analog stick, also you're ki-meter only charges, when you hit you're opponent, instead you can charge you're defense meter, and ultimate attacks are only used when the opponents meter is low.
 * 11) The cutscene animations are awful and lackluster, and the lip-syncing is atrocious, the characters just open and close their mouths randomly.
 * 12) * The cutscenes themselves are also pretty awful to watch, it is also distracting since most of the lines are taken from both the original series and Kai, because of this, it sounds like each character has more than 1 voice, this is especially noticeable in the Frieza saga.
 * 13) * Also for some reason in the text cutscenes, only in Hero Mode there's a narrator, while in the story mode there is none.
 * 14) Long loading screens, it also doesn’t help the fact that the loading screen minigame is boring, all you do is shoot the capsules, and that’s it, unlike Raging Blast’s loading minigame, it doesn’t count how much you’ve collected.
 * 15) A lot of the animations and voice clips are recycled from the Raging Blast duology.
 * 16) The boss battles are tedious and boring, they follow a basic formula of by 3 steps, the first being dodge they’re attacks, and after they hit the ground, hit they’re arms, then while you’re in the air, shoot ki-blasts at them and finish them off by accompanying Quick-time events, speaking of the Quick-time events, they’re awful, and there’s a button delay, meaning that if you hit them right at the time, they won’t respond at the right time.
 * 17) The customization is rather limited, even compare to the previous Raging Blast Duology, most of the items you can buy, are Health points, attack points and defense points and the only customizable unlockables are more signature attacks, due to a few reasons earlier, the customization feels pointless due to all the characters playing exactly the same.
 * 18) While the graphics are good and it still uses cell shading, the lightning effects make the characters look uncanny at times, also some of the textures look really low-res.
 * 19) Adding to reason 9, the game is overloaded with quick-time events, not just during the story but even during normal fights, just another shallow attempt to make the game feel more cinematic.

Kinect

 * 1) Less than 3 hours in terms of total length.
 * 2) Virtually no difference between the 50+ characters aside from "stats".
 * 3) There is a very limited variety in what you can do during battles. As a result, it quickly becomes repetitive after about 10 minutes.
 * 4) Most of the graphics and gameplay are recycled from Dragon Ball Z: Ultimate Tenkaichi. The only difference is that it uses the notoriously slippery Kinect controls.
 * 5) With no game modes aside from fighting, no varieties in combat, and virtually no difference between the characters, DBZ for Kinect is essentially a glorified $30 minigame.
 * 6) The only boss on this game is Great Ape Vegeta, this boss is easy, just quick time events or QTE to learn your body to avoid damage you.
 * 7) False Advertising: Goten appears on the box art, yet he's nowhere to be seen in the game except for when he's fused with Trunks as Gotenks.

Good Qualities

 * 1) The destruction is amazing and feels like the show.
 * 2) The voice acting is great, despite the fact the voice clips are re-used from Raging Blast and the anime series.
 * 3) The GT Characters return after being absent in Raging Blast and Burst Limit, though there are only three of them.
 * 4) The anime cutscenes were completely redrawn in high-definition, and it looks beautifal.
 * 5) Despite the lightning and a few low-res textures, the graphics are still pretty good.
 * 6) The soundtrack is amazing, the intro even features Cha-La Head Cha-la.

Kinect

 * 1) The game comes with the OVA special, Dragon Ball: Episode of Bardock, which is a decent treat for Dragon Ball fans and the only reason why anyone would even consider picking it up. It's only in Japanese with English subtitles, though.
 * 2) Using a code on the back of the game cover and scanning it in one of the main menu buttons will get you advantages or power-ups.
 * 3) You can imitate Super Saiyan with cardboard hair.

Reception
The game received mixed reviews from both critics and fans, however it is considered by some to be the worst Dragon Ball game, due to it's luck based combat and other issues mentioned above.

For Kinect received much worse reviews. Angry Joe not only gave a Final Verdict of 2/10 ("Epic Fail") but also considers it as his own worst game of 2012.